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Messages - OceanWaves

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1
Game Help / Re: Preset Problem
« on: September 30, 2018, 06:56:42 pm »
Is the "depth_write off" attribute a necessary part of your preset code? Normally that's what causes issues with layered textures and objects showing up when they should be hidden behind something else.

If depth writing is off, pixels are written to the frame without updating the depth buffer. The problem is that this means the depth checking function becomes useless, even if set to on, because the depth buffer is not updated. The pixels of the pass with depth checking set to off are written no matter what has been rendered before.

My suggestion would be to remove the "depth_check on" and "depth_write off" lines from the code (the depth_check attribute is already on by default) and see if that works.
I guess it wasn't necessary. I got rid of it and scrolling doesn't show through the entire body no matter what's in front of it now. Thank you!

2
Game Help / Re: Preset Problem
« on: September 30, 2018, 06:54:14 pm »
Hi there! It seems like to me you could be having a problem with your scrolling code. If this is the case, add this to where you want your scrolling to go in the material code. If you want to put it on the head and body, you would erase where you want the scroll to go.
Then, add this code under the file name in the material code.

Quote
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000

Hope it helps! Tell me if this was not the issue, and we will try our best to sort it out!
Hello! I put the code in the material file and the preset looks like it should! I think that was the problem. I always end up forgetting something important when I make a preset :p Thanks for your help!

3
Game Help / Preset Problem
« on: September 30, 2018, 06:16:09 pm »
I just finished making a preset and there's an issue. This preset has scrolling, transparency, and semi-transparency. I've never encountered a problem like this before while making a preset. I loaded my preset in the preset creator and it looked exactly how I wanted it to. I then exported it and put the preset onto my character that I use in-game. Then, I noticed something. Half of the presets body looked like what I made while the other half is just scrolling. I deleted the export and examined my code but nothing seemed to be wrong about it.

This is in the preset maker and it shows what the preset is supposed to look like


This is the preset in the character creator

(Sorry the scrolling is so dark and hard to see)

And this is the code for the body
Code: [Select]
material preset_3_bodyMatL
{
technique
{
pass
{
depth_check on
depth_write off
scene_blend alpha_blend
texture_unit
{
texture preset_3scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
depth_check on
depth_write off
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_3body.png
}
}
}
}
material preset_3_bodyMatR
{
technique
{
pass
{
depth_check on
depth_write off
scene_blend alpha_blend
texture_unit
{
texture preset_3scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
depth_check on
depth_write off
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_3body.png
}
}
}
}
The body has both semi-transparency and scrolling but that doesn't seem to be causing the problem because only half of the preset isn't working. I really hope this is something that can be solved.

4
Game Help / Re: Items Not Showing Up
« on: September 30, 2018, 03:12:26 am »
Here you go.

http://www.mediafire.com/file/oah0acz2tfw973f/items.cfg/file


Ayeee! It worked! I still have no idea what was happening but the problem seems to be gone now. The items show up in the box, on my character, and on others characters. Thank you all for helping me with this!

5
Game Help / Re: Items Not Showing Up
« on: September 30, 2018, 03:07:20 am »
I gave the file a test run myself, copied your .cfg file and pasted it into my own. Everything is in order, no missing items.

Not quite sure what's goin' on...I will investigate further.
Strange, I wonder what's going on. Thank you for helping me out with this.

6
Game Help / Re: Items Not Showing Up
« on: September 30, 2018, 02:59:50 am »
Are you sure you didn't replace both files by accident?

You mentioned in your original post that there's an items.cfg in both the items folder and the main folder. Hopefully you only replaced the one in the main FH folder <3

Did you by chance replace both of them?

That's probably what happened. I'll have to look around for a default items.cfg file and use that.

7
Game Help / Re: Items Not Showing Up
« on: September 30, 2018, 02:29:58 am »
Hmm, does the items.cfg happen to be item.cfg. With no S? That could be the issue, too. FeralHeart can't read it, since it doesn't match the name in the directory.

Simply add an s at the end before the file abbreviation.

It's items.cfg in the folder. I just re-downloaded the item file and it still didn't fix anything. I'm guessing it's the items.cfg file that's causing the problem since the re-download didn't fix anything.

8
Game Help / Re: Items Not Showing Up
« on: September 30, 2018, 02:17:13 am »
There shouldn't be an item.cfg file in the items folder. It should only be in the main FeralHeart directory. Simply delete the extra.
I just gave that a try and it didn't appear to work. I'm going to try re-downloading the item file and see how that turns out. Thank you for your suggestion though!

9
Game Help / Re: Items Not Showing Up
« on: September 30, 2018, 01:51:46 am »
two questions; what do the contents of the item.cfg file look like? does your item folder only have the cfg or does it have all the item files with it? (by that i mean this:
)

My item file does contain the item files of each item. This is what my item.cfg file has in it
Code: [Select]
#Bones:
#Main
#head, neck2, neck1, spine1, spine2, spine3, spine4
#tail1, tail2, tail3, tail4, tail5, tail6
#shoulder.L, arm1.L, arm2.L, arm3.L, arm4.L, (also .R)
#hand1.L, hand2.L, hand3.L, hand4.L, (also .R)
#finger1.L, finger2.L, finger3.L, finger4.L, (also .R)
#hip.L, leg1.L, leg2.L, leg3.L, (also .R)
#foot1.L, foot2.L, foot3.L, foot4.L, (also .R)
#toe1.L, toe2.L, toe3.L, toe4.L, (also .R)
#mouth, jaw, chin, forehead, nose1, nose2, toplip, botlip, tongue1, tongue2, tongue3
#toplip1.L, toplip2.L, toplip3.L, botlip1.L, botlip2.L, botlip3.L, (also .R)
#retina.L, eye.L, eyelid.L, cheek.L, brow1.L, brow2.L, (also .R)
#cochlea.L, ear.L, (also .R)
#Canine only: face.L, face.R

#offset_f: position offset for feline
#offset_c: position offset for canine
#rotation_f: rotation for feline
#rotation_c: rotation for canine


[Christmas Hat]
mesh=hat1.mesh
bone=forehead
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=0.1 1.4 0.1
rotation_c=10 90 15


[Antlers]
mesh=antlers.mesh
bone=forehead
offset_f=0.1 1.2 0.5
rotation_f=10 180 0
offset_c=0.1 1.4 0.1
rotation_c=10 180 0

[Bell]
mesh=bell.mesh
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0 0 -.6
rotation_c=0 180 0

[Blue Bubble]
mesh=bubble1.mesh
bone=Main
offset_f=0.0 -13 0.0
rotation_f=0 0 0
offset_c=0.0 -13 0.0
rotation_c=0 0 0

[Red Bubble]
mesh=bubble2.mesh
bone=Main
offset_f=0.0 -13 0.0
rotation_f=0 0 0
offset_c=0.0 -13 0.0
rotation_c=0 0 0

[Purple Bubble]
mesh=bubble3.mesh
bone=Main
offset_f=0.0 -13 0.0
rotation_f=0 0 0
offset_c=0.0 -13 0.0
rotation_c=0 0 0

[Green Bubble]
mesh=bubble4.mesh
bone=Main
offset_f=0.0 -13 0.0
rotation_f=0 0 0
offset_c=0.0 -13 0.0
rotation_c=0 0 0

[Yellow Bubble]
mesh=bubble5.mesh
bone=Main
offset_f=0.0 -13 0.0
rotation_f=0 0 0
offset_c=0.0 -13 0.0
rotation_c=0 0 0

[Pink Bubble]
mesh=bubble6.mesh
bone=Main
offset_f=0.0 -13 0.0
rotation_f=0 0 0
offset_c=0.0 -13 0.0
rotation_c=0 0 0

[Orange Bubble]
mesh=bubble7.mesh
bone=Main
offset_f=0.0 -13 0.0
rotation_f=0 0 0
offset_c=0.0 -13 0.0
rotation_c=0 0 0

[White Bubble]
mesh=bubble8.mesh
bone=Main
offset_f=0.0 -13 0.0
rotation_f=0 0 0
offset_c=0.0 -13 0.0
rotation_c=0 0 0


[Spiked Collar]
mesh=collar3.mesh
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0 0 -.6
rotation_c=0 180 0

[Troll face mask]
mesh=mask1.mesh
bone=head
offset_f=0 0.3 1.4
rotation_f=360 0 270
offset_c=0 0.6 3.25
rotation_c=360 0 270

[Forver alone face mask]
mesh=mask2.mesh
bone=head
offset_f=0 0.3 1.4
rotation_f=360 0 270
offset_c=0 0.6 3.25
rotation_c=360 0 270

[LOL mask]
mesh=mask3.mesh
bone=head
offset_f=0 0.3 1.4
rotation_f=360 0 270
offset_c=0 0.6 3.25
rotation_c=360 0 270


[Zebra buddy]
mesh=zebra.mesh
bone=Main
offset_f=-6.0 -7 0.0
rotation_f=0 0 0
offset_c=-6.0 -7 0.0
rotation_c=0 0 0

[Kitty buddy]
mesh=kitten.mesh
bone=Main
offset_f=0.0 2 0.0
rotation_f=0 0 0
offset_c=0.0 2 0.0
rotation_c=0 0 0

[Dragon Zombie buddy(very big)]
mesh=dragonZombie.mesh
bone=Main
offset_f=-0.0 20 0.0
rotation_f=0 0 0
offset_c=-0.0 20 0.0
rotation_c=0 0 0

[Mouse buddy]
mesh=mouse.mesh
bone=head
offset_f=-0.0 0.5 1.1
rotation_f=270 90 90
offset_c=-0.0 -0.75 1
rotation_c=0 0 180

[Bat buddy]
mesh=bat.mesh
bone=Main
offset_f=-0.0 0 0
rotation_f=0 0 0
offset_c=-0.0 0 0
rotation_c=0 0 0

[Butterfly buddy]
mesh=butterfly.mesh
bone=Main
offset_f=-3.0 5 0
rotation_f=330 0 0
offset_c=-3.0 5 0
rotation_c=330 0 0

[Duckling buddy]
mesh=duckling.mesh
bone=Main
offset_f=6.0 -7 5.0
rotation_f=0 0 0
offset_c=6.0 -7 5.0
rotation_c=0 0 0

[Eagle buddy]
mesh=eagle.mesh
bone=Main
offset_f=6.0 7 5.0
rotation_f=0 0 0
offset_c=6.0 7 5.0
rotation_c=0 0 0

[Elephant buddy]
mesh=elephant.mesh
bone=Main
offset_f=15.0 -7 -10.0
rotation_f=0 0 0
offset_c=15.0 -7 -10.0
rotation_c=0 0 0

[Fox buddy]
mesh=fennecfox.mesh
bone=Main
offset_f=-6.0 -6.8 7.0
rotation_f=0 0 0
offset_c=-6.0 -6.8 7.0
rotation_c=0 0 0

[Frog buddy]
mesh=frog.mesh
bone=Main
offset_f=0.0 2.4 -2.0
rotation_f=0 0 0
offset_c=-0.0 2.4 -2.0
rotation_c=0 0 0

[Gazelle buddy]
mesh=gazelle.mesh
bone=Main
offset_f=6.0 -6.8 -7.0
rotation_f=0 0 0
offset_c=6.0 -6.8 -7.0
rotation_c=0 0 0

[Giraffe buddy]
mesh=giraffe.mesh
bone=Main
offset_f=10.0 -6.8 15.0
rotation_f=0 0 0
offset_c=10.0 -6.8 15.0
rotation_c=0 0 0

[Rabbit buddy]
mesh=hare.mesh
bone=Main
offset_f=4.0 -7 7.0
rotation_f=0 0 0
offset_c=4.0 -7 7.0
rotation_c=0 0 0

[Hawk buddy]
mesh=hawk.mesh
bone=Main
offset_f=-6.0 7 5.0
rotation_f=0 0 0
offset_c=-6.0 7 5.0
rotation_c=0 0 0

[Hummingbird buddy]
mesh=hummingbird.mesh
bone=Main
offset_f=-6.0 -10 10.0
rotation_f=0 0 0
offset_c=-6.0 -10 10.0
rotation_c=0 0 0

[Mantaray buddy]
mesh=mantaray.mesh
bone=Main
offset_f=0.0 20 -80
rotation_f=0 0 0
offset_c=0.0 20 -80
rotation_c=0 0 0

[Okapi buddy]
mesh=okapi.mesh
bone=Main
offset_f=8 -7 3
rotation_f=0 0 0
offset_c=8 -7 3
rotation_c=0 0 0

[Osprey buddy]
mesh=Osprey.mesh
bone=Main
offset_f=7 5 7
rotation_f=0 0 0
offset_c=7 5 7
rotation_c=0 0 0

[Panda buddy]
mesh=panda.mesh
bone=Main
offset_f=10 -7 -8
rotation_f=0 0 0
offset_c=10 -7 -8
rotation_c=0 0 0

[Peacock buddy]
mesh=peacock.mesh
bone=Main
offset_f=18 -7 -5
rotation_f=0 0 0
offset_c=18 -7 -5
rotation_c=0 0 0

[Penguin buddy]
mesh=penguin.mesh
bone=Main
offset_f=6 -7 3
rotation_f=0 0 0
offset_c=6 -7 3
rotation_c=0 0 0

[Penguin buddy 2]
mesh=penguin2.mesh
bone=Main
offset_f=-6 -7 3
rotation_f=0 0 0
offset_c=-6 -7 3
rotation_c=0 0 0

[Prayingmantis buddy]
mesh=prayingmantis.mesh
bone=Main
offset_f=0.0 2.4 -2.0
rotation_f=0 0 0
offset_c=-0.0 2.4 -2.0
rotation_c=0 0 0

[Raven buddy]
mesh=raven.mesh
bone=Main
offset_f=-7 8 7
rotation_f=0 0 0
offset_c=-7 8 7
rotation_c=0 0 0

[Redpanda buddy]
mesh=redpanda.mesh
bone=Main
offset_f=-10 -7 -8
rotation_f=0 0 0
offset_c=-10 -7 -8
rotation_c=0 0 0


[White bunny buddy]
mesh=Winterhare.mesh
bone=Main
offset_f=-4.0 -7 7.0
rotation_f=0 0 0
offset_c=-4.0 -7 7.0
rotation_c=0 0 0

[Vulture buddy]
mesh=vulture.mesh
bone=Main
offset_f=0.0 7 -5.0
rotation_f=0 0 0
offset_c=0.0 7 -5.0
rotation_c=0 0 0

[Wildebeest buddy]
mesh=wildebeest.mesh
bone=Main
offset_f=-6.0 -7 0.0
rotation_f=0 0 0
offset_c=-6.0 -7 0.0
rotation_c=0 0 0

[Devil's Lock]
mesh=DevilsLockMane.mesh
bone=forehead
offset_f=0 .5 -.4
rotation_f=0 0 0
offset_c=0 1 -1
rotation_c=20 0 0

[Round Mane]
mesh=RoundMane.mesh
bone=forehead
offset_f=0 .7 -.4
rotation_f=0 0 0
offset_c=0 1.3 -1
rotation_c=20 0 0

[Bang Mane]
mesh=SephMane.mesh
bone=forehead
offset_f=0 .7 -.4
rotation_f=0 0 0
offset_c=0 1.7 -1
rotation_c=50 0 0

10
Game Help / Re: Items Not Showing Up
« on: September 30, 2018, 01:48:53 am »
Heyo, OceanWaves!

The items.cfg needs to be put in the main Feral Heart folder and when it asks to replace, hit replace. Did you replace the old ones? What is in your items folder as well?



I did replace it in the main folder each time I downloaded an item pack. I have the default items, items I got from Item packs, and the item.cfg file in the item folder. If there's no clear solution to this problem I wouldn't have a problem with just re-downloading the item folder altogether and deleting the old one.

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