Author Topic: ? ?Val'? Tr?n?e??, 0dd?, and End'? Meshes? ?  (Read 7175 times)

Offline Vallez

  • Dedicated Supporter
  • ***
  • Posts: 344
  • Floof-O-Meter: 32
  • Antigua Administrator
    • View Profile
? ?Val'? Tr?n?e??, 0dd?, and End'? Meshes? ?
« on: August 05, 2012, 10:41:21 pm »
Val introduces 'Move it!' Grass and Trees for those who do not wish to download FH+

I do NOT own these meshes. They are from FH+ and created by the staff.
(Grass NOT coming.)


Trees:







http://www.mediafire.com/?pm02417bq7l0198
« Last Edit: August 05, 2012, 11:00:41 pm by Vallez »


  The object of war is not to die for your country but to make the other jerk die for his...

OWNER AND
ADMINISTRATOR OF ANTIGUA

Mi wittle DA page:
http://vallezfh.deviantart.com/

Offline Cecilia~

  • Dedicated Supporter
  • ***
  • Posts: 441
  • Country: 00
  • Floof-O-Meter: 20
  • wwww
    • View Profile
Re: ? ?Val'? Tr?n?e??, 0dd?, and End'? Meshes? ?
« Reply #1 on: August 05, 2012, 10:53:43 pm »
What's the problem with your grass..? You just copy the grass folder over, that's it, you're done. The moving script is in the grassmat i think..

material GrassMat
{
   transparency_casts_shadows off
   receive_shadows off
   technique
   {
      pass
      {
         ambient 0.75 0.75 0.75 1
         diffuse 0.05 0.05 0.05 1
         cull_hardware none
         cull_software none

         alpha_rejection greater_equal 128

         texture_unit
         {
            texture grass.png
            wave_xform scroll_x sine 1 .1 0 .1
         }
      }
   }
}

THAT is what you need. that's it. You may also need ambient and diffuse, but that's about it.
« Last Edit: August 05, 2012, 10:55:37 pm by Luzxia »
i dont know anything ever at any time

Offline Vallez

  • Dedicated Supporter
  • ***
  • Posts: 344
  • Floof-O-Meter: 32
  • Antigua Administrator
    • View Profile
Re: ? ?Val'? Tr?n?e??, 0dd?, and End'? Meshes? ?
« Reply #2 on: August 05, 2012, 10:58:26 pm »
What's the problem with your grass..? You just copy the grass folder over, that's it, you're done. The moving script is in the grassmat i think..

material GrassMat
{
   transparency_casts_shadows off
   receive_shadows off
   technique
   {
      pass
      {
         ambient 0.75 0.75 0.75 1
         diffuse 0.05 0.05 0.05 1
         cull_hardware none
         cull_software none

         alpha_rejection greater_equal 128

         texture_unit
         {
            texture grass.png
            wave_xform scroll_x sine 1 .1 0 .1
         }
      }
   }
}

THAT is what you need. that's it. You may also need ambient and diffuse, but that's about it.
ahah! :3 that was the problem. I cant get the coding. Thank you!


  The object of war is not to die for your country but to make the other jerk die for his...

OWNER AND
ADMINISTRATOR OF ANTIGUA

Mi wittle DA page:
http://vallezfh.deviantart.com/

Offline Cecilia~

  • Dedicated Supporter
  • ***
  • Posts: 441
  • Country: 00
  • Floof-O-Meter: 20
  • wwww
    • View Profile
Re: ? ?Val'? Tr?n?e??, 0dd?, and End'? Meshes? ?
« Reply #3 on: August 05, 2012, 11:08:58 pm »
No problem c:!
i dont know anything ever at any time

Offline kavaiwolf

  • Familiar Grounds Dweller
  • **
  • Posts: 58
  • Floof-O-Meter: 0
    • View Profile
Re: ? ?Val'? Tr?n?e??, 0dd?, and End'? Meshes? ?
« Reply #4 on: November 20, 2012, 09:05:49 pm »
Yay

Offline SoulVenom

  • Curious Wanderer
  • *
  • Posts: 35
  • Country: 00
  • Floof-O-Meter: 1
    • View Profile
Re: ? ?Val'? Tr?n?e??, 0dd?, and End'? Meshes? ?
« Reply #5 on: November 20, 2012, 09:56:12 pm »
One question.... What folder do these go in -.-
U don't like it deal with it.