Sorry for the late response, I went to bed ^^|||
Here's the items.cfg
#Bones:
#Main
#head, neck2, neck1, spine1, spine2, spine3, spine4
#tail1, tail2, tail3, tail4, tail5, tail6
#shoulder.L, arm1.L, arm2.L, arm3.L, arm4.L, (also .R)
#hand1.L, hand2.L, hand3.L, hand4.L, (also .R)
#finger1.L, finger2.L, finger3.L, finger4.L, (also .R)
#hip.L, leg1.L, leg2.L, leg3.L, (also .R)
#foot1.L, foot2.L, foot3.L, foot4.L, (also .R)
#toe1.L, toe2.L, toe3.L, toe4.L, (also .R)
#mouth, jaw, chin, forehead, nose1, nose2, toplip, botlip, tongue1, tongue2, tongue3
#toplip1.L, toplip2.L, toplip3.L, botlip1.L, botlip2.L, botlip3.L, (also .R)
#retina.L, eye.L, eyelid.L, cheek.L, brow1.L, brow2.L, (also .R)
#cochlea.L, ear.L, (also .R)
#Canine only: face.L, face.R
#offset_f: position offset for feline
#offset_c: position offset for canine
#rotation_f: rotation for feline
#rotation_c: rotation for canine
[Christmas Hat]
mesh=hat1.mesh
bone=forehead
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=0.1 1.4 0.1
rotation_c=10 90 15
[Antlers]
mesh=antlers.mesh
material=antlerMat
bone=forehead
offset_f=0.1 1.5 0.5
rotation_f=-10 180 0
offset_c=0.1 1.4 0.1
rotation_c=-40 180 0
[Aged Antlers]
mesh=antlers.mesh
material=antlersB
bone=forehead
offset_f=0.1 1.5 0.5
rotation_f=-10 180 0
offset_c=0.1 1.4 0.1
rotation_c=-40 180 0
[Garnet Necklace]
mesh=necklace11.mesh
material=NecklaceMatGarnet
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Amethyst Necklace]
mesh=necklace11.mesh
material=NecklaceMatAmethyst
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Aquamarine Necklace]
mesh=necklace11.mesh
material=NecklaceMatAquamarine
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Diamond Necklace]
mesh=necklace11.mesh
material=NecklaceMatDiamond
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Emerald Necklace]
mesh=necklace11.mesh
material=NecklaceMatEmerald
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Pearl Necklace]
mesh=necklace11.mesh
material=NecklaceMatPearl
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Ruby Necklace]
mesh=necklace11.mesh
material=NecklaceMatRuby
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Peridot Necklace]
mesh=necklace11.mesh
material=NecklaceMatPeridot
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Sapphire Necklace]
mesh=necklace11.mesh
material=NecklaceMatSapphire
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Opal Necklace]
mesh=necklace11.mesh
material=NecklaceMatOpal
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Topaz Necklace]
mesh=necklace11.mesh
material=NecklaceMatTopaz
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Zircon Necklace]
mesh=necklace11.mesh
material=NecklaceMatZircon
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Heart Necklace S]
mesh=necklace8.mesh
material=silver
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180
[Heart Necklace G]
mesh=necklace8.mesh
material=gold
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180
[Bat Necklace]
mesh=necklace13.mesh
material=bat
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180
[Telly Necklace S]
mesh=necklace2.mesh
material=silver
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180
[Telly Necklace G]
mesh=necklace2.mesh
material=gold
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180
[Vanity Necklace]
mesh=necklace3.mesh
material=NecklaceMatAquamarine
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180
[Horns1]
mesh=horns2.mesh
material=horntex
bone=forehead
offset_f=0 0.3 1.5
rotation_f=-5 0 0
offset_c=0 0.3 1.5
rotation_c=0 0 0
[Horns2]
mesh=horns2.mesh
material=horntex
bone=forehead
offset_f=0 0.2 -0.85
rotation_f=-5 180 0
offset_c=-0 1.2 -2.0
rotation_c=-30 180 0
[Ram Horns]
mesh=ramhorns.mesh
material=ramhorntex
bone=forehead
offset_f=0 2.3 .5
rotation_f=180 180 0
offset_c=0 2.3 0
rotation_c=180 180 0
[Bull Horns 1]
mesh=horns.mesh
material=bullhorn
bone=forehead
offset_f=0 0.3 1.5
rotation_f=-5 0 0
offset_c=0 0.3 1.5
rotation_c=0 0 0
[Bull Horns 2]
mesh=horns.mesh
material=bullhorn
bone=forehead
offset_f=0 0 -0.85
rotation_f=15 180 0
offset_c=-0 1.2 -2.0
rotation_c=-30 180 0
[Xaph Horns]
mesh=xaphhorns.mesh
material=xaph
bone=forehead
offset_f=0 2.2 1.5
rotation_f=230 0 0
offset_c=0 1.5 2
rotation_c=260 0 0
[Tail Ribbon]
mesh=ribbon.mesh
material=ribbonMat
bone=tail5
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0 -1.0 .5
rotation_c=0 180 0
[Tail Leaf]
mesh=feather.mesh
material=feather
bone=tail6
offset_f=0 2.8 1.0
rotation_f=60 180 180
offset_c=0 2.1 1.0
rotation_c=60 180 180
[Checkered Bracelet L]
mesh=bracelet1.mesh
material=checkeredbracelet
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Checkered Bracelet R]
mesh=bracelet1.mesh
material=checkeredbracelet
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Red Bracelet L]
mesh=bracelet1.mesh
material=bred
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Red Bracelet R]
mesh=bracelet1.mesh
material=bred
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Rainbow Bracelet L]
mesh=bracelet4L.mesh
material=tie2
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Rainbow Bracelet R]
mesh=bracelet4R.mesh
material=tie2
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Spikey Bracelet L]
mesh=bracelet6L.mesh
material=collarMat
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Spikey Bracelet R]
mesh=bracelet6R.mesh
material=collarMat
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Spikey Collar]
mesh=collar3.mesh
material=collarMat
bone=neck2
offset_f=0 0 .5
rotation_f=0 0 0
offset_c=0 .2 .3
rotation_c=0 0 0
[Bell Collar]
mesh=bell.mesh
material=bellcollarMAT
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0 0 -1.3
rotation_c=0 180 0
[ZT Helmet Silver]
mesh=helmet3.mesh
material=zthelmMatSILVER
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0
[ZT Helmet Gold]
mesh=helmet3.mesh
material=zthelmMatGOLD
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0
[ZT Helmet Snow]
mesh=helmet3.mesh
material=zthelmMatSNOW
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0
[ZT Helmet Dark]
mesh=helmet3.mesh
material=zthelmMatDARK
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0
[Grad's Helmet]
mesh=helmet2.mesh
material=silver
bone=forehead
offset_f=0 0 -.7
rotation_f=0 180 0
offset_c=0 1 -1.5
rotation_c=-30 180 0
[Aqua Bubble]
mesh=bubble1.mesh
material=bubbleMat
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Red Bubble]
mesh=bubble2.mesh
material=bubbleMat2
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Blue Bubble]
mesh=bubble3.mesh
material=bubbleMat3
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Green Bubble]
mesh=bubble4.mesh
material=bubbleMat4
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Yellow Bubble]
mesh=bubble5.mesh
material=bubbleMat5
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Pink Bubble]
mesh=bubble6.mesh
material=bubbleMat6
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Orange Bubble]
mesh=bubble7.mesh
material=bubbleMat7
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[White Bubble]
mesh=bubble8.mesh
material=bubbleMat8
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Black Bubble]
mesh=bubble9.mesh
material=bubbleMat9
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Rainbow Bubble]
mesh=bubble9.mesh
material=bubbleRainbowMat
bone=Main
offset_f=0 -16.5 -3.0
rotation_f=0 0 0
offset_c=0 -16.5 -3.0
rotation_c=0 0 0
[Ear Feather]
mesh=feather_02.mesh
material=earFeatherMAT
bone=forehead
offset_f=-1 1 0.5
rotation_f=0 300 -250
offset_c=-1 1 -.3
rotation_c=-0 300 -250
[Rose Behind Left Ear]
mesh=rose.mesh
material=roseMat
bone=forehead
offset_f=-.5 .25 1.7
rotation_f=-60 0 0
offset_c=-.2 0 .2
rotation_c=-30 0 0
[Rose Behind Right Ear]
mesh=rose.mesh
material=roseMat
bone=forehead
offset_f=.5 .25 1.7
rotation_f=-60 0 0
offset_c=.2 0 .2
rotation_c=-30 0 0
[Rose In Mouth]
mesh=rose.mesh
material=roseMat
bone=botlip
offset_f=0 1.0 .7
rotation_f=0 180 90
offset_c=0 .5 0.85
rotation_c=0 180 90
[Twig]
mesh=twig.mesh
bone=botlip
offset_f=0 1.8 .35
rotation_f=90 -180 0
offset_c=0 1.8 .8
rotation_c=90 -180 0
[Candy Cane]
mesh=candycane.mesh
material=candycaneMat
bone=botlip
offset_f=.2 1 0
rotation_f=90 -90 0
offset_c=.2 1 .4
rotation_c=90 -90 0
[Spikey Earrings S]
mesh=earrings.mesh
material=silver
bone=forehead
offset_f=0 1.8 0.8
rotation_f=10 0 0
offset_c=0 2.3 0.5
rotation_c=10 0 0
[Spikey Earrings G]
mesh=earrings.mesh
material=gold
bone=forehead
offset_f=0 1.8 0.8
rotation_f=10 0 0
offset_c=0 2.3 0.5
rotation_c=10 0 0
[Pink Earring L]
mesh=earrings2.mesh
material=erPINK
bone=forehead
offset_f=-1.0 1.8 0.8
rotation_f=10 0 0
offset_c=-.8 2.3 0.5
rotation_c=0 0 0
[Pink Earring R]
mesh=earrings2.mesh
material=erPINK
bone=forehead
offset_f=1.0 1.8 0.8
rotation_f=10 0 0
offset_c=.8 2.3 0.5
rotation_c=0 0 0
[Nosering S]
mesh=nosering.mesh
material=silver
bone=nose2
offset_f=0 -.1 -.85
rotation_f=20 180 0
offset_c=0 -.1 -1.3
rotation_c=20 180 0
[Nosering G]
mesh=nosering.mesh
material=gold
bone=nose2
offset_f=0 -.1 -.85
rotation_f=20 180 0
offset_c=0 -.1 -1.3
rotation_c=20 180 0
[Just A Note]
mesh=note.mesh
material=note1
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90
[Just Another Note]
mesh=note.mesh
material=note3
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90
[The Best Note]
mesh=note.mesh
material=note2
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90
[Derpy Note]
mesh=note.mesh
material=note4
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90
[Lovely Note]
mesh=note.mesh
material=note5
bone=botlip
offset_f=.2 1.7 -.17
rotation_f=70 0 90
offset_c=.2 1.6 .45
rotation_c=90 0 90
[Checkered Tie]
mesh=tie.mesh
material=tie
bone=neck2
offset_f=0 .5 1.2
rotation_f=0 180 0
offset_c=0 .3 .3
rotation_c=0 180 0
[Rainbow Tie]
mesh=tie.mesh
material=tie2
bone=neck2
offset_f=0 .5 1.2
rotation_f=0 180 0
offset_c=0 .3 .3
rotation_c=0 180 0
[Smiley Tie]
mesh=tie.mesh
material=tie3
bone=neck2
offset_f=0 .5 1.2
rotation_f=0 180 0
offset_c=0 .3 .3
rotation_c=0 180 0
[Red Glow Eye L]
mesh=gloweye1L.mesh
material=gloweye1Mat
bone=eye.L
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Red Glow Eye R]
mesh=gloweye1R.mesh
material=gloweye1Mat
bone=eye.R
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Yellow Glow Eye L]
mesh=gloweye2L.mesh
material=gloweye2Mat
bone=eye.L
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Yellow Glow Eye R]
mesh=gloweye2R.mesh
material=gloweye2Mat
bone=eye.R
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Blue Glow Eye L]
mesh=gloweye3L.mesh
material=gloweye3Mat
bone=eye.L
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Blue Glow Eye R]
mesh=gloweye3R.mesh
material=gloweye3Mat
bone=eye.R
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Glasses]
mesh=glasses1.mesh
material=silver
bone=nose1
offset_f=0 2 .3
rotation_f=0 90 90
offset_c=0 1.8 .3
rotation_c=0 80 90
[Sunglasses]
mesh=glasses2.mesh
material=glassesMat2
bone=nose1
offset_f=0 2 .3
rotation_f=0 90 90
offset_c=0 1.8 .3
rotation_c=0 80 90
[Spine 1]
mesh=spine1.mesh
material=spine
bone=spine1
offset_f=-1.2 3 3.3
rotation_f=190 0 0
offset_c=-1.2 2 3.6
rotation_c=200 0 0
[Spine 2]
mesh=spine2.mesh
material=spine
bone=spine2
offset_f=-1.2 2 -2.5
rotation_f=10 0 0
offset_c=-1.2 2 -2.5
rotation_c=10 0 0
[Pumpkin Head]
mesh=pumpkin.mesh
material=pumpkinMat
bone=forehead
offset_f=0 -1.5 -.8
rotation_f=0 180 0
offset_c=0 0 -2.7
rotation_c=-30 180 0
[Wooden Keyblade]
mesh=WoodenBlade.mesh
bone=mouth
offset_f=3.5 2.5 -.1
rotation_f=0 0 0
offset_c=3.5 2 .1
rotation_c=0 0 0
[Kingdom Key]
mesh=KingdomKey.mesh
bone=mouth
offset_f=-3.3 2 0
rotation_f=130 1 5
offset_c=-3.3 1.5 .2
rotation_c=150 1 5
[Terra's Keyblade]
mesh=Terra1.mesh
bone=jaw
offset_f=-3.3 2 0
rotation_f=130 1 5
offset_c=-3.3 1.5 .2
rotation_c=150 1 5
[Ventus' Keyblade]
mesh=Ven1.mesh
bone=jaw
offset_f=1.3 3 0
rotation_f=100 11 10
offset_c=1.3 2.4 .2
rotation_c=100 11 10
[SoulBlade]
mesh=SoulBlade.mesh
bone=jaw
offset_f=4.6 43 7
rotation_f=100 11 10
offset_c=4.4 42 6.9
rotation_c=100 11 10
[Aqua's Keyblade]
mesh=AQUA1.mesh
bone=jaw
offset_f=-1.6 2.2 0
rotation_f=100 11 10
offset_c=-1.6 1.2 0
rotation_c=100 11 10
[Hyrule Shield]
mesh=shield.mesh
bone=Main
offset_f=0 -7.8 0
rotation_f=0 0 0
offset_c=0 -7.5 0
rotation_c=0 0 0
[Master Sword]
mesh=MasterSword.mesh
bone=jaw
offset_f=0 2 -.5
rotation_f=130 1 5
offset_c=0 1.7 -.2
rotation_c=150 1 5
[Midna]
mesh=Midna.mesh
bone=Main
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 1.3 63
rotation_c=0 0 0
[Buster Sword]
mesh=buster.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0
[Ifrit Horns]
mesh=IfritHorns.mesh
bone=forehead
offset_f=-.55 -.3 4
rotation_f=0 0 0
offset_c=-.58 0 3.5
rotation_c=0 0 0
[Ifrit X Horns]
mesh=IfritXHorns.mesh
bone=forehead
offset_f=-.1 0 3
rotation_f=0 0 0
offset_c=-.1 -1 1
rotation_c=40 0 0
[Reindeer Antlers]
mesh=reindeer.mesh
bone=forehead
offset_f=-.1 -8.3 -6
rotation_f=0 0 0
offset_c=-.1 -7 -8
rotation_c=10 0 0
[Amaterastu's Mirror]
mesh=kagami.mesh
bone=Main
offset_f=0 -7 0
rotation_f=0 0 0
offset_c=0 -7 0
rotation_c=0 0 0
[Unicorn Horn]
mesh=UniHorn.mesh
bone=forehead
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Tear Gem]
mesh=teargem.mesh
material=onyx
bone=forehead
offset_f=0 -1.5 -7.5
rotation_f=-18 0 0
offset_c=0 .8 -8.3
rotation_c=-5 0 0
[Sphere Gem]
mesh=sphere.mesh
material=sapphire
bone=forehead
offset_f=.05 1 -.7
rotation_f=0 0 0
offset_c=.05 1.8 -1
rotation_c=0 0 0
[Diamond Gem]
mesh=diamondgem.mesh
material=diamond
bone=forehead
offset_f=0 .9 -.6
rotation_f=0 0 0
offset_c=0 1.6 -1.2
rotation_c=15 0 0
[Square Gem]
mesh=squaregem.mesh
material=emerald
bone=forehead
offset_f=-.05 -.9 -.5
rotation_f=0 0 0
offset_c=-.03 -.4 -1.3
rotation_c=0 0 0
[Antenna]
mesh=antenna.mesh
bone=forehead
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0.75 -1.5
rotation_c=-28 180 0
[Bigbell]
mesh=bigbell.mesh
bone=neck2
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0 -0.5
rotation_c=0 180 0
[Fedora]
mesh=fedora1.mesh
bone=forehead
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0.75 -1.5
rotation_c=-28 180 0
[Fedora]
mesh=fedora2.mesh
bone=forehead
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0.75 -1.5
rotation_c=-28 180 0
[Fedora]
mesh=fedora3.mesh
bone=forehead
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0.75 -1.5
rotation_c=-28 180 0
[Feelers]
mesh=feelers.mesh
bone=forehead
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0.75 -1.5
rotation_c=-28 180 0
[Long Horns]
mesh=longhorns.mesh
bone=forehead
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0.75 -1.5
rotation_c=-28 180 0
[Low Horns]
mesh=lowhorns.mesh
bone=forehead
offset_f=0.25 -1 -1.5
rotation_f=-45 0 90
offset_c=0.25 0.5 -3
rotation_c=-15 0 90
[Rib Armor]
mesh=ribs.mesh
bone=spine1
offset_f=1.25 0 3.25
rotation_f=0 181 0
offset_c=1.25 -2 3
rotation_c=0 181 0
[Saw Horns]
mesh=sawhorns.mesh
bone=forehead
offset_f=0.25 -1 -1.5
rotation_f=-45 0 90
offset_c=0.25 0.5 -3
rotation_c=-15 0 90
[Saw Horns]
mesh=sawhorns2.mesh
bone=forehead
offset_f=0.25 -1 -1.5
rotation_f=-45 0 90
offset_c=0.25 0.5 -3
rotation_c=-15 0 90
[Short Horns]
mesh=shorthorns.mesh
bone=forehead
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0.75 -1.5
rotation_c=-28 180 0
[Tusks]
mesh=tusks.mesh
bone=jaw
offset_f=0.20 2.90 -1
rotation_f=45 -4 90
offset_c=0.20 2.15 -0.9
rotation_c=45 -4 90
[Tutu]
mesh=tutu.mesh
bone=spine3
offset_f=0.1 1.1 0.5
rotation_f=180 1 1
offset_c=0.1 1.1 0.5
rotation_c=180 1 1
[Saddle]
mesh=saddlez.mesh
bone=spine1
offset_f=-1.2 2 -2.5
rotation_f=10 50 0
offset_c=47 -12 -69
rotation_c=0 100 100
[Pull Cart]
mesh=pullcart.mesh
bone=spine2
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=3 12 6
rotation_c=10 180 20
[Blanket]
mesh=blanket.mesh
bone=spine2
offset_f=0.1 1.2 0.5
rotation_f=3 60 5
offset_c=-19.2 -23.5 -7.5
rotation_c=10 180 6
[Saddle2]
mesh=saddle2.mesh
bone=spine2
offset_f=0.1 1.2 0.5
rotation_f=3 60 5
offset_c=0 -3.4 0
rotation_c=10 180 0
[Collar]
mesh=collar3.mesh
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[XaphHorns1]
mesh=xaphhorns.mesh
bone=forehead
offset_f=0.0 0.0 1.7
rotation_f=0 0 0
offset_c=0.0 3.0 -.75
rotation_c=180 180 0
[XaphHorns2]
mesh=xaphhorns.mesh
bone=forehead
offset_f=0.0 0.0 1.7
rotation_f=0 0 0
offset_c=0.0 3.0 -.35
rotation_c=180 180 0
[XaphHorns3]
mesh=xaphhorns.mesh
bone=forehead
offset_f=0.0 0.0 1.7
rotation_f=0 0 0
offset_c=0.0 3.0 -.15
rotation_c=180 180 0
[Mini Horns]
mesh=xaphhorns.mesh
bone=forehead
offset_f=0.0 0.0 1.7
rotation_f=0 0 0
offset_c=0.0 2.0 -.75
rotation_c=180 180 0
[HornBand1]
mesh=horns.mesh
bone=forehead
offset_f=0 0 1.50
rotation_f=0 360 0
offset_c=0 0 0.40
rotation_c=28 360 0
[HornBand2]
mesh=horns.mesh
bone=forehead
offset_f=0.0 0 -.75
rotation_f=0 180 0
offset_c=0.0 1 -1.75
rotation_c=-28 180 0
[DagTie]
mesh=tie4.mesh
bone=neck1
offset_f=0.0 2.50 1.2
rotation_f=0 180 0
offset_c=0.0 2.50 .55
rotation_c=0 180 0
[Antlers1]
mesh=antlers.mesh
bone=forehead
offset_f=0.0 1.45 -.25
rotation_f=0 0 0
offset_c=0.0 1.75 -.15
rotation_c=0 0 0
[Antlers2]
mesh=antlers.mesh
bone=forehead
offset_f=0.0 1.0 0
rotation_f=100 0 0
offset_c=0.0 1.55 0
rotation_c=100 0 0
[Antlers3]
mesh=antlers.mesh
bone=forehead
offset_f=0.0 1.0 0
rotation_f=-20 180 0
[Horns]
mesh=horns.mesh
bone=forehead
offset_f=0.0 0.0 1.7
rotation_f=0 0 0
offset_c=0.0 0.0 1.7
rotation_c=0 0 0
[Horns2]
mesh=horns2.mesh
bone=forehead
offset_f=0.0 0.0 1.7
rotation_f=0 0 0
offset_c=0.0 0.0 1.7
rotation_c=0 0 0
[Horns3]
mesh=horns3.mesh
bone=forehead
offset_f=0.0 0.0 1.7
rotation_f=0 0 0
offset_c=0.0 0.0 1.7
rotation_c=0 0 0
[Dragon's Helm]
mesh=Dragon'sHelm.mesh
material=DH
bone=forehead
offset_c=0 2 -1
rotation_c=37 0 0
[Retexturable Egg]
mesh=Eggitem.mesh
material=EggMat
bone=Main
offset_c=0 0 0
rotation_c=0 0 0
offset_f=0 0 0
rotation_f=0 0 0
[Extraarm L]
mesh=Extraarm.mesh
material=ArmMat
bone=Main
offset_f=2 0 0
rotation_f=-45 180 0
[Extraarm R]
mesh=Extraarm.mesh
material=ArmMat
bone=Main
offset_f=-0.8 0 0
rotation_f=-45 180 0
[Shackle]
mesh=Shackle.mesh
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Masamune]
mesh=masamune.mesh
bone=Main
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Hawk]
mesh=hawk.mesh
bone=Main
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Link Weapons]
mesh=swordshield.mesh
bone=Main
offset_f=0 -7.8 0
rotation_f=0 0 0
offset_c=0 -7.5 0
rotation_c=0 0 0
[Raven Mask]
mesh=CarrionMask.mesh
material=RavenMask
bone=forehead
offset_f=0.07 -2.55 1
rotation_f=15 180 0
offset_c=0.07 -3.25 -1.5
rotation_c=-15 180 0
[Dodobeak]
mesh=Dodobeak.mesh
bone=nose1
offset_f=0 2.3 -0.4
rotation_f=-60 180 0
offset_c=0 2.3 -0.4
rotation_c=-60 180 0
[Dimetrodon Sail]
mesh=Demsail.mesh
bone=spine3
offset_f=0 -2.5 0
rotation_f=-80 0 0
offset_c=0 0.8 2
rotation_c=-80 0 0
[Doedectail]
mesh=Doedectail.mesh
bone=tail6
offset_f=0 2 0
rotation_f=90 0 0
offset_c=0 2 0
rotation_c=90 0 0
[Irish Deer Antlers]
mesh=Irishdeerantlers.mesh
bone=forehead
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Left Ear Feathers]
mesh=Earfeathers.mesh
bone=ear.L
offset_f=-0.2 0.7 -0.7
rotation_f=-1 0 0
offset_c=0.4 0.7 0
rotation_c=-50 0.7 -0.7
[Gorganopsid Fangs]
mesh=Gorgfangs.mesh
bone=mouth
offset_f=-0.01 2 -0.09
rotation_f=90 0 0
offset_c=-0 0.5 -2
rotation_c=90 0 0
[Mammoth Tusks]
mesh=Mammothtusks.mesh
bone=mouth
offset_f=-0 2 0
rotation_f=180 90 90
offset_c=--1.0 -3 0
rotation_c=0180 90 90
[Raven Mask]
mesh=CarrionMask.mesh
bone=forehead
offset_f=0.07 -2.55 1
rotation_f=15 180 0
offset_c=0.05 -2.25 -1.5
rotation_c=-15 180 0
[raptor claw R]
mesh=Raptorclaw.mesh
bone=toe2.R
offset_f=0 0 0
rotation_f=-90 0 180
offset_c=0 0 0
rotation_c=-90 0 180
[raptor claw L]
mesh=Raptorclaw.mesh
bone=toe2.L
offset_f=0 0 0
rotation_f=-90 0 180
offset_c=0 0 0
rotation_c=-90 0 180
[pterasaur head crest]
mesh=pterasaurheadcrest.mesh
bone=forehead
offset_f=0 1 0
rotation_f=15 180 0
offset_c=0 1.1 0.1
rotation_c=-15 180 0
[thanator headress]
mesh=Thantorheadress.mesh
bone=forehead
offset_f=0 -1 0.5
rotation_f=15 180 0
offset_c=0 -0.5 -1.3
rotation_c=-15 180 0
[Xenomorpthtail]
mesh=Xenotail.mesh
bone=tail6
offset_f=0 2.5 -1
rotation_f=-90 0 180
offset_c=0 0.85 -0.02
rotation_c=-90 0 180
[Shark tail]
mesh=sharktail.mesh
bone=tail6
offset_f=0 2.3 -1
rotation_f=90 0 0
offset_c=0 1.7 -1
rotation_c=90 0 0
[RedSword]
mesh=RedSword.mesh
bone=jaw
offset_f=57.7 21 -15.8
rotation_f=-210 0 75
offset_c=57.7 24.6 8.6
rotation_c=210 0 75
[AppleJackHat]
mesh=AppleJackHat.mesh
material=AJH
bone=forehead
offset_f=-0.1 -0.5 3.5
rotation_f=130 180 -4
offset_c=0.1 -1.5 1.5
rotation_c=100 180 -4
[LowAppleJackHat]
mesh=AppleJackHat.mesh
material=AJH
bone=forehead
offset_f=-0.1 0.7 3.5
rotation_f=155 180 -5
offset_c=0.1 -0.8 2.5
rotation_c=123 180 -5
[chameleon]
mesh=chameleon.mesh
bone=forehead
offset_f=0.0 1.2 -0.2
rotation_f=23 180 0
offset_c=0.0 1.7 -0.4
rotation_c=0 180 23
[Xenomorph mouth]
mesh=Alienmouth.mesh
bone=forehead
offset_f=0 -0.4 1.5
rotation_f=3 180 0
offset_c=0 -0.4 1.5
rotation_c=3 180 0
[Vorpal Blade]
mesh=Vorpalblade.mesh
bone=jaw
offset_f=-0.4 2.3 -0.3
rotation_f=100 11 10
offset_c=-0.2 1.7 -0.2
rotation_c=100 11 10
[Skull Hat]
mesh=Skullhat.mesh
bone=forehead
offset_f=-3.3.2.3 -1.5
rotation_f= 0 180 0
offset_c=0 1 -1.5
rotation_c=-23 180 0
[Shotgun]
mesh=Shotgun.mesh
bone=spine2
bone=spine1
offset_f=0.0 0 1.5
rotation_f=95 0 180
offset_c=0.0 0 1.5
rotation_c=95 0 180
[Night Fury Tail]
mesh=Nightfurytail.mesh
bone=tail6
offset_f=0.1 2.8 0.4
rotation_f= 100 0 0
offset_c=0 1.6 0.2
rotation_c=100 0 0
[Headcrab]
mesh=Headcrab.mesh
bone=forehead
offset_f=0.0 1.2 -0.2
rotation_f=23 180 0
offset_c=0.0 1.7 -0.4
rotation_c=0 180 0
[Toboe's Bracelet]
mesh=Toboesbracelet.mesh
bone=arm4.R
offset_f=0.0 0 0
rotation_f=0 0 0
offset_c=0.0 0 0
rotation_c=0 0 0
[Skyrim Emblem]
mesh=SkyrimEmblem.mesh
bone=forehead
offset_f=0.0 1.2 -0.2
rotation_f=23 180 0
offset_c=0.0 1.7 -0.4
rotation_c=0 180 0
[Beak Orange]
mesh=Beak2.mesh
material=BeakTexOrange
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0
[Beak Red]
mesh=Beak2.mesh
material=BeakTexRed
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0
[Beak Tan]
mesh=Beak2.mesh
material=BeakTexTan
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0
[Beak Brown]
mesh=Beak2.mesh
material=BeakTexBrown
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0
[Beak Gray]
mesh=Beak2.mesh
material=BeakTexGray
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0
[Beak Black]
mesh=Beak2.mesh
material=BeakTexBlack
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0
[Beak White]
mesh=Beak2.mesh
material=BeakTexWhite
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0