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Messages - angelre0702

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1
Game Discussion / Re: What would make the game sky-rocket again?
« on: December 03, 2019, 11:58:44 pm »
Honestly I think it comes down to futurity updates.

The game has lost its appeal in the way of attracting a new generation of players that are used to flashy, next gen games & MMO's. What I describe FH as now is a 3D chat landscape with animals that I used to play as a kid. Don't bite me for saying it, but in my opinion the new maps jarred some of the older players from returning and what I feel once was FH is almost completely gone.

Nostalgia was something that kept drawing people back - I believe that there could've been a better way to attract new players while simultaneously pampering the old as well. Without those ties, whether they be in specific locations or overall maps, there's nothing that brings the bulk back in. Sure, the character models and overall the interface are the same, but for me at least, there's nothing to keep coming back to. There was a richness and a history to the older maps, with designated areas and nostalgia tied to them, so I've always felt a bit sketchy about the update that changed all of that.

Not to say the effort wasn't admirable and ultimately appreciated, though. The new maps are much more lively and detailed than the last, made lovingly by talented creators. But nonetheless.

Specifically regarding futurity though.

FeralHeart doesn't stand up to any new MMO's of its kind and I'll bet will be replaced majorly by the upcoming Furthest Reach, the only challenger (besides Cereal Soup, which was a bug disaster of its own) of a game like this. It's also driven by Impressive World designer Riven, who if I recall has been working on FR for some time and looks ethereal comparatively.

The game needs updates, not just in the ways of marking additions and color options and sliders - although they ARE high contributions from unpaid staffers and xSpirit, which the playerbase hasn't simply known since KovLKD left - it needs meat. Engine updates. Graphics overhauls. Animations. The introduction of questing. Hunting. NPC's. It needs to be more than a chat RP server which is dwindling down numbers by the month in order to compete.

I understand that this is nearly impossible for a game such as this that is run by a short amount of staff and recently has just admitted the ownership of the source code, and ADDITION to the fact that they aren't paid, but that's what it's going to take to keep it running for the next five years.

FeralHeart is insanely community based. I understand that. I also understand that a lot of the old timers - including ME, circa 2011 - refuse to acknowledge that Feralheart is DYING, and don't want change. It's easy to let nostalgia cloud. It's easy to say that FeralHeart doesn't need to compete.

But in a few years, once more options are available, because they will be, FeralHeart will be the ghost town of a MMORPG that peaked in 2013 but didn't blossom.

Futurity is the make or break of most games, now. Feralheart isn't excluded.

DISCLAIMER:
A special thank you to xSpirit and the staff team who are now putting in loads of work into rejuvenating the game. I understand this takes time, and am not frustrated with the lack of rushing updates - I'm just reporting on the past few years and what I as a player have observed since 2011. 

2
Screenshots / Re: Mod Progress
« on: July 27, 2019, 06:30:59 am »
Yoooooooooooooooooooooooooooooooooooooooooooooooooooooooo.

That looks hype!

3
Game Discussion / Re: Returning Members
« on: July 27, 2019, 06:25:43 am »
I came back from 2014 officially because I got a bunch of nostalgia, and I happened to check back in just as the update was released - and then off was the site.

(I've been stalking the site for a few years, though. Let's be real.)

I actually reconnected with someone from 2012, which is INSANE! I've been talking to a bunch of friendly faces and hopefully will see more familiar soon.

4
Game Suggestions & Ideas / Re: Game Improvements
« on: July 26, 2019, 10:35:03 pm »
I really like these! Reminds me of how Elder Scrolls Online works. Hopefully these will get implemented!

5
Game Help / Re: Legendary Markings Help
« on: July 21, 2019, 11:24:49 pm »
Yeah!

6
Game Help / Legendary Markings Help
« on: July 21, 2019, 10:16:30 pm »
So, this is really for my girlfriend who I helped install LM for the new update.

This is her first time ever playing the game so I wanted to set her up with mods before she played -

except they aren't showing up.

The Legendary Markings were installed as shown:

Markings go into the Media>Textures>Markings

Markings.Cfg goes into the FH main folder.

Her FH folder isn't in the C: drive, it's in another SSD, just for additional info. The list is there in game but when she clicks the legendary markings they don't show up. Help?

7
Leaving / Re: aight bro i'm boutta head out
« on: July 21, 2019, 04:04:27 pm »
Sorry to see you go, although I understand (and sympathize) with your decision.

Hopefully things will get better on this end!

Thanks so much for your dedication on FH, I wish you the best!

8
Introduction / Re: Hey y'all :p
« on: July 21, 2019, 04:01:41 pm »
Welcome back to the game!

I've seen you around Feral Neighborhood quite a bit. Your name made me snicker.

Hope to see you ingame!

9
Forum Games / Re: Typing With Your Eyes Shut
« on: July 20, 2019, 05:03:47 am »
A cat jumped over the dog digging through the muddy mud.

The tranquility of the forest was as soothing as it was concerning.

10
Thanks so much for your transparency. I'm sure we all appreciate the honesty and your efforts regarding the upkeep of the game and this forum, even though this is not the role you intended to play. Kudos to the rest of the staff team as well.

Hopefully better things will come in the future.

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