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Forum Games / FH Mafia I: The Mafia Alliance
« on: June 03, 2014, 10:03:24 pm »
My apologies that this post is quite long. But if you'd like to play, please read through it. All of it.
Mafia is a game of the informed minority versus the uninformed majority. The objective of the game depends on whether you're a member of the Town, or the Mafia.
During the Day phase, players need to read each other's posts, analyse them, and then vote for who they want to lynch. Mafia members are also part of the town during the day and may manipulate the vote to their liking.
During the Night, the Mafia will strike back, murdering whoever they choose. Players with special roles will also be able to use their powers at night. If the Mafia at any time outnumber or equal the townspeople, they win. The town's goal is to lynch all the members of the Mafia before that happens.
The game is typically very active, and the thread can get big quickly. However, it is essential to read the thread to play the game. You should spend at least 15 minutes per day on the game, just to keep up with what's happening and to vote. Naturally, that won't be enough time to make detailed analyses of your own, but it will be enough for you to bandwagon. This is obviously not the recommended playstyle, and you will contribute far more to your team if you spend more time on the game.
Depending on how popular this becomes, I may have to limit signups to first come first serve.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
Players remaining: 6 / 25
Town players remaining: 5 / 20
Mafia players remaining: 1 / 5
Mafia KP = 1 (#of Mafia/2 rounded up)
Curious bystanders can PM me if they want the link to the observers' quicktopic.
These are all the possible roles in the game. I will not disclose how many of each role there are. There is no guarantee that all roles will be used. A player's exact role will be revealed upon their death.
Players will be randomly assigned roles when signups close and just before the game starts.
Just to make it clear, all abilities are night abilities, and are to be carried out by PM'ing the host. You are free (but ill-advised) to publicly announce your intention, but you must PM the host for it to be actioned. All abilities will also be resolved at the end of the night, so Detectives will not be told the result of their check until daybreak.
Mafia and Vigilantes will not be directly told if their actions were successful. They will have to read the Day Post and work out what happened from that.
The Mafia will designate a single member of its faction to deliver each kill.
Mafia Killing Power (KP) is # of mafia/2 rounded up (including suicide bombers and roleblockers). KP is calculated at the start of the Night phase.
Town win condition: Eradicate all Mafia.
Mafia win condition: Create a scenario where Town cannot win (ie. Mafia equal or outnumber Town)
Introduction
Mafia is a game of the informed minority versus the uninformed majority. The objective of the game depends on whether you're a member of the Town, or the Mafia.
During the Day phase, players need to read each other's posts, analyse them, and then vote for who they want to lynch. Mafia members are also part of the town during the day and may manipulate the vote to their liking.
During the Night, the Mafia will strike back, murdering whoever they choose. Players with special roles will also be able to use their powers at night. If the Mafia at any time outnumber or equal the townspeople, they win. The town's goal is to lynch all the members of the Mafia before that happens.
The game is typically very active, and the thread can get big quickly. However, it is essential to read the thread to play the game. You should spend at least 15 minutes per day on the game, just to keep up with what's happening and to vote. Naturally, that won't be enough time to make detailed analyses of your own, but it will be enough for you to bandwagon. This is obviously not the recommended playstyle, and you will contribute far more to your team if you spend more time on the game.
Playerlist
Depending on how popular this becomes, I may have to limit signups to first come first serve.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
Players remaining: 6 / 25
Town players remaining: 5 / 20
Mafia players remaining: 1 / 5
Mafia KP = 1 (#of Mafia/2 rounded up)
Rules
Voting Rules
Curious bystanders can PM me if they want the link to the observers' quicktopic.
Roles
These are all the possible roles in the game. I will not disclose how many of each role there are. There is no guarantee that all roles will be used. A player's exact role will be revealed upon their death.
Players will be randomly assigned roles when signups close and just before the game starts.
Town Roles
Mafia Roles
Just to make it clear, all abilities are night abilities, and are to be carried out by PM'ing the host. You are free (but ill-advised) to publicly announce your intention, but you must PM the host for it to be actioned. All abilities will also be resolved at the end of the night, so Detectives will not be told the result of their check until daybreak.
Mafia and Vigilantes will not be directly told if their actions were successful. They will have to read the Day Post and work out what happened from that.
The Mafia will designate a single member of its faction to deliver each kill.
Mafia Killing Power (KP) is # of mafia/2 rounded up (including suicide bombers and roleblockers). KP is calculated at the start of the Night phase.
Town win condition: Eradicate all Mafia.
Mafia win condition: Create a scenario where Town cannot win (ie. Mafia equal or outnumber Town)