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Messages - Wolfexpert79

Pages: 1 2 [3] 4 5 ... 76
21
Game Help / Re: Preset help?
« on: March 07, 2013, 01:58:57 am »
Desktop is your screen when you turn on your computer

22
Screenshots / I FINALLY decided on a fursona xD
« on: March 07, 2013, 12:53:49 am »
Wow this took me forever. I've been trying to decide on my fursona for months xD It was originally going to be Sasha, my very first FH character but oh well o3o


Ain't she purdy? o3o

23
Game Help / Re: Missing Tree Textures
« on: March 07, 2013, 12:46:03 am »
Try giving them the .material file you have for the oak tree and tell them to replace it with theirs. Make sure they back them up incase something goes wrong though.

24
Yeah I think there's a typo somewhere because it says feralheart encountered a problem and needs to close.

25
I got the naturalistic mod (which needs the feralistic mod fix to look right.) and then I downloaded the character realism mod (eye reflections). The problem is that they both replace the cmain and fmain cfg files and I was wondering if someone could edit the coding for the cmain and fmain eye(with naturalistic) and mix it in with the cmain and fmain cfg file that came with the eye reflection mod. Long story short I wanted to have naturalistic/feralistic shading with eye reflections.

Feralistic/naturalistic cmain and fmain cfg file. (The one i'm trying to keep so the eyes still glow in the dark and the eyelids don't. That's what the eyelid part is for.)
Code: [Select]
material FeyeMatL
{
technique 1
{
pass
{
shading gouraud

emissive 1 1 1 1

cull_hardware none
cull_software none
fragment_program_ref Eye_PS
{
param_named_auto colorMod1 custom 1
param_named_auto colorMod2 custom 2
}
texture_unit
{
texture feyeMask1_0.png
tex_coord_set 0
}
texture_unit
{
texture feyeMask2.png
tex_coord_set 1
}
texture_unit
{
texture feyeShade.jpg
tex_coord_set 2
}
}
pass
{
ambient 0.6 0.6 0.6 1
cull_hardware none
cull_software none
scene_blend alpha_blend
texture_unit
{
texture feyelids.png
}
}
}
technique 2
{
pass
{
shading gouraud

emissive 1 1 1 1

texture_unit
{
texture feyeMask1_0.png
colour_op_ex blend_texture_alpha src_texture src_manual 1 0 0 1
}
texture_unit
{
texture feyeMask2.png
colour_op_ex blend_texture_alpha src_current src_manual 0 1 0 1
}
}
pass
{
shading gouraud

emissive 1 1 1 1

depth_func equal
              scene_blend zero src_colour
texture_unit
{
texture feyeShade.jpg
colour_op modulate
}
}
pass
{
ambient 0.6 0.6 0.6 1
cull_hardware none
cull_software none
scene_blend alpha_blend
texture_unit
{
texture feyelids.png
}
}
}
}
material FeyeMatR
{
technique 1
{
pass
{
shading gouraud

emissive 1 1 1 1

cull_hardware none
cull_software none
fragment_program_ref Eye_PS
{
param_named_auto colorMod1 custom 1
param_named_auto colorMod2 custom 2
}
texture_unit
{
texture feyeMask1_0.png
tex_coord_set 0
}
texture_unit
{
texture feyeMask2.png
tex_coord_set 1
}
texture_unit
{
texture feyeShade.jpg
tex_coord_set 2
}
}
pass
{
ambient 0.6 0.6 0.6 1
cull_hardware none
cull_software none
scene_blend alpha_blend
texture_unit
{
texture feyelids.png
}
}
}
technique 2
{
pass
{
shading gouraud

emissive 1 1 1 1

texture_unit
{
texture feyeMask1_0.png
colour_op_ex blend_texture_alpha src_texture src_manual 1 0 0 1
}
texture_unit
{
texture feyeMask2.png
colour_op_ex blend_texture_alpha src_current src_manual 0 1 0 1
}
}
pass
{
shading gouraud

emissive 1 1 1 1

depth_func equal
              scene_blend zero src_colour
texture_unit
{
texture feyeShade.jpg
colour_op modulate
}
}
pass
{
ambient 0.6 0.6 0.6 1
cull_hardware none
cull_software none
scene_blend alpha_blend
texture_unit
{
texture feyelids.png
}
}
}
}

Brokami's eye relfection mod (The one I want to add to the code up top without replacing/getting rid of the eyelids.)
Code: [Select]
material FeyeMatL
{
technique 1
{
pass
{
cull_hardware none
cull_software none
fragment_program_ref Eye_PS
{
param_named_auto colorMod1 custom 1
param_named_auto colorMod2 custom 2
}
texture_unit
{
texture feyeMask1_0.png
tex_coord_set 0
}
texture_unit
{
texture feyeMask2.png
tex_coord_set 1
}
texture_unit
{
texture feyeShade.jpg
tex_coord_set 2
}
}
pass
{
depth_func equal
              scene_blend zero src_colour
}
pass
{
scene_blend add
cull_hardware none
cull_software none
emissive 1 1 1
texture_unit
{
env_map spherical
texture world.jpg
}
}
}
technique 2
{
pass
{
lighting off
texture_unit
{
texture feyeMask1_0.png
colour_op_ex blend_texture_alpha src_texture src_manual 1 0 0 1
}
texture_unit
{
texture feyeMask2.png
colour_op_ex blend_texture_alpha src_current src_manual 0 1 0 1
}
}
pass
{
depth_func equal
              scene_blend zero src_colour
texture_unit
{
texture feyeShade.jpg
colour_op modulate
}
}
}
}
material FeyeMatR
{
technique 1
{
pass
{
cull_hardware none
cull_software none
fragment_program_ref Eye_PS
{
param_named_auto colorMod1 custom 1
param_named_auto colorMod2 custom 2
}
texture_unit
{
texture feyeMask1_0.png
tex_coord_set 0
}
texture_unit
{
texture feyeMask2.png
tex_coord_set 1
}
texture_unit
{
texture feyeShade.jpg
tex_coord_set 2
}
}
pass
{
depth_func equal
              scene_blend zero src_colour
}
pass
{
scene_blend add
cull_hardware none
cull_software none
emissive 1 1 1
texture_unit
{
env_map spherical
texture world.jpg
}
}
}
technique 2
{
pass
{
lighting off
texture_unit
{
texture feyeMask1_0.png
colour_op_ex blend_texture_alpha src_texture src_manual 1 0 0 1
}
texture_unit
{
texture feyeMask2.png
colour_op_ex blend_texture_alpha src_current src_manual 0 1 0 1
}
}
pass
{
depth_func equal
              scene_blend zero src_colour
texture_unit
{
texture feyeShade.jpg
colour_op modulate
}
}
}
}

26
Other Games / Re: "I, Predator" -AnimalPlanet
« on: March 05, 2013, 08:33:33 pm »
Thats never happened to me as a cheetah o_o the only problem I had was that everyone stayed super far away and I starved DX
Now, in lion vs buffalo, if your the lion everyone's gonna be chasing you xD

27
Game Help / No snow in the south pole?
« on: March 04, 2013, 09:33:52 pm »
I just walked into the south pole a few minutes ago and there isn't any snow like there was last time o_0 it's all ice.

28
The map is available now! =D

29
Thanks, I updated the screenshots since I was able to find the mesh of the skybox itself :O

30
I decided to make a map purely for people who want to make feralheart movies and videos. Whether it's a series, a movie, or just a funny video, these maps will help you with it all! You will also be able to download multiple "themes" (IE:Africa,City,Forest,Tundra, etc.) and you don't have to worry about downloading too much because each map has up to 3-4 rooms + a lounge where you can discuss stuff and derp around! =D
Once you fill out the form below and PM it to me. I will PM you back with a link to the map. (Or put you on the waiting list if there are no spots left)

~~~~~~~~~~~~~~~~~
~Space available~
Closed
Africa sets = 1 video in progress
Occupied by Kittycats9 for 2-4 weeks
~~~~~~~~~~~~~~~~~
~Reservation form~
Username: (Your in-game one)
Title/name of your video:
Estimated time needed:
Poster/picture:(Not needed. Just if you want it to be on the wall)
Additional information:(Not really needed but just incase you want to say something else)
~~~~~~~~~~~~~~~~~
~Waiting list~
None
~~~~~~~~~~~~~~~~~
~Screenshots~

Water hole

Pride area

The plains/ hunting grounds

I look far away don't I? Nope, i'm not! The trees and stuff are just tiny, it's all about perspective and this is in the same room as the hunting grounds!

Meant to be used as a distant shot, these are just really tiny meshes and it's still in the hunting grounds room. The "Giant lake" is actually just a small pond thing o3o

The same grass the lion was stalking in and the same "lake" that was in the last screenshot. There's a rock there too =P

Teh wall of..uh...people? xD If you send me in a poster/ screenshot related to your video then it'll be put on the wall of people and the next person to download the map will be able to see it! (That picture of one of my charries, since I made the place.)

The lounge! It's not very big but hey, it's got a table with some chairs, a TV, a fridge, and a giant sofa. What else could you want?
~~~~~~~~~~~~~~~~~

As you might have figured out already, the rooms aren't very big. The walls had to be made a little thick so the sky spheres wouldn't overlap each other or go into the hallways. The rooms have great potential though as you have seen and many of the shots are meant to be cleverly shot,angled, or with a perspective so you don't ruin the feel of the surroundings. The maps are completely compatable with different mods so even if you have feralistic or the darkness mod, don't worry. The map isn't actually in a cave. The ceiling is just a giant door mesh made by Theirry so it gives the impression that you're inside, so you can see perfectly fine and depending on what time of the day it is in FH the lighting will change inside as well! (Sadly the skyspheres will always give the "it's daytime" look so I don't know how to fix that.)

~Recommended mods~
Here are a few mods that may made your map and overall FH experience better.

~Brokami's super duper HD canines, and real-time eye reflections.~
~Darkness mod or feralistic (Warning: These may make it hard to see at night)~
~Abomine's Super-Mega-Ultra-Huge FH music pack!!~ (My favorite soundtrack mod for FH so far)
.

Ideas are appreciated for more sets so you could post down below on what you would like to see listed here o3o

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