Author Topic: Can I use C4D to make Fera heart objetcs?  (Read 704 times)

Offline Tama13

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Can I use C4D to make Fera heart objetcs?
« on: January 02, 2019, 01:39:03 pm »
Hi everybody

I wanna make my own object for Feral Heart…
I still have a 3d program modelling which is Cinema4d

I wonder If I can do my own item using this program and how.

AlphaEclipse

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Re: Can I use C4D to make Fera heart objetcs?
« Reply #1 on: January 02, 2019, 09:23:35 pm »
Before I begin I would like to mention I am on a phone at the moment, so I apologize for any misspellings. I may also edit this post later one once I am able to get a hold of more links, as doing so at this moment of time is difficult.

Hello Tama13, technically you can make items using Cinema 4D, however you may need to later transfer them into another program—usually either Blender v2.49b or AC3D—and to convert your exported .obj file into a .mesh using a series of downloaded converters in order for Feralheart to be able to recognize in use it.

If you would like to get around having to download Blender and whatnot, there is a .mesh converter available for Cinema 4D, however it is not free: https://skinprops.com/iogre.php



However, if you decide to go the free route, you will need to read the following information on installation. You will first need to follow everything listed below in order to get ready to export .mesh files from Blender.

Quote from: Ruby1234
I. - Required Downloads & Installation
-If you have newer versions of any of these, move/delete them, they won't work. You MUST have the exact downloads below.
**If you do not have a program that can open .rar files, you'll need 7-Zip.

Download and install Python and Blender first.

Blender v2.49b
Python

Secondly, you'll need these scripts for Blender.

Exporter
Script Bundle

Once you have the scripts downloaded, you'll need to EXTRACT the contents, and copy them to the scripts folder, located in
C:\Program Files\Blender Foundation\Blender\.blender\scripts
OR
C:\Users\AppData\Roaming\Blender Foundation\Blender\.blender\scripts

Conclusively, you'll need the
Old OgreCommandLineTools[
Old OgreCommandLineTools
Pass: ITOCLT

Once you have downloaded the .rar, extract it directly to your C: drive. Don't worry, there is a folder inside the rar, so extracting it directly won't cause the contents to spill all over your C: drive

It is a pretty lengthy process, and I will already presume you have at least some background in 3D modeling (considering you have Cinema 4D). As I explained above, after you are satisfied with your object, you will want to export it as an .obj file which will spit out a material (.mlt ) file accordingly. Upon doing so, you will need to import your mesh into Blender and carefully follow everything explained in the following quote.

Quote from: Ruby1234
In Blender you go to File->Import
find your Object Files, make sure Smooth Groups is selected, and import it,
then you make sure what you want to export as a mesh is selected (selecting in blender is right click)
Then Export->OGRE Meshes
and export it to wherever, preferably into your OgreCommandLineTools folder, then drag & drop the .mesh.xml onto the OgreXMLConverter.exe and it will spit out a .mesh.

After you finish and finally get your .mesh file, you can impliment it into your game, either as an object to be used in maps, or a wearable item on your character by placing the files into the appropriately corresponding folder(s).

If you need anything to be elaborated on, do ask or feel free to message me privately. I also may be able to supply screenshots detailing everything if necessary at a later time. I do believe I made a tutorial on exporting .mesh files from AD3D as well if you look around the Meshing and Modding Tutorials subboard.