Name: TBA
Genre: Science Fiction
Terrain: Voxel
Objects: 3D Meshes
Characters: Anthropomorphic Animals
Multiplayer: Figured Out Some Stuff (did more research)
Game Engine: Custom (I'm writing it from scratch)
Status: In Development
Screenshots:
Description:
A science fiction voxel game with gadgets and a robust story mode.
Notes:
My game engine uses SDL and OpenGL for rendering.
It works on Windows and Linux.