So you want to make certain objects darker? You can do that by changing the ambient line in the .material file.
Mura the Mink's Realistic Night and Day mod has the default meshes darkened as well as the terrain and characters.
If you want to change the ambience yourself without any mods, simply open up a meshes' .material file- for example Feralheart >> Media >> Objects >> Trees >> acaciaTree.material.
You'll see something like this:
material acaciaLeafMat
{
transparency_casts_shadows off
receive_shadows off
technique
{
pass
{
ambient 0.75 0.75 0.75 1 diffuse 0.05 0.05 0.05 1
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture acaciaLeaf.png
}
}
}
}
Where I've marked on the script is the ambient code I was talking about. Change the 0.75's (I'm not sure what the '1' at the end does). Make the number go higher for example 0.9 or 1 then the object will become lighter. Go down and the object will become darker, depending on the map's lighting which you can change in Sky Maker.
Hope this helps