Please, god, find another way to generate revenue to keep the servers running!
I'm aware that the issue only effects mediafire links [as far as I know] but there have been
several instances in the past and present of my antivirus detecting dangerous files [unwanted downloads, or links to dangerous sites] when trying to use Adfly. This is completely unacceptable on a forum that is accessible to and used by children/minors who may be exposed to pornographic or otherwise dangerous content and malware, especially on computers that may be owned by the family, don't have adequate antivirus software, or don't have adblocking capabilities. Without a competent adblocker, Ad.fly's proxy interface becomes redunant as the webpage is filled with popups and malicious links to download programs such as "open software updater," which has been regarded as adware that bundles with other potentially unwanted programs. Fake, "sketchy" download pages and links are especially dangerous as they may confuse some users into downloading dangerous software, when in reality they want whatever preset, map, etc they saw on the forums. Even when the user waits on the webpage and avoids Adfly's advertisements, the website will still redirect to websites that load dangerous scripts and/or attempt to download unwanted programs, as well as occasionally play fake audio that claims the user's computer has been infected with a virus and that they should install an even sketchier antivirus. Adfly may claim on their website that their advertisements are "strictly family-safe with no popups" and that "anti-virus and malware servers are scanning the adverts 24/7" but this is COMPLETELY falsified.
Until the issue is addressed it would be far easier and safer for users to link to downloads on Google Drive or Dropbox.
There are also Chrome extensions to bypass Adfly completely. Here is one for Firefox.I suggest using Patreon (Lite) as a way to fund the servers. Of course there is
no way to ensure that it would be effective until enough people have pledged. There is always a 5% fee + processing costs, there has to be a way to gather enough incentive to pledge in the first place, and there's no guarantee that the measly ~100-200 people that play the game as it is would be able to afford pledges to the Patreon page, given the fact that the userbase is very diverse in both age and financial abilities.
I don't know how much the game server and website cost yearly to run, if they are based on monthly payments, etc, but based on averages as little as $75 a month on Patreon could potentially fund them.