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Topics - VortexAlive

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1
Leaving / Letting go...
« on: January 20, 2021, 11:40:10 am »


For the sake of my own health and interests, I'll be taking my leave of FH and I won't be looking back.

It's ok though, my journey does not end here.

I'll be working towards new games with my own source code, battle-tested, hassle-free n' all.

Follow me on youtube, deviantart, and my own site to watch as history unfolds if you want... Might see some nice things along the way.

2
Other Games / SPAMMED: The Game
« on: November 01, 2020, 01:42:14 am »
Hope everyone had a wonderful Halloween this year! Here's a last minute spook, a little project I've made in good fun!

SPAMMED: The Game



Description: "...You've lost your marbles... and then some..."



Goal: Find and touch the giant brick of spam.



The real reason this was made: I know you want to see the giant gold toilet at the end... you can't fool me. ;)

LINKS
MEDIAFIRE: mediafire.com/file/ntwhq5726iu6zob/SPAMMED.zip/file
DROPBOX: dropbox.com/s/228gcg35vovpw63/SPAMMED.zip?dl=0

CHARACTERS
Face: The player.
Oof: Teleports behind the player. Waits for the player to look at it before spamming. If 3 seconds pass without looking, teleports away and can not teleport again for 10 seconds.
Shrak: Throws spam from a distance.
Veronica: Is spammed endlessly from advertisements. Causes popups to appear in the player's face.
Banhammer: Attempts to ban anything caught spamming, including you... mostly you... just you.
AntiFace: The Boss... sort of... not really... at least not this time...

Inappropriate Content: The currency of a spammer.
Cheese: Restores the player's health.
Chicken Nugget: Collect them all to unlock the secret area.
Low-Poly Spam: Ammo.
Low-Poly Can: Player's Weapon. Can also be found as resupply points.

CONTROLS
There's some very helpful text in the game.
Use P to take screenshots. They appear in "SPAMMED/SPAMMED_Data/files/"

THE ONLY PATCH EVER
- Fixed the portals.

3
Praise / Thank You
« on: August 28, 2020, 08:30:42 pm »
Dear Community of FeralHeart,

Over a great many years we have faced the good, the bad, and the ugly, yet no matter what it is we still stand. This is no accident. You have shown great strength and strong bonds, continuing to stand tall and proving time and time again that you are more than just a player. In a way, we are all part of a family here, enduring hardships, supporting eachother's efforts, showing that even in our toughest times we are still here for one another. These are not the acts of random people who couldn't care less what happened, these are the acts of true friendships, true family, and heroes. I myself would not trade this away, not for anything nor anyone. Please know that this is all greatly appreciated.

You all deserve much more than what you have now, and we are painfully aware of how poorly many things in the past have been done or executed. Please understand that these things had good intent behind them when they were originally thought of, and that there is still a way and a will to change them for the better of us all. However, as you all may know by now, nothing can be done in an instant and current conditions make production an extremely slow process, for which we can only ask your understanding that we simply can not act as swiftly nor effectively as we would otherwise be able and like to. Rest assured that we do hear every idea, suggestion, complaint, criticism, or general feedback that is provided and that we would love nothing more than to mold the game into what is desired.

There is still hope.
Thank you.

4
Miscellaneous Tutorials / Fixing Missing Chatbox Background
« on: June 18, 2020, 05:10:57 am »
Ever had a moment where your background for your chat was completely missing?

I'm sure many have seen it at some point... It looks like this:


Well it turns out to be quite a simple fix!
Just edit panelCenter.png with paint and resize the image from 1x1 to 8x8!


and voila! It should now look like this:


Have fun! :D

5
Media / Bubble Wrap Simulator
« on: May 07, 2020, 09:45:51 pm »
Here's a little something for when you're bored. ;)

Original Theme

mediafire.com/file/6nep63f5lutkf06/BubbleWrap.zip/file

Cursed Dots Theme

mediafire.com/file/4oc0klwktnn2fle/BubbleWrap_CursedDotsTheme.zip/file

6
Mapping Tutorials / Podium Guide
« on: April 27, 2020, 08:49:20 pm »
Making a Podium is like making any other map, just with a specific camera position and character position in mind! :D

I'll provide a list of details and the heightmap I used for mine so you have something as a reference:

map-name fhPodium
display-name fhPodium
width 2000
height 200
character-position-in-game x1504 y100 z1504
character-position-on-heightmap x384.75,y384.75


As you can see, mine is fairly simple. xD

That gray circle in the bottom-right of the image is where the character will be standing in the character selection/creation screen. I've made mine have a value of 50% or (red=127,green=127,blue=127) so that the ground at that spot is at half of the total height of the map, or 100/200. You should be able to make yours in any way you'd like now that you know exactly where the character is.

Once you've finished making your podium and have exported it, you simply copy the fhPodium.fhm from the exports folder, and paste it into " FeralHeart > media > terrains > fhmaps " and you're good to go, you should now have your own custom made podium in the character select screen!

This same process can be used for the map on the title screen, but using the mapname WaterMill instead of fhPodium. c:

You can also use this link if you are new to making maps:
https://feral-heart.com/smf/index.php?topic=62143.0

7
Miscellaneous Tutorials / BBC Guide
« on: April 27, 2020, 12:49:01 am »
Code: [Select]
...

All BBC should have an open block [bbc] and a close block [/bbc].

|code| This will allow for showing bbc code without it being hidden. use [ and ] instead of |, those are just for example's sake. |/code|

[center]This well center align text, images, etc.[/center]

[size=10pt]This changes the size of the text.[/size]

[u]This will underline the text[/u]

[i]This will italicize the text.[/i]

[b]This makes the text bold.[/b]

[s]This will strike the text out.[/s]

[move]This will cause text, images, etc, to scroll across the post.[/move]

[glow=#0000ff,2,300]Despite it's name, this simply adds a shadow to the text that makes it look kind of like it glows.[/glow]

[color=#888888]This changes the color of the text. To get the color you want it works like this #rrggbb where r=red, g=greeen, b=blue and goes from 0-9 for dark hues and a-f for bright hues.[/color]

[url=https://www.feral-heart.com]Feral Heart[/url] << That will hide the full link behind whatever title you give it.

[img width=16 height=16]https://i.imgur.com/08GkwLJ.png[/img] << This is what you would use to display images and set their width or height if you want.

[hr] << This will create a horizontal line across the post and does not need a close block.

The following is used to make lists.
[list]This is a List Item.[/list]

[spoiler=This will hide stuff inside a spoiler button. This spot is where you can put a title for the button.]This is where the hidden stuff goes.[/spoiler]

Making a table is a bit harder than the other ones, having a few open and close blocks that make up the whole thing.
[table]
[tr]
[th]Column 1[/th]
[th]Column 2[/th]
[/tr]
[tr]
[td]Row 1, Data 1[/td]
[td]Row 1, Data 2[/td]
[/tr]
[tr]
[td]Row 2, Data 1[/td]
[td]Row 2, Data 2[/td]
[/tr]
[tr]
[td]Row 3, Data 1[/td]
[td]Row 3, Data 2[/td]
[/tr]
[/table]

...

Examples of the code outside the code bbc:

Code: [Select]
This will allow for showing bbc code without it being hidden.
This well center align text, images, etc.

This changes the size of the text.

This will underline the text

This will italicize the text.

This makes the text bold.

This will strike the text out.

This will cause text, images, etc, to scroll across the post.
Despite it's name, this simply adds a shadow to the text that makes it look kind of like it glows.

This changes the color of the text.

Feral Heart << That will hide the full link behind whatever title you give it.

<< This is what you would use to display images and set their width or height if you want.



    This is a List Item. Lists don't work properly at the moment. o.o

This will hide stuff inside a spoiler button. This spot is where you can put a title for the button.
This is where the hidden stuff goes.

Making a table is a bit harder than the other ones, having a few open and close blocks that make up the whole thing.
[th]Column 1[/th]
[th]Column 2[/th]
Row 1, Data 1Row 1, Data 2
Row 2, Data 1Row 2, Data 2
Row 3, Data 1Row 3, Data 2

8
Other Mods/Creations / Vortex's Simple Island Podium
« on: April 21, 2020, 02:17:02 am »
Vortex's Simple Island Podium

Want to see a simple little island
while you look through your characters? Here you go! :D





mediafire.com/file/2q1cxc7cqlv3unz/vtxSimpleIslandPodium.zip/file

9
Other Mods/Creations / VortexAlive's RandomObjectGenerator (Version 3)
« on: February 20, 2020, 12:12:40 pm »
mediafire.com/file/tk0n2v0m8bxvxrb/RandomObjectGenerator.zip/file

Ever wanted to be able to spawn hundreds or thousands or even tens of thousands of objects in a matter of seconds?
How about limit those spawns to only land, only water, or even to a special mask area?
Or maybe you just want things to be chaotically positioned everywhere!?

Now you can! :D

The generator:



Example map:
mediafire.com/file/grgihgerg1e2d1x/rogTest2.zip/file



10
Finished Maps / Random Object Generation Test #1
« on: February 04, 2020, 08:03:18 am »
Hey y'all, just making the first map made by my Random Object Generator (made in unity) public for a bit of chaotic fun. 5,000 cubes spawned at random position, complete with random scale and random rotation! It's as random as it gets! xD

Link:
http://www.mediafire.com/file/txhgq5kmfwcoduc/rogTest.zip/file

Images:



Keep an eye out for more maps like this one (possibly with better placement?) as I fiddle with random object generation! :'D

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