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Topics - VortexAlive

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21
Mapping Tutorials / Vortex's Map Making Guide (Also Sky & Weather)
« on: September 07, 2017, 12:24:18 am »
===== Vortex's Map Making Guide =====
Note: This is just my way of making maps. There are many other ways!



--- First Time Creation ---

> Open the Map Maker.
> The "Map Name" text field is the name used by the game to save & load your map: type something similar to "yourmapname" in this, keep it simple and try not to use symbols or spaces.
> The "Map Display Name" text field is the name the game uses to tell people what map they are in: You can literally type "Whatever Name You Want!!" into it and everything will work just fine without interfering with anything.
> Click the Save button.
> Close the game.
> DONE!
Images for Reference




--- Making the Heightmap & Mask ---

Warning/Note: This is the hardest part of the creation process for me to explain...
Note: For this you will need a paint program similar to GIMP; I will explain this part as if using GIMP!!!
<The Terrain>
> Open GIMP.
> Click "File > New".
> Change "Width" to be 513.
> Change "Height" to be 513.
> Make sure it is set to "pixels".
> Click on "Advanced Options".
> Change "Color Space" to "Grayscale".
> Change "Fill With" to "Foreground color".
> Click OK! You should now have a Black, 513x513 image.
> In the "Toolbox" on the left, click on your primary color(The black.) and change it using ONLY the "Value" slider!
Note: [0,0,0]Black=Floor and [255,255,255]White=cieling/roof of the map.
Warning: Do not use [255,255,255]White(100 Value) for the terrain! Max Value should be 95!
> You may now paint what you want your Terrain to look like.
> Once done, Click "File > Save as".
> Navigate to FeralHeart > media > terrains > yourmapname.
> Save it as "yourmapnameTerrain" and make sure it is a PNG/JPG by clicking on "Select File Type" at the bottom and choosing the one you want!
> Do NOT close it yet! Go to The Mask now.
Images for Reference


<The Mask>
> Set the Value slider back to 0.
> Click on "Image > Mode > RGB".
> In the Layers box on the right, Right Click and Click "Add Alpha Channel".
> Now Right Click again and Click "New Layer", Just Click OK.
> Make sure the New Layer is selected so that you only paint on it, use it to paint your Mask.
> Now use [255,0,0]RED(Ground), [0,255,0]GREEN(Mountain) and [0,0,255]BLUE(WaterFloor) to paint where you want certain textures to appear.
> Once you have painted your Mask, Click on "Image > Flatten Image".
> Now Click "File > Save as" and save it as "yourmapnameMask.png" in the same place you saved the Terrain.
> Close GIMP.
> DONE!
Images for Reference


<The 2nd Mask> (For 6 Layers/Ground Textures)
> Open your Terrain image.
> Open your Mask image.
> In your Terrain image, Click on "Image > Mode > RGB".
> Copy your Mask image.
> Paste your Mask image into your Terrain image as a New Layer.
> Make sure the Mask layer is the selected layer.
> Now use [255,255,0]YELLOW, [255,0,255]PINK, and [0,255,255]TEAL to paint 3 extra ground texture areas, don't cover 100% of your previous Mask.
> Once you have your 3 extra colors painted in, click on Select and choose "By Color".
> Right click on the Red, Green, and Blue colors and choose "Cut".
> Click "Select > None".
> Is your first Mask image still open? Good.
> In your Mask2 image, click "Select > All".
> Now click "Edit > Copy Visible".
> Paste that into your first Mask image as a New Layer.
> In the "Layers" toolbar of your first Mask image, usually a giant bar on the right of the screen, right click on the new layer and choose "Merge Down".
> Click "Select > By Color".
> Remove the YELLOW, PINK, and TEAL from the first Mask image.
> Save your first Mask image.
> Now, change the remaining colors in your Mask2 to RED(yellow), GREEN(pink), and BLUE(teal).
> Click "File > Save as".
> Save it as "yourmapnameMask2.png".
> Now change ALL the transparency in BOTH of your Masks to [0,0,0]BLACK.
> Save both of your Mask images.
> YOU SHOULD NOW BE ABLE TO SET SIX DIFFERENT LAYERS WITHOUT SUPER GLOW! YAAY!

Images for Reference







--- Making a Sky ---

> Open the Sky Maker.
> In the "File Name" text field, enter a name for your sky similar to "yourskynameSky".
> Click the Save button.
> Find your sky in the list of sky files just below the "Start Test" button.
> Load your sky.
> Edit the options ("Dawn, Day, Dusk, Night, etc") until the sky is how you want it to look.
> Click the Save button; Click OK when it asks to overwrite.
> DONE!
Images for Reference




--- Making Weather ---

<Weather Clip>
> Open the Sky Maker.
> Click on the "Weather" tab.
> In the "File Name" text field, type somthing similar to "yourweathernameWeather".
> Click the Save button.
> Load your Weather.
> Edit the ("Sky Top Color, etc") options.
> In the "Particle" text field, type "Weather/Rain" to get rain.
> In the "Rate" text field, type a number to specify how strong the weather should be.
> Click the Save button.

<Weather Cycle>
> Now in the Sky Maker, click on the "Cycle" tab.
>1 In the "Weather" box, find which weather you want to use and click on it.
>2 In the "Duration" text field, type a number to specify how long it will last. (Max Duration == 7000)
>3 The "Fade In" and "Fade Out" check boxes specify if the Weather should be a "fade in slowly" or "fade out slowly" block of weather.
>4 Click on the "New Weather" button.
> Repeat ">1-4" until you have a Cycle that you like.
> In the "File Name" text field, type something similar to "yourcyclenameCycle".
> Click the Save button.
> DONE!
Images for Reference






--- Map Creation Continued ---

Note: All the previous sections prepare you for this section.
> Open the Map Maker again.
> Load your Map.
> Click on the "World" tab.
> In the "Terrain Height Map" text field, type the name of your Heightmap.
> In the "Terrain Alpha Map" text field, type the name of your Mask.
> In the "Terrain Texture" section, switch between land, mountain and water with the Arrow button and choose a texure for each one in the box with a list of textures.
> In the "Width" text field, type a number to set how large the map will be.
> In the "Height" text field, type a number to set how tall the map will be.
> In the "Boundary" text field, type a number to set how much of an impassable border there should be around the map.
> Use the "Sky" checkbox to set if there should be a sky or not.
> In the "Sky File" and "Weather Cycle File" type the Sky(yourskynameSky) and Cycle(yourcyclenameCycle) file names you made earlier. (If you did.)
> Use the "Ocean" checkbox to toggle the standard water on & off.
> In the "Ocean Height" text field, type a number to set how high/low the water should be.
> Go back to the "Map" tab.
> Find out where you want your entrance portal to be and hover your mouse over the location; Look in the bottom right corner of your screen to see the coordinates.
> In the "Destination Position" Coordinate fields, type the coordinates you saw in the previous step like so: x y+1 z yaw(direction you face when spawning).
> Click the Save button; Click OK.
> DONE!
Note: The basics of your map should now be set up, the rest is placing objects all over the place and saving again to make the map complete.
Images for Reference


Border is supposed to be Boundary. xD



mediafire.com/file/x1tdqy0mudcnnkr/TestHeightmap.png
For those of you that would like the Height-map to already be set up to get you started, feel free to use/edit/modify it. ^.^

Let me know what you think of this and if you think anything should be added/changed! :D

22
--- Basic Map Installation ---
> Close your game. (Seriously, CLOSE IT FIRST!)
> Download any map.
> Put the export files (.fho, .fhm, .fhs, etc) of the map (NO FOLDERS) into "FeralHeart > exports".
Note: If the download has folders in it, it might have further instructions that you will need to follow!
> Open the Game.
> Go to Cape of Distant Worlds.
> Find the new portal.
> Enter the portal if/when you find it.
> DONE!



For those of you like me that want an easier way (Yet harder to set things up, can't be helped. >_<) to insert and remove maps without causing problems with other ones you installed...

--- Advanced Map Installation ---
> Close your game. (Seriously, CLOSE IT FIRST!)
> Download any map.
> Make a folder in "FeralHeart > exports" and give it a recognizable name. (Likely the name of the map!)
> Place all the export files (NO FOLDERS) into this new folder.
Note: You may still need to follow further instructions if the map has more than just exported files for it!
> Go to the main FeralHeart folder.
> Open the resources .cfg.
> Add this line in the [UnofficialTerrains] section:
Code: [Select]
FileSystem=exports/mapfoldername> Open the game.
> Go to Cape of Distant Worlds.
> Find the new portal.
> Enter the portal if/when you find it.
> DONE!

Note: The Advanced method prevents maps from overwriting files from other maps and causing many problems, like missing objects! It also makes it so that you don't have to guess which files go with which map when you no longer want a certain map in your files. :D

Warning about default portals for FH v1.15: The default portals that come with the game are very hard to see, many users have reported that maps would not show up but they simply couldn't see the portals because they are clear in coloring! If you are having trouble finding the maps you downloaded, you may want to find a mod that changes the portal colors!

23
Here are a few tricks for getting higher fps (Less Lag) for FeralHeart!



In the options menu, in the Video settings:

> Rendering Subsystem = OpenGL or Direct3D9 (Set this first!) [Note: If you get no background in chatbox, try switching between them to see if that fixes it.]

> Full Screen = Yes/On (Set this next, then restart the game and continue.) [Reason: Computer won't have to render anything but FH, giving higher fps.] [If for some reason Full Screen glitches, windowed mode works well too and may even work better for some.]

> Video Mode = 640 x 480 [Reason: The smaller the screen, the faster it renders.]

> Anti-aliasing = 0 [Reason: Computer doesn't have to do anything fancy with textures, thus more fps.]

> Water Reflection = No/Off [Reason: Rendering things twice and calculating the reflection lowers the fps a lot.]

> View Distance = 1 [Reason: Does not seem to affect fps by much.]

--- Other tricks (If you've got a really old/crumby PC or just want more fps) ---
> Don't use Item Packs. [Reason: For every new item being rendered (up to 4 per player), your frame rate drops!]

> Delete the fhPodium.FHM. (It will leave you with a void for a background at the character selection screen.) [Reason: You will have extremely high fps while selecting/creating characters, allowing you to log in and switch characters very quickly!]



Notes:
> OpenGL causes the "Missing Chat Background" bug for certain people, which is not so bad if you don't mind looking at the ground or sky to see the different chat colors.
( A fix for this is to resize the PanelCenter.png from 1x1 to 8x8! )

> Direct3D9 causes the "Crashing for no Reason" bug that also only happens to certain people.

> If none of these options work, you can always just look straight down/up so you don't lag while typing.

> These settings do indeed take some time to get used to, kind of like an acquired taste. With these settings on my good laptop, I can stare directly at a large group of people (with Items) and maintain roughly 10 fps! (So much, right? XD)

Quick link to this page:
https://tinyurl.com/vtxFHfps

24
I wasn't sure whether this should go in Game Discussion or here, perhaps it's a bit of both but it's mostly about maps.

I love making maps, I've seen all the old and new public maps and I've made a map pack (VMEP) before containing a bunch of maps made in a similar fashion as the old public maps (The first map is like a public Lonely Cave style map.) and have finally finished Silverside Island, which is all on its own; now I'd like to know...

What kind of maps would you all like to see?
What kind of effects would you want in them?
How big would you want them to be?
Would you want them to be packaged with other maps, so that they are all in one map with one portal, or have them all seperate, so that they each have their own portal?
How detailed would you want them to be?

Again this is more of a multiple discussion thing... for both the game and player made maps. =)

25
Characters / Vortex's Den of Characters (1m/9d/21y)
« on: August 03, 2017, 09:26:43 am »
Vortex's Characters
Vortex
<Preset>
http://www.mediafire.com/file/xo0ai5dokc7tgaw/VortexAlive_1.fhp/file

Name: Vortex
Story: The force is strong with this one.


Tuk
Tuk
Nicknames: Tuk, Tuktuk.
"The winds of change flow through all things, there are no exceptions."
<Preset>
http://www.mediafire.com/file/lwv5xoibevotlds/VortexAlive_5.fhp/file

Species: Lion, Male.
Age: Young Adult.
Traits: +Tough, +Strong, +Fast, +-Wildcard, -Lazy, -Slightly Forgetful.
Likes: Forests, Jungles, Mountains, Grasslands, Swimming, Waterfalls, Stars, Nights/Evenings, Laying, Seeing new things, Walking, Games, One-on-One Talks, Thunder, Rain.
Dislikes: Arctic, Volcanic, Swamps.
Scent: Leaf with a hint of strawberry.

PERSONALITY
- Tuk is a mostly chill and lazy lion, loving to lay around for long periods of time while chatting with others or observing the surroundings and can be a little silly at times too. Easily forgetting some things, like what he was planning to do or what he may have said to someone at some point, Tuk would shrug it off and get around to what he wanted to do at a later time. He can also be a bit of a wild card and have random moments of greater or weaker intelligence, energy and/or strength which he finds useful as well as hindering. Tuk tries his best to keep up with conversations but he's always had moments where he'd miss something that was said or misunderstand something and tries to fix his mishap if he catches it, he also appreciates how forgiving others can be for this particular weakness of his. He is also very understanding and caring of others, making sure they're ok. He finds it easy to have one-on-one conversations but when things get very busy or there are lots of others around, Tuk might become more reserved or try to find a calmer, quiet place. As for other things, Tuk is generally friendly, happy, and calm.

BACKGROUND
- In a land known as Golaan, far from the Feral Lands, there thrived a pride of rather proud lions, known as the Golaan Pride, that were often in conflict with hyenas and other nearby prides of lions alike. The Golaan Pride was located mainly in many of the grasslands of Golaan and strived to control all of Golaan, often kicking out lions that showed weakness or that were considered to be a hindrance in order to maintain their strength and speed. Being as proud as they were of their many successes, they would often taunt the surrounding prides and lure their hunting parties into traps to weaken the other prides further. Among this pride of proud lions was Tuk, a lion who would rather to make peace and relax if given the chance. Tuk would often be laying around with a small party of five lions in spots he liked around the mountain that towered over Golaan, only joining the rest of his pride when he really had to or no longer felt like laying around. The spots Tuk laid at had quite a good view of Golaan, where he could see an ocean at the eastern border, the desert to the west and a couple of forests to the north and south with vast open grasslands between it all. He often watched as his pride clashed with the other prides and would keep his pride informed if any trouble might be getting close. He was also responsible for keeping hyenas from sneaking up on his pride by trying to use the many mountain passages, which were only lightly guarded as these attacks from behind did not happen often due to the rough terrain being rather hard to travel through. However, the spot Tuk was assigned to keep watch of had more openings as well as a cave that went through the mountain that the hyenas had started to use as their home which made it hard for Tuk to keep his spot protected without spreading his party too thin. Tuk would also make conversation with the hyenas and attempt to get them to agree to truces, which his higher ups were not exactly happy with as they saw this as a sign of weakness. After many tries to get Tuk to change his stance and go into the cave to attack the hyenas directly, his higher ups withdrew many of their lions from the area, leaving Tuk in a bad situation as the hyenas took the opportunity to rush out of the cave and a few other entrances. Tuk and his party did all they could to hold them back but after a lengthy battle they had become very tired and slow. The hyenas managed to finish off all of the lions in Tuk's party as well as many other lions that stayed to protect the area in protest of the recent decisions by their higher ups. When Tuk's pride returned, the hyenas were already long gone and Tuk was standing in the middle of where the battle had occurred, his claws, teeth and fur reddened by the long encounter. His higher ups took this opportunity to claim that Tuk was responsible for what had recently happened and they banished him from the Golaan Pride, betraying his years of dedication and loyalty. Since then, Tuk had left Golaan and despite his losses, he pressed forward to find a new pride to call home while maintaining hopes that whatever new pride he joined would be a lasting one. After his journey took him to the Feral Lands, Tuk took his time to look around for other prides to join. Tuk is now happily part of Modoru Pride.


Sol
Sol
"Make decisions for yourself, and you will not be lost."
Species: Cheetah
Gender: Female
Age: Adult
Scent: Maintains a minty fresh scent.

Background: Separated from her cheetah pride by a strong storm at a young age, Sol seeks little more than to survive and explore.

Personality: She may not be the most chipper soul around and might even flee to a place of solitude at times, but she tries to maintain a positive attitude around others. Sol is very welcoming of others joining her at any time, and is not afraid to join others herself.


Empty Placeholder
image
Name: ---
Species: ---
Gender: ---
Age: ---
Traits: ---
Likes: ---
Dislikes: ---
Scent: ---
Story: ---


Some reconstruction. Sol has joined the ranks.

Vortex's Presets
mediafire.com/file/b8fq59pcpx9vnwi/VortexPresets.zip/file

This Page
tinyurl.com/vtxCharacters

26
Forum Games / Count to 0 from 10,000!
« on: July 13, 2017, 08:22:10 pm »
Should be a fairly simple game, like the count to 10,000 game but counting down instead of up!

The first post will be 10,000 (Not this one!) and the 10,000th post will be 0!

I'll let some one else start, have fun! ^.^

27
Forum Suggestions & Ideas / Help: Crashes & Fixes
« on: July 12, 2017, 01:55:52 am »
I know there's a manual and a lot of documentation already and a lot of scattered threads that have solutions to crashes all over the place... but that's... all over the place! What if all these crashes and fixes were documented together into one thread in a sub-board of the help section as "Crashes & Fixes"?

28
Member Bio & Journals / VortexAlive's Biography
« on: July 11, 2017, 05:07:11 am »
The Biography of VortexAlive

Personal

Gender: Male
Birthday: August 28.
Location: North Carolina. It's hot here... and wet... it rains very often and gives us little to no snow if it snows at all.

Favorite Stuff

--- Color ---
My favourite color is blue... Blue is a very calming color, I like being calm. c:

When I'm playing a multiplayer strategy game though... I usually try to be red.

--- Food ---
My favourite food is pizza, my favorite snack is chips... I'm more of a chipaholic though, there's a bag of chips next to me right now! xD

--- Drink ---
Hah! -drumroll please!- COFFEE COFFEE COFFEE !!!COFFEE!!! COFFEE COFFEE COFFEE, I love coffee. *.*

--- Movie ---
My favourite movie is Kung Fu Panda.

--- Games ---
FeralHeart, Chess, Age of Wonders 3, War Thunder, Minecraft, 1602 A.D., Sim City 4, Civilization 4, Civilization 5, Age of Empires (entire series), Age of Mythology, Heroes of Might & Magic 3, Diablo 2, Skyrim, Oblivion, Morrowind, Empire Earth, Mount & Blade: Warband, huhhhhhh sooo manyyyy! >.<

--- TV Show ---
TMNT 2012 version. Love the whole thing from beginning to end. Graphics and all!
Same for RWBY and RvB and RWBY Chibi but I dont think those are TV Shows. xD

--- Music ---
Before highschool, I never listened to music.
Then I made a life-long friend that introduced me to music made by Skillet. Now I can't stop listening to music! x'D
So my favorite band is Skillet and my favorite song by them is Undefeated.

--- System ---
Computer, I love computers. This will never change. I like Xbox's as well but I LOVE computers.

--- Things I like to do ---
Talk, Play games, Make stuff, Help out.

--- Hobby ---
Playing games. A site with games? Play them ALL at least once.
Coding for games (Just for Personal Hobby Projects).

Likes

Helping Others
Making Things
Talking
Computers
Xbox
Pizza
Chips
Tacos
Marshmallows
Coffee
Games
Videos
Nice People
Helpful People
Seasoned French Fries
Cupcakes
Red Velvet Cake
Green beans
Peas
Potatos
Carrots
Fluffy Things
Shiny Things
Colorful Things
Roleplay & Action & Adventure Genres Combined
Strategy Genre

Dislikes

Bullies
Pickles
Salad
Tomatos
Onions
Mayonaise
Mustard
Ranch Dressing...
Pfft a lot of food stuff.
Half-Baked & Not so great games being released with a PrIcE.
Lag

Weaknesses

Gets a bit nervous when talking into a microphone, idk why lol.
Shy when meeting people irl.
Freezing up when I think I messed up or didn't do something right.

Strengths

Can take a hit without losing my breath.
Can stay up very late without being very tired.
I'm very patient and understanding.
I can break my shyness and become super outgoing if a friend is with me.

Story of joining FeralHeart

Back in 2011, when I was still in highschool, I played a lot of Runescape and even though I was shy and usually didn't talk to anyone, I'd still help out if someone asked a question or was having trouble with something. In 2012 Runescape did an update that changed how the game was played, having loved the way it was before and not liking that they changed it, I decided to move on... I tried many different games but none of them were able to keep me playing for long. It wasn't until around 2013 that I started thinking that there might be something else that might capture my interest and sure enough I typed in Google search, I have no idea what I typed anymore but FeralHeart was the first thing that popped up. Unfortuntately I missed the registration several times, enough to end up taking a year to register. But that did give me plenty of time to think of a username I'd be using and after I was registered, I couldn't wait to get on! Being a gamer, I figured out the controls very quickly but when I did first get on I spent a fair amount of time just watching as everyone did things and trying to figure out what kind of game it was. Then this nice group of ppl had a nice conversation with me and talked about a map they made. After that I had a look around the forums and had a bunch of help figuring out the ins and outs of making maps (which also helped me figure out the basics for making presets, items and crashes&fixes all in one go). It wasn't until I had made around 30 simple maps and had to fix them due to an update in 2016 that changed the game that I finally decided to start helping out and being on the forum. The rest is this really awesome blur of meeting so many ppl and trying my best to help as much as I can while still doing all the other things I like to do.

<< A Little About Me >>
I'm just an average guy who likes helping out, talking and making things. If you ever see me in game and just want to chat or cuddle or need help with something, don't be afraid to approach me, I don't bite. <3

29
Introduction / Vortex Returns!
« on: July 11, 2017, 05:00:48 am »
HELLO!

I, VortexAlive, have returned to the land of the living... and I'm here to stay! :D
"It's not just a game... It's home... and they aren't just random people... They're family, which means I care." - me 2017

--- Return message ---
HEY EVERYONE!!! ^.^!

I'm not new, I'm a returning member.

Guess who's back!? and with a titanium mindset too! Wonder where I can get one of those...*Quick-speaking* but anyway how have you all been? What have y'all been up to? How have things changed? What's new? What's old? What are all the hot topics today?! I've missed you all so much! It broke my heart to make the decision to leave a while back... I never wanted that, but I felt it was necessary to overcome my biggest obstacle, which I unfortunately did not do. I'm going to make it though, and I hope everyone else does to! There are so many things I want to do that I might be in overdrive for a long while, with so much unused energy to! *BREATHES* ... I took a peek at a few things around from when I left, I'm a little saddened to think Silverside was released the way that it was and remember how poorly I did with that items pack thing... the first is so unfinished(1/10th according to my old plans and I did so poorly with the heightmap, I don't see mountains and waterfalls like I first imagined it... and the second went up in flames... I'm also very happy though, the messages in the post mentioning my leave were too much for me to go without tears, ok I might be a bit emotional but when you think you're alone and failing at every turn... it's hard not to be. I'm so excited to be back and can't wait to start making a difference again! I'm curious to know, what do you all think I should do first? OH I KNOW! *Creates a biography* Ok besides that? xD

I MISSED YOU!!! ;-;!

tl;dr = Hey I'm back and want to hang out, chat and do things, leave a comment, look me up on Skype or Discord(uhh after 8am though lol) and/or pm me and say hellooooo-fades out-! :D

===== !!! END OF POST !!! =====
wait...(open)... coffee, ctrl-c(copy), coffee, coffee, coffee, coffee, coffee, coffee, ctrl+v(paste), ctrl-c, ctrl+v, ctrl+v, ctrl+v, ctrl+v, ctrl+v, ctrl+v, copy n' paste the COFFEE!!! =P
c[~] c[~] c[~] c[~] c[~] c[~] c[~] c[~] ctrl+s(save), alt+F4(close)! oops... that was my internet tab. XD

30
Leaving / I plan to return, but for now... Thank you and goodbye...
« on: March 31, 2017, 11:08:51 am »
I've been rather inactive recently and I've a feeling y'all would like to know why...

Ever since my bro got back, and I'm not saying it's his fault-it's not-, I've been swamped with things I need to do. Basically I have little to no time left at all to get on FH because my life is changing, hopefully for the better. So until things get sorted out and my life is back on track, I'll unfortunately be unable to do much of anything game related... u.u

You might still see me on every now and again but very, very rarely.

I hope to return eventually but until then, take care, have fun and thank you for being so awesome.

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