Author Topic: Item texture problem  (Read 707 times)

Offline FlyingGrass

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Item texture problem
« on: June 14, 2017, 07:36:40 am »
*Facepalms at the amount of times I needed help*

I've tried making an item using existing meshes and my own texture, but the texture won't show up. I've tried a .jpg and a .png but both of those are not working.
The item I'm making is a request for a bloody green bandana.
Here's the code for the item:
Code: [Select]
[Bandana Bloody]
mesh=bandana.mesh
material=GreenBloodyPNG
bone=neck2
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

This is the image I'm trying to use:

My presets.

Good things take time, so I'll take an eternity and create something so good that the human brain can't handle the sheer goodness of it.

Offline Kuri

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Re: Item texture problem
« Reply #1 on: June 14, 2017, 09:44:49 am »
I'm not sure i see a material file itself.  Just an image.
The Japanese concept of wabisabi:
The closest concept in english would be 'rustic'
They might have an old thing, one example is a favourite bowl or dish, it's broken, pieces are missing, why fix it?  With gold and pieces from other dishes?
"Because it was my favourite & I like it"

Offline FlyingGrass

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Re: Item texture problem
« Reply #2 on: June 14, 2017, 10:38:45 am »
Oh! I didn't make the material file!

Thank you! I was wondering why there was no .png at the end of the material names in the Items.cfg!

My presets.

Good things take time, so I'll take an eternity and create something so good that the human brain can't handle the sheer goodness of it.

Offline Kerriki

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Re: Item texture problem
« Reply #3 on: June 14, 2017, 06:01:22 pm »
Locking as the problem seems to be resolved
Farewell everyone<3