Not sure on how to create a mane for your preset?
Don't know where to start?
Suffering from semi-transparent manes of doom?
Well, you've came to the right place!
As far as I'm aware there are zilt tutorials for manes on the forums, and if there are then, my apologies. But I've had many questions about this ingame so I decided to just create a topic to shut you all up. Take into account that this tutorial does not include how to make a 'fluffy' mane although keep checking back, because it'll be added soon!
This tutorial works for both felines and canines.
First of all, go into gimp or whatever program you use for your presets.
Then, go into 'My Computer' > FeralHeart > Media > Textures
There you should scroll down until you see the file 'fmaneMask' it should look something like this
Now, BEFORE YOU START COLOURING you must LOCK the transparency as we can see here:
After doing this colour your mane in whatever colour you want, adding lighter/darker highlights if you want. The colour should not go over the transparency lines. It should look something like this, (But obviously yours will be better)
Looks a bit boring, doesn't it? Lets add some texture!
Once again, go into 'My Computer' > FeralHeart > Media > Textures and scroll down until you see a file named 'fmaneShade' Open up the file, right click and select copy. Go back onto your mane and paste the texture as 'new layer'
Next, you should alter the mode to 'multiply' or 'overlay' as seen here.
And the turn out should look like this!
Continue to colour as you see fit before saving the file as a .PNG as preset_'NUMBER'mane.
Most people that get to this stage automatically think that they've finished and it's a common mistake. Leaving out the following step can lead to glitchy, semi-transparent manes. If you've opened up FH and your mane looks something like this:
Then that means you haven't fixed the code.
Go into your preset folder via My Computer, and open up the material in notepad. You should see this:
The highlighted section of code is to be replaced with this:
material preset_1_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_1mane.png
}
}
}
}
This was coded for 'preset 1'. If you have a different file, no worries! Just overwrite the number with your own and it'll work the same. Make sure you save it!
Go into FH and your mane will now look something like this:
Congratulations! You now have a maneeeeccbhbchmc.
If you have any further issues, please post below.