Author Topic: Two sided head problem.  (Read 1398 times)

Kyoko

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Two sided head problem.
« on: June 22, 2012, 10:50:00 pm »
Basicly...here is my problem




i was making a transparent mark in the ear (bite mark rip), and i decided not to do it, then it did that up there when i changed it back.

help please? o3o

Offline Goldchocobo

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Re: Two sided head problem.
« Reply #1 on: June 22, 2012, 11:14:01 pm »
What file type are you useing? Jpeg or PNG? if you were going to use a PNG, but instead, used a JPEG- that would cause that problem. make sure the file types match up, I make that mistake alote when it comes to me making transparent presets.

Kyoko

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Re: Two sided head problem.
« Reply #2 on: June 22, 2012, 11:46:58 pm »
i was using PNG, then i just tried jpg, not a change =/

Offline Goldchocobo

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Re: Two sided head problem.
« Reply #3 on: June 23, 2012, 01:45:53 am »
but did the file change? because what ever the file is in the Material file, you have to use. for examle of my a-symetrical preset

Code: [Select]
material preset_9_headMatL
{
technique
{
pass
{
                    diffuse 1.000000 1.000000 1.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
ambient 0.5 0.5 0.5 0.5
texture_unit
{
texture Preset_9headb.PNG
}
}
pass
{
                    diffuse 1.000000 1.000000 1.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
specular 0.2 0.2 0.2 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_9heada.PNG
}
}
}
}
material preset_9_headMatR
{
technique
{
pass
{
                    diffuse 1.000000 1.000000 1.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
ambient 0.5 0.5 0.5 0.5
texture_unit
{
texture Preset_9head.PNG
}
}
pass
{
                    diffuse 1.000000 1.000000 1.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
specular 0.2 0.2 0.2 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_9heada.PNG
}
}
}
}

sorry if it looks complicated ._.