{*} Want to be a Developer for FeralHeart? {*}
Quote from: Death The Kid on June 25, 2011, 07:34:04 pmMe 2 we still dont know why it keeps crashing FH. we had to redownload the game and everything it messed it up so bad :/Hmpf, I think that is not possible now. I tried to make tornado too, but I stuck into problem which have no salvation at least now.Te problem is that there are two particle affectors needed for the kind of tornado to work: Vortex Affector, and Path Follower Affector. But as I tried Ive seen that they are not included as functions in the original ORGE ParticleFX plug-in. This two make your particles to go spiral and follow the programmed path. That may be one of the reasons your game crashes every time you want to compilate new particle system. Another problem may be in syntax of the script itself, because syntax in blender and Particle Univerce [etc] 's a bit different from ORGE's...I've googled the problem but still have no salvation yet Kov includes this affectors in the plug-in itself...
Me 2 we still dont know why it keeps crashing FH. we had to redownload the game and everything it messed it up so bad :/
We have made a version that works but the only problem is when it appears in the maps it crashes u after maybe 10 seconds the sound and evrrything on it is fine but everyone whose tested it said they crashed
Quote from: Death The Kid on July 03, 2011, 10:52:04 pmWe have made a version that works but the only problem is when it appears in the maps it crashes u after maybe 10 seconds the sound and evrrything on it is fine but everyone whose tested it said they crashedIt may happen if visual particle quota is over 10000 - 50000 but depends on the computer. Threre are many different things that may crush the plug-in and ORGE so be sa attentive to the script as possible. Try to delete or crop some script parts and see what happens, then you can find the part that crashes the system.