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Messages - papayatoot

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21
Game Discussion / how do you feel about groups with lots of strict rules?
« on: December 08, 2017, 04:23:22 pm »
I have noticed throughout my years of playing FH that often times the most popular groups (normally packs) will have a downright absurd amount of rules. Maybe it’s just a side effect from staying an active group for so long and experiencing players that do things that require more rules to be put in place. However, a lot of times i find myself wondering how practical the rules really are. It feels like some groups lose the sense of creativity and spontaneity that comes with roleplay by imposing strict rules on ranks, ranking up, activity levels, sparring, aging up, size and color restrictions, blah blah blah. What do you guys think?

22
Game Discussion / Re: Cannibalistic Groups
« on: December 07, 2017, 11:00:05 pm »
Things that are okay: "Hi! I created a pack with an original culture that contains unorthodox or unique customs because I like to be creative.

Things that are not okay: "Welcome to my pack we EAT EACH OTHER because we are EDGY and DARK please only EVIL characters join BLACK wolves only color code must be 0 0 0!!!"

The difference: one cares about creativity and expanding the limits of roleplay. The other only cares about superficialities and not about the actual substance of a roleplay.

23
Game Discussion / Re: The Issue With "Insane" Characters (**13+)
« on: December 07, 2017, 10:52:54 pm »
I agree. people use mental illnesses and disorders as a  sort of one-and-done with their characters. Not only is it a problem of ignorance, it's often a product of lazy character creation. SO many times have I seen a character whose entire essence is just "evil" or "insane" or "depressed/anxious".  Mental illness does NOT define a person, and it should NOT define your characters. I'm not against such traits at all and I'm here for all the creativity, but PLEASE, if you're going to include disorders like this, please do your research and don't treat it like its just a quirk.

24
Game Discussion / this is a mapmaking PSA.
« on: December 07, 2017, 10:32:56 pm »
Hey guys. Now i'd like to start by saying that I have created and seen and explored a good share of maps made for this community. This isn't my first rodeo. I've been joining mapped groups for years and somehow nobody has even mentioned the problem I come across time and time again.

I see these big, huge, beautiful maps and I'm here for it and I really appreciate the art, but there's still a huge problem that gets constantly overlooked.

These maps crash my computer because they are so extra, and often times for no good reason. How many times have you seen an absolutely gargantuan map with 10 ferns per square inch (looking at you, warrior cat maps), only to consistently stay in the same one spot for 90% of the roleplay? I don't know about you guys, but I'm done having my PC get crashed by hundreds of ferns in a map that I will literally never see. And, hey, don't get me wrong, i ADORE these maps for their beauty and the time and effort that was put into them. However, for the sake of practicality, the practice needs to stop. I've had to leave groups because I couldn't even get into the map. This is a brand new thousand dollar i7 core pc. This shouldn't be happening.

Now, furthermore, I'm not gonna be a little debbie downer. I want to be helpful by offering solutions and alternatives to this problem.
for starters, a lot of lag can be avoided by turning view distance all the way down and turning off water reflection. That's often not enough, though. FELLOW MAPMAKERS, i encourage you to find creative solutions. Try using more default meshes, or just less meshes altogether. Try thinking about what parts of the map people will see the most as opposed to the parts they'll never see. Another great idea is to make densites and camps into mini-maps and then link them to a main map. This way, you can go crazy with the meshes near camps, and it won't fart on your PC because it's such a tiny space.

TL;DR, be smart when making maps. nobody can appreciate your creative genius if the map crashes on them before they can even get into it. Go forth and be artists, my loves :*

25
Finished Maps / Re: NaomiWolf's Maps
« on: December 05, 2017, 06:36:10 pm »
I love these! Creating maps that are beautiful and fun without mesh/texture overkill is an art that I have seen few mapmakers do. I really appreciate the practical size and the thought that went into them! Definitely can't wait to see more of your work. +nuzzle :3

26
Site/Forum Help / Account issue and registration question
« on: August 19, 2016, 11:30:29 pm »
So my friend has not been on the game for quite some time and is having troubles logging in to the new login page. I looked at Raz's post and we narrowed the problem down to her account itself. Is it possible that she was banned for extended inactivity? If that is the case, when will registration open back up again for her to make a new account?

27
Request/Find Meshes / Re: I Need To Find This Nest/Stick Mesh
« on: February 07, 2016, 11:27:28 pm »
bumps for hugrf

28
Site/Forum Help / yeah...what just happened?
« on: January 17, 2016, 10:10:41 pm »
The website was down entirely for like 20 minutes? It was earlier but IDK why there hasn't been some kind of announcement about it or something. Was it just for a few people, or?

29
just updated this, added a lesson three!

30
Forum Games / Re: Yum, or Yuck?
« on: January 06, 2016, 04:10:03 am »
Yuck! But one time I did eat just the legs off of tiny fried octopus babies lol
coleslaw?

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