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11
Other Games / Re: Feral Heart in Unity Engine
« on: September 11, 2017, 10:49:55 pm »
.

12
Other Games / Re: Cereal Soup? (Game)
« on: September 11, 2017, 04:42:51 pm »
I kinda feel like there's a bit of comparing CS to FH going on. I guess I sort of understand why, but it's a different game that wasn't intended to have the same features.

Anyway. Beautiful game and creating characters is fun. I had a bad experience in the original discord chat that was closed down though. Not with the CS staff, that I know of, or some of them might be staff now, idk. I think they were close to the staff, at least. I haven't really been keeping track ever since... Anxiety issues. Which is ironically (but also only partially) what the bad experience was about. I got thrown into some drama going on... :/

However, don't let my bad experience stop you. A lot of people enjoy CS and say the community is awesome.

13
Other Games / Re: Feral Heart in Unity Engine
« on: September 11, 2017, 07:50:25 am »
.

14
Community Activities Hub / Re: Animal Games Forum!
« on: February 04, 2017, 09:08:51 pm »
Thank you! Sorry for posting in the wrong board.

15
Community Activities Hub / Animal Games Forum!
« on: February 03, 2017, 10:17:17 pm »
Hey, long time no see!

Hope it's alright that I advertise here. If not, then I apologize.

I just finished up a forum that's meant to gather the animal based indie game community, and not just FH and IT. The forum also provides a section for developers to collaborate, share progress, give/get advice, release content, and more.

I will be making plenty of threads with tutorials, guides, and general advice on game development and public presentation whenever I'm able to. So, if you're interested, maybe hop on board and keep eye out (and also share what you have to offer, as I'm not expecting me to be the only one contributing to the community).

Here's the link: http://animal-games.boards.net

I hope to see some of you guys there!

16
Forum Suggestions & Ideas / Re: More gender options?
« on: July 21, 2016, 07:50:22 am »

And nature, which the game emulates.


MMM yes nature like dragons and sparkledogs

Lmfao!

there could be an infinite amount of "tumblr genders," meaning the list would need to be constantly updated

A simple "other" and "none" would suffice, actually. xD No need to worry about naming every single non-binary gender. The "other" option would also be forgiving to intersex people who embrace their ambiguity and choose not to surgically change their bits to binary. They do exist.

17
Other Games / Re: Unique and improved FH & IT game idea
« on: July 20, 2016, 09:18:46 pm »
Thank you!

Yes! It also means no more boxy terrain if your map is big. That has always bothered me... When I try to make a smooth slope, it ends up being jagged. qq And it'll be easier to create the terrain you want. I have a hard time visualising the terrain on a height map (I'm sure many others do). This feature would just be a god send in every way.

18
Other Games / Re: Unique and improved FH & IT game idea
« on: July 20, 2016, 08:16:59 pm »
By npc I meant any ai that isn't a player, including prey and pets. I should've used ai to describe them instead. I apologize for causing a misunderstanding. There wont be any actual npcs in the game.

What I meant by my statement was that the difference between prey/pets and players wouldn't be distinguishable. That's why I was thinking of not including them. If a pack of wolves want to hunt an elk, how would they know if the elk is prey or a player? There would be a lot of harassment, even if by accident.

So, if a pack of wolves want to hunt an elk, they would have to pretend or find a player who is willing to play along. Players will be able to play as just about anything; when someone needs an elk, an actual elk would be available anywhere at anytime.

If players would want ai prey that badly, I think I would rather add a special token with infinite uses that spawns whatever you need. However, the token would be limited from one to five ai's at a time, limited to spawning ai's according to how many are in one area, timed for automatic despawn with a cushion time before respawning is allowed, and obtained by purchasing with real money (all to prevent spamming and overloading the server with spawned ai's).

19
Discussion Board / Re: Favorite Songs?
« on: July 20, 2016, 08:23:01 am »
My favorite songs in no order:

1. Midnight by Coldplay
2. Of The Night by Bastille
3. Angel by Koda
4. Twilight Galaxy by Metric
5. It Gets Better by Altered Tensions
6. Rain by Brian Crain
7. La Chute by Yann Tiersen
8. Hurt by 2Cellos
9. A Three-Legged Workhorse by This Will Destroy You
10. They Move on Tracks of Light by This Will Destroy You
11. Cold Front by Hammock
12. Sinking Inside Yourself by Hammock
13. Tornado Warning by Hammock
14. Shattered by Koda
15. Exit by Koda

And I need to be done, lol. Have fun listening.

20
Discussion Board / Re: Lucky charms *Opinion?*
« on: July 20, 2016, 07:14:01 am »
I've never had lucky charms... *cry* My parents never bought boxed cereal. I grew up eating off-brand bagged cereal. Oh well. I do love Marshmallow Mateys, which is basically the same thing.

And... I always eat the marshmallows first.

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