Author Topic: Some mane coding help?  (Read 3296 times)

Offline Morgra

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Re: Some mane coding help?
« Reply #20 on: September 26, 2017, 09:39:32 pm »
Try this:
Code: [Select]
material preset_3_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
   alpha_rejection greater_equal 128
texture_unit
{
texture RinHair.png
}
}
}
}
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Offline flandesuyo1

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Re: Some mane coding help?
« Reply #21 on: September 26, 2017, 10:19:39 pm »
That fixed it, thank you so much! My baby Rin is finally finished and I can finally use him, after figuring out this dang preset sync D': But thank you all for the help!
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Offline flandesuyo1

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Re: Some mane coding help?
« Reply #22 on: September 26, 2017, 10:36:17 pm »
Oh darnit.. Went to put it on Rin's original character and it wont even show up. It works in the preset maker but not the actually character maker D:
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Offline Hakumi

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Re: Some mane coding help?
« Reply #23 on: September 27, 2017, 01:54:58 am »
Did you export the preset from the preset maker?
If you didn't, it won't show up in the character selection.
Make sure you export it and near the last tab where you're changing the colors and all of that, click 'Preset' and it should be there.

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Offline VortexAlive

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Re: Some mane coding help?
« Reply #24 on: September 27, 2017, 02:40:18 am »
When you export it (because of Preset Sync) make sure to move your .fhp to your PrivatePresets folder or it might get deleted when opening the game again.
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Offline flandesuyo1

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Re: Some mane coding help?
« Reply #25 on: September 30, 2017, 04:51:21 am »
Yeah it was exported from the preset maker. Everything has been solved now as of last week and my preset is finally showing up!
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Offline Kerriki

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Re: Some mane coding help?
« Reply #26 on: September 30, 2017, 05:17:11 am »
I'm glad it's working! Have fun with your preset c:

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