1
Game Help / Preset is being a butt (SOLVED)
« on: September 24, 2016, 02:23:59 am »
I've been seeing my fair share of preset problems around here as of late but I guess it's my turn now eh?
So, I have a character that I made a preset for a long time ago. No big deal, everything worked out great. Then the update came, and I started having a lot of troubles with preset making altogether. Tried switching over codes and preset files to try and spiffy up a couple presets to all shiny and new, but their codes just wouldn't work, one code line would make the preset folder completely disappear in Preset Maker and another would turn the char either bumblebee yellow or Slenderman white.
And this is exactly what I'm trying to do for this one preset. It was working fine at first, that is until I made a couple of changes to the code so that more of his markings glow, and now the tail and head are the Basewhite texture (which is telling me the .material file is there but the texture is missing). And I'm pretty sure my coding is all in the right place?
Here's a preview of the problem (NOTE: I know the markings I'm using (which are from one of the MM packs) is probably not encouraged to use but the whole reason for this preset was to make those markings glow while the rest of him does not):
And for reference, my code:
I also just wanted to add that making presets worked just fine until this update happened, now it seems certain codes don't work anymore, and it doesn't matter where it's copied from either. One thing I haven't tried is manually writing the code myself, which I'm reluctant to do. I've also considered the files possibly being corrupt, and just haven't moved them to another preset folder, but the problem is I have all my other presets transferred over and this one was namely preset_6 to begin with, I don't want to have to switch out presets.
EDIT: I have tried changing rendering systems, and it didn't fix the problem.
Thanks in advanced for any help given.
So, I have a character that I made a preset for a long time ago. No big deal, everything worked out great. Then the update came, and I started having a lot of troubles with preset making altogether. Tried switching over codes and preset files to try and spiffy up a couple presets to all shiny and new, but their codes just wouldn't work, one code line would make the preset folder completely disappear in Preset Maker and another would turn the char either bumblebee yellow or Slenderman white.
And this is exactly what I'm trying to do for this one preset. It was working fine at first, that is until I made a couple of changes to the code so that more of his markings glow, and now the tail and head are the Basewhite texture (which is telling me the .material file is there but the texture is missing). And I'm pretty sure my coding is all in the right place?
Here's a preview of the problem (NOTE: I know the markings I'm using (which are from one of the MM packs) is probably not encouraged to use but the whole reason for this preset was to make those markings glow while the rest of him does not):
And for reference, my code:
Code: [Select]
material preset_6_bodyMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_6body.jpg
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture MarkingGlow_1.png
}
}
}
}
material preset_6_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_6body.jpg
}
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture MarkingGlow_1.png
}
}
}
}
material preset_6_headMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_6head.jpg
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture MarkingGlow_2.png
}
}
}
}
material preset_6_headMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_6head.jpg
}
pass
{
emissive 1.0 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture MarkingGlow_2.png
}
}
}
}
material preset_6_eyeMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
cull_hardware none
cull_software none
texture_unit
{
texture preset_6eye.jpg
}
pass
{
emissive 1.0 1.0 1.0 1.0
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture EyeGlow.png
}
}
}
}
material preset_6_eyeMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
cull_hardware none
cull_software none
texture_unit
{
texture preset_6eye.jpg
}
pass
{
emissive 1.0 1.0 1.0 1.0
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture EyeGlow.png
}
}
}
}
material preset_6_tailMat
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
texture_unit
{
texture preset_6tail.jpg
}
pass
{
emissive 1.0 1.0 1.0 1.0
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture ClawsGlow.png
}
}
}
}
material preset_6_maneMat
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1.0
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_6mane.png
}
}
}
}
I also just wanted to add that making presets worked just fine until this update happened, now it seems certain codes don't work anymore, and it doesn't matter where it's copied from either. One thing I haven't tried is manually writing the code myself, which I'm reluctant to do. I've also considered the files possibly being corrupt, and just haven't moved them to another preset folder, but the problem is I have all my other presets transferred over and this one was namely preset_6 to begin with, I don't want to have to switch out presets.
EDIT: I have tried changing rendering systems, and it didn't fix the problem.
Thanks in advanced for any help given.