Mmm, alright.
Give me a minute to recreate the head, body, and tail.
I'll update this post in a minute with a new code for you.
-
Edit:
Give this a go, yeah?
material preset_11_bodyMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1
texture_unit
{
texture scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
ambient 0.5 0.5 0.5 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11body.png
}
}
pass
{
emissive 1.0 1.0 1.0 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture glow.png
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1
texture_unit
{
texture scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
ambient 0.5 0.5 0.5 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11body.png
}
}
pass
{
emissive 1.0 1.0 1.0 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture glow.png
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1
texture_unit
{
texture scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
ambient 0.5 0.5 0.5 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11head.png
}
}
pass
{
emissive 1.0 1.0 1.0 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture glow.png
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1
texture_unit
{
texture scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
ambient 0.5 0.5 0.5 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11head.png
}
}
pass
{
emissive 1.0 1.0 1.0 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture glow.png
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1
texture_unit
{
texture scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
ambient 0.5 0.5 0.5 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11tail.png
}
}
pass
{
emissive 1.0 1.0 1.0 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture glow.png
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.jpg
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.jpg
}
}
}
}