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Messages - Wolfess
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« on: August 27, 2011, 05:50:26 pm »
AWW, I can not try it out now...But I hope I will be able soon because that looks nice and hot)...not like in Karelia ...
2
« on: August 16, 2011, 06:36:08 am »
U can use the Recuva - free undeleting software...)
3
« on: July 04, 2011, 06:50:56 pm »
We have made a version that works but the only problem is when it appears in the maps it crashes u after maybe 10 seconds the sound and evrrything on it is fine but everyone whose tested it said they crashed
It may happen if visual particle quota is over 10000 - 50000 but depends on the computer. Threre are many different things that may crush the plug-in and ORGE so be sa attentive to the script as possible. Try to delete or crop some script parts and see what happens, then you can find the part that crashes the system.
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« on: June 26, 2011, 08:57:45 am »
Me 2 we still dont know why it keeps crashing FH. we had to redownload the game and everything it messed it up so bad :/
Hmpf, I think that is not possible now. I tried to make tornado too, but I stuck into problem which have no salvation at least now.Te problem is that there are two particle affectors needed for the kind of tornado to work: Vortex Affector, and Path Follower Affector. But as I tried Ive seen that they are not included as functions in the original ORGE ParticleFX plug-in. This two make your particles to go spiral and follow the programmed path. That may be one of the reasons your game crashes every time you want to compilate new particle system.
Another problem may be in syntax of the script itself, because syntax in blender and Particle Univerce [etc] 's a bit different from ORGE's...
I've googled the problem but still have no salvation yet Kov includes this affectors in the plug-in itself...
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« on: May 18, 2011, 04:19:56 am »
Whooh) "Don't fallow the lights!"
Glad I've seen someone actually using the new particles...
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« on: April 27, 2011, 12:14:06 pm »
Thanks. Have lots of that kind, shall post some more in time...
Not all presets actually mine there's one gift-preset pic)
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« on: January 23, 2011, 01:38:32 pm »
Since IT was released i was wondering if it was possible for players to communicate in their native language. The game was using the Latin only font so people f non Latin alphabetic countries had to use transition to understand each other. And its not very...umm...convenient you know...
Its bad but I have to say that in FH the picture is the same.
My suggestion is to use the Unicode fonts like Arial Unicode MS wich have more than 51000 char/s in them, to suit most of the languages. And this can increase number of game fans also BTW
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