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Messages - Kwibjo

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11
Due to some of my friends complaining of virus intervention, I made a media-fire download.
https://www.mediafire.com/?8c2zysscsdp1ypo

Hmm... That shouldn't be happening since everything is being hosted on Google which should be seen as a safe website and it's just a .zip file. I'm guessing some antiviruses such as Norton Mcafee are being far too overly protective. :/

12
Finished Maps / Re: Old FH Maps!
« on: December 20, 2016, 05:05:23 pm »
I'm taking the download link for this pack. It's missing a large majority of the old maps and players using the updated pack won't appear in this version.
Here's a link to the newest version if you don't want to visit my thread about it: https://drive.google.com/open?id=0Bwqv0BDen5u_bjlRY1Roeks3N3M

13
Do the media files include the old platforming rocks from the previous patch? If so, I might just download the media folder to use those old assets in some maps of mine.

It does include the object files however, they are packed into .fho files so you can't use them in the 1.15 editor.

14
Do you plan on releasing this as a remade FH thing?? Like... as its own game project and etc?

Or is it just kind of a test thing?

Well, originally it started off more of a goof around in Unity more than anything, but I really started to enjoy porting everything over and it kind of turned into a remake or something. I'm not sure yet, it will probably have to be its own game though because I can't make anything that ties into the current game without its source which Kovu still has. :/

I'll probably give it a new name and change the maps/models so it's not copying FH but that's still a while away I think. Right now I just want to get a framework done and prove (to myself) that something like this is possible since I haven't tried making anything multiplayer or this large before.

15
If there was someone with a character that had it's home at skys rim and could possiby be sent there would that help you in your quest?

Absolutely it would, but as far as I know all the characters were reset back to their home in Lonely Cave when 1.15 was released.

16
Hmmm. And I'm assuming the block wasn't on South Pole and other ones, allowing you to get the heightmaps?

No, all the maps are blocked, the only reason why I got south pole is because it's linked to lonely cave and that isn't blocked since 1.15 also has that map, same for the cape of distant worlds and ascension island. Beyond that there's no way I can get the rest.

17

So, what you're saying it that if someone had a character that was headed to one of the maps that you're missing, there's information that is created while in the loading screen? Or?

And yeah, Ascension Island and Sky Rim are a plus, if you can get ahold of them too. I believe Ascension has the same height map as Bonfire but from what it sounds like, is that you need more data of the map.

Sorry, I'm terrible at explaining things. XD

I'm pretty sure I've already broken some rule by even making this map pack, so I'll try to keep the process to how I get heightmaps simple.

Basically, as soon as you go into a portal the map is loaded while at the same time (or maybe after) your game tries to tell the game server you've entered said map. However, since the admins have blocked people from going to the old 1.13 maps, after you go through the portal your game will time out and you get an error message saying you've lost connection to the server.

But if you don't click on the reconnect or quit options the map and its information is still loaded in memory and you can extract it with the right tools. For example, here I've gone from lonely cave to Ascension Island and even though I'm not actually on the map I can still browse its contents.



However, unlike community made maps the ones that shipped with 1.13 have some kind of block that prevents you from creating a map in the editor and pointing its destination to one of the maps that aren't connected to Lonely Cave.




So, unless someone knows how to bypass this and make the game load the 1.13 maps through one created in the editor, I don't think it's possible to get the remaining maps unless the admins remove the restriction. :(

18
Atlantis and Last Cave were the same, but I have no idea how to obtain them. I tried looking for ways to open the map files, but I derped and have no clue. Wish you luck though ^^
Nice work adding the portals to Lonely Cave ^^ Handy

I was thinking of adding ascension island too but there'd be no point without Sky's Rim also being in the pack I feel. So yeah, beyond this point there's no way of getting the information from the rest of the maps because if you try creating a shortcut map to say Atlantis or Sky's Rim the game will whine about the map not existing, probably because Kovu didn't want people making such things and bypassing the challenge of getting to those maps. But if anyone does have such a map please let me know because so long as you keep the game open on the loading screen to one of the disabled maps it's contents are still loaded in memory and I can extract it and remake it again. :D

19
I can only get to South POle T-T

Hmm... Odd.

Try removing everything inside of exports and reinstall the mod.

20
Finished Maps / Re: Fluorite Plains (and other maps) in 1.15!
« on: September 28, 2016, 07:25:34 am »
Beautiful!! I might download this in the future when you've added South Pole :D. I'm too lazy at the moment XD

South Pole coming back soon. :D


Wow, this is lovely! Thank you so much for taking your time to create this mod, I'm sure that a lot of users are happy with the old nostalgic feel of the original maps c: Nice job~!

Thanks! :D
It's not hard to reconstruct the maps, the hard part is scouring the 4 corners of the internet to find that one person who had uploaded the height map files in 2009 and still has a working download link. XD

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