Alright, so. A few things. This is how the preset currently displays CORRECTLY in-game:
You might see a few issues here. The head works fine, but I'm not sure that's how you wanted the body and tail to turn out.
The problem is that your files don't match what the code is looking for. For example, both sides of your body are using this code, which I provided most of as a template:
material EXAMPLE
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1
texture_unit
{
texture scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
ambient 0.5 0.5 0.5 1
scene_blend alpha_blend
texture_unit
{
texture preset_11body.png
}
}
pass
{
emissive 1.0 1.0 1.0 1
scene_blend alpha_blend
texture_unit
{
texture glow.png
}
}
}
}
The problem is that your files don't match this. This was a template, and you're meant to make alterations. Notice I highlighted some things in red. The code is looking for and
needs the preset_11body image to be a .png. Yours is a .jpg.
The .jpg format does not support transparency, which makes the black areas, and disallows you to see through to the underneath layer. The image
MUST be a .png to create the scroll areas underneath.
The second issue is that you have
no file by the name of glow.png. It's trying to layer something on top that doesn't even exist, which will result in the preset displaying white.
-
This code works fine, as long as you fix the issues.
Until then, if you're curious, my working code can be seen here:
http://pastebin.com/yTpDtD8ZLet me know if you need anything more.