Okay, Another Update of the Game. It fixes the Export Glitches of the Last Patch.
At the Moment Windows only.
Information:
Who should download what?
NEW Player who DONT have the Game already Installed: The Game Setup, Patch not needed!
Player who already play the Game: You JUST need the Patch!
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Newings
The Exporter now exports the Presetfiles and Mapfiles -safe-. They were be able to open with a zip Programm earlier, its now not possible anymore.
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Presets
When you Install the Patch and you have Presetfiles in your "presets"-Folder, delete them. because the Game will crash otherwise. Delete ALL Preset-Files in "presets".
Yes, you will have to export your Presets -again-. But now they cant be opened by others.
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Maps and Object-Lists
Okay, this is very important now.
For every Map, do your own Object-List. Load the Meshes into the Object Maker and create, for every Map, an own Object-List.
Why is that needet?
Because the Map-Exporter wont see that you use the same Object Lists for many Maps.
Example:
You build 2 maps, using both Objects from "mytrees.object".
Then, when you export the Maps, the Exporter will export those Object-Lists into the Mapfiles.
You upload the Maps and give them out, with the mytrees.object List.
So, you all know, everyone else has this List too, and maybe others has edited the mytrees.object List with own stuff.
So, the game wont rename the Object Lists for you.
mytrees.object from User A has the usuall content
mytrees.object from User B has different stuff inside, maybe another Tree
So, if you download Maps, having the same Named object lists, they will get REPLACED. That means that you can loose Stuff.
So you downloadet a Map from User B, installed. Everything fine. But then you download from User A and he has the same named Objectlist, but not the same content inside like User B, the Game replaces the Object List from User B with the one from User A and then the stuff from User B is GONE.
So, do for every Map an own Object List!
The Best way to test if your Map will work for others is to export the Map, remove the Map from Terrains and all it contents like Meshes/Materials, Weatherfiles, Skyfiles, Object-Lists. Yes.. not the easiest way but the best way. Everything should work from now on anyways.
Make sure to delete all the old Map Files you had bevore the Patch to 1.06! I mean the Exported Files only!
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Exporting Meshes with a Map:
Do never name a Material the same way as another!
If you want to edit a Mesh with another Texture, edit the New Code into the already existing Material.
Because the Game can trouble up same named Meshes/Materials and then grabbing the wrong Materials. So obviously the Mesh then wont show up right.
By the way, yes, right now the Mesh should be safe from using by others, no guarantee on that since some Hackers always try to destroy things. You should still be carefull.
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Little Problems comming with Materials being double in your files.
Renaming the .Material wont work since the link to the mesh is inside the .Material File.
You would have to rename the Code itself if it collapses with the same name like another mesh.
Example:
tree1.material -> leavemapple1 code
-> mapplebark code
mapple.material -> mappleleave code
-> mapplebark code
So the mapplebark code will make problems since its apearing to be twice in your Materials (The Game looks through all Folders, taking the First matching materialcode with opening the materials and looking for it).
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Lipsync!
You can now enable Lipsync in the Actions Menu, Tab Emote.
Lipsync is just working in the Local Chat!
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3 New Markings for Both Canine and Feline