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Messages - Scornhound

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71
Game Discussion / Re: How Old Are The Floofs In FearlHeart?
« on: September 14, 2015, 01:04:21 am »
17.

72
Game Discussion / Re: Zero Creativity
« on: September 12, 2015, 06:25:28 pm »
I believe most use the black color because its easy to create in the RGB color scale.

I do have some dark colored canine/feline characters but there is only one that is 0 0 0 black since he is a demonic being. The others do have some other color in them, like my warrior cat char. He is a dark color but not 0 0 0 or dark gray; he has some red/violet/brown in his pelt color.
I try to make my characters look good and have creativity in them.

Anyhow, I can see your point.

It just seems that dark colors are easy to get in the RGB color scale when people make their characters, and they possibly want to make their characters look intimidating.

73
Game Discussion / Re: The sterotypical cloud of death
« on: September 12, 2015, 06:05:50 pm »
I have many pet peeves for this game. But as most stated above, it would be the wolfspeak and godmodding. I don't mean roleplays that have the use of powers because I find those cool, but its when people OP their "realistic" animal characters. This has happened to me countless times in role play battles. I picture what a real animal would do and I mimic that, but I really dislike it when someone shoots for an attack that no realistic animal character can do.

74
I would be honored and do my best for the community.

75
Game Help / Re: Trouble with Linking Gates [Not Cape Portal]
« on: August 10, 2015, 02:28:22 pm »
Oh! okay... I figured out the problem.
For some reason there must be a glitch in Map Maker where sometimes you cannot save the X, Y, Z coordinates under Destination Position. So what has to be done is that you have to go to YourMapNameGates.cfg located in your map's folder in media > terrains.

at the end of the script/code, there's: 0 0 0; 0
Type your coordinates in there.
If you have arrival yaw (which direction you look at with the camera when your char spawns), keep the semi-colon and type the arrival yaw coordinates replacing the 0 at the end then save.

please lock! thank you.

76
Game Help / Trouble with Linking Gates [Not Cape Portal]
« on: August 10, 2015, 01:41:10 pm »
Okay, I've tried everything in the Mapping tutorials. Nothing helped.
I know what to do...
But however every time after I type in the destination coordinates for a map I'm linking, when I change tabs inside map maker... Let's say from Objects to World... Then BACK to Objects... The coordinates delete themselves and I am unable to save them when I save the map afterword. I even tried when exporting and I still appear on a far side corner of the map I'm linking to. Any help regarding this would help a ton. Thank you!

77
Game Discussion / Re: Multi-pack role-play or single pack role-play
« on: August 10, 2015, 04:40:04 am »
I prefer single-pack because it makes me feel more secure for some reason. But I don't mind other packs entering the roleplay.

78
Game Discussion / Re: Are You an Early Bird or a Night Owl?
« on: August 10, 2015, 04:24:41 am »
I usually stay up late at night whenever I can. I RP during the day when I have the time. Mostly RP my characters on Skype because I can't get on FH a lot. But early morning? Oh, no. XD

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