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Topics - Bawfle

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31
Miscellaneous Tutorials / Forum Text Gradients
« on: June 14, 2017, 07:10:18 pm »
[Title in the making.]



Surely by now you've seen somewhere on the forums that users have created some really neat text gradients. I know for most, it must look like a lot of effort to collect the correct shades and gradients in order to create something so effective. I am unsure if many users of the forum or any site know about this, but you can easily create some great looking gradient text on this website. It's called Text Color Fader. It allows you you type your sentence(s), and use whichever colour(s) you like or are fond of.

Like this! FeralHeart is an online animal based roleplaying game and chat where you choose what kind of feral you'll be. Create your character and explore worlds with it in this 3D game and maybe even make friends on the way.

Or this! FeralHeart is an online animal based roleplaying game and chat where you choose what kind of feral you'll be. Create your character and explore worlds with it in this 3D game and maybe even make friends on the way.

And this! FeralHeart is an online animal based roleplaying game and chat where you choose what kind of feral you'll be. Create your character and explore worlds with it in this 3D game and maybe even make friends on the way.



How to create your own.



All you really need to do is go to the website I provided above, and enter all the details as provided in the image below.





Options explained.



# of Colors
Pretty self explanatory, but the dropdown box lists a range of numbers which allows you to choose how many colours you may want in your fancy colour gradient text. You can have as little or as many as you're able.

Color Presets
The colour presets are basically colour gradients created by other people who have used the site and wanted to share their own style I suppose. Though, if you simply don't want to do that, then you're obviosly more than welcome and able to create a gradient of your own.

Colors
Self explanatory, but I do recommend writing the hex colours down somewhere so you are able to use them in future if you so happen to enjoy what colour gradient you have created.

Fade Type
Basically a drop down box that gives people the option on how to present their gradients. Horizontal allows your gradient to continue on the same line.

▸ Horizontal - Allows your gradient to fade continuously.



▸ Horizontal Line by Line - Allows your gradient to fade unevenly on each new line you make.



▸ Horizontal Line by Line Uniformly - Allows your gradient to fade equally on each new line you make.



▸ Horizontal Spin Back (multi-line) - A new dropdown box will appear named 'Spin Speed'. Depending on the speed, your gradient will act/rotate differently.



▸ Horizontal Spin Forward (multi-line) - Works exactly like the Horizontal Spin Back (multi-line) does, only reversed.



▸ Vertical - Assigns a different colour to each line you create, repeating the pattern once all colours are used.



Output Code
This is basically what allows the site to convert your sentence into a gradient using the coding for a certain forum. In this case, 'Standard Forum Code' is recommended.

Result Display
This option allows you to display the converted text in either the same window, or a new one (new tab). Once you have converted, you will be able to see the coding, which you pretty much just need to copy and paste into a post in whatever forum you are using.



That's the end of this tutorial! If you need any help, don't hesitate to ask. Whether it's on the Help Boards, on this thread or any recommended threads provided in the tutorial above.
Spot any mistakes? Have I left anything out? Please inform me about any mistakes or information I have missed through Private Message. Do NOT reply here. Feedback and general responses are welcome!

32
[Title in the making.]

Here's a tutorial on how to make text for your Map/Object making needs. As well as some things provided which you will need in order to create what you're looking to create. This tutorial will generally help and guide you on how to create text in which you want to add separately to an object. Whether it be separately adding; graffiti to a wall, text to a post, text to a sign or maybe text on a whiteboard/black board. Whatever your hearts content.



What you will need.



You will need the following files/documents, which you can download here. The download contains; textfield.material, textfield.mesh and ENTERIMAGENAMEHERE.png, as you can see highlighted in the image below.





How to get the text in game.



Step 1 -
Download all the resources in the download link I provided to you, and place all the files/documents that are in that download folder into Local Disk \\ Feral Heart \\ Media \\ Objects \\ My Objects.

Step 2 -
Once you have placed the resources where they should be, launch the Feral Heart game and go to Creative Den \\ Object Maker.

Step 3 -
Load the Rock object, which can be found in Group \\ Default then Object \\ Rock. Be sure to keep the rock highlighted as shown by either pressing the bab key on your keyboard, or by clicking on the object itself.



Step 4 -
Once the above step is complete, select the 'Mesh' tab and rename the text in the Mesh box/field from rock.mesh to textfield.mesh, and then rename the text in the Material box/field from rockMat to textfieldMat then click on the 'Update' button afterwards, as shown below.

 

Step 5 -
Once you have hit that update button, you should succesfully be able to see what is provided in the images below, as front and back examples. If the image shows a screenshot of a character, all you need to do is rename the Material again in the box/field, located in the Mesh tab, in order for the text to show correctly. Sometimes the image resets itself. The mesh itself will look small at first, so all you'll need to do is re-size it as I have done in the images provided below.

Front Preview


Back Preview




F.A.Q. (Frequently Asked Questions).



What if I don't want things named as 'textfield'?
Please keep note that it is always recommended to rename your .mesh, .material, Mat (located in the .material) and image to something unique. If you don't, then it is likely that your meshes, materials or images/textures will get muddled up with other people's as they would be named the same. If you don't want things named as textfield, then all you need to do is rename the following that are located in Local Disk \\ Feral Heart \\ Media \\ Objects \\ My Objects:

▸ textfield.mesh This is what is used as a base for the text, also known as the object itself.
▸ textfield.material This is the name of the notepad/notepad++ document which holds the coding required for the object/mesh.
▸ Open up textfield.material in notepad or notepad++ and rename the following highlighted to something else.


Bold Lime Green What you can/should rename.
Italic Red The function of the code/text provided or shown.

Quote
material textfieldMat This what will be typed into the Material box/field in Object Maker.
{
   transparency_casts_shadows off
   receive_shadows off
   technique
   {
      pass
      {
         //lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         alpha_rejection greater_equal 199
         
         texture_unit
         {
            texture ENTERIMAGENAMEHERE.png This is the image/text that will show on the mesh/object.
         }
      }
   }
}

What if I want to make more text like this?
If you're wanting to make more, just open up textfield.material in notepad, or whatever you may have renamed the textfield.material to. Once you have opened it up, all you need to do is copy the first lot of coding, then paste it under the other, or on top. Either should work, as long as you rename the new coding a littl as shown below:

Bold Lime Green What you can/should rename.
Italic Red The function of the code/text provided or shown.
Bold Orange Recommended edit/modification or addition to the coding.

Quote
material textfieldMat
{
   transparency_casts_shadows off
   receive_shadows off
   technique
   {
      pass
      {
         //lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         alpha_rejection greater_equal 199
         
         texture_unit
         {
            texture ENTERIMAGENAMEHERE.png
         }
      }
   }
}
material textfieldMat2
{
   transparency_casts_shadows off
   receive_shadows off
   technique
   {
      pass
      {
         //lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         alpha_rejection greater_equal 199
         
         texture_unit
         {
            texture ENTERIMAGENAMEHERE2.png
         }
      }
   }
}

Once you've done this, be sure to save. Then just follow the steps that were provided above with the new information provided, and you should see this:



Okay, cool. So how do I change the text?
Easiest way is to open a new canvas on either GIMP, Paint Tool SAI or PhotoShop. Though, I recommend GIMP or PhotoShop as they both have text and fonts. If you want to use Paint Tool SAI, the best way is to go to cooltext.com and create the text you want, then download the text/image it provides after creating, then opening the text/image in Paint Tool SAI where you can copy/paste and use it for your mesh texture. You want to open the new canvas with the size of 512x512px. Alternatively, you could open up the image in either GIMP or PhotoShop and just erase what's already there, then just use your own text by using the text/font tool. I'm sure you can change the size of your canvas, if you have a lot to write, as it will come out in better quality. However, this is just an example, so for now just use 512x512px unless you absolutely need to change the size.



That's the end of this tutorial! If you need any help, don't hesitate to ask. Whether it's on the Help Boards, on this thread or any recommended threads provided in the tutorial above.
Spot any mistakes? Have I left anything out? Please inform me about any mistakes or information I have missed through Private Message. Do NOT reply here. Feedback and general responses are welcome!

33
Forum Games / Count to 50 before a Member of the Season posts!
« on: May 17, 2017, 11:38:21 pm »
Very similar to the game Count to 50 before an admin/mod posts! which Avani created back in 2011. However, I thought I'd create something a little more flexible in terms of participation, where potentially more people would be able to participate in taking form AS the disruptive member of the game. In this case, being the disruptive Member of the Season, instead of the disruptive Staff Member. Basically, just as the other game works, users need to attempt to count to 50 before a Member of the Season posts, making them start the count all over again. Since the Member of the Season rotates every season, new Members of the Season will be permitted and given the chance to take part in the fun of interrupting and stepping into the fun.

If you're unsure of what Member of the Season is, please re-direct yourself here for better knowledge!

Word of advice; Do NOT use this game to influence your interests of wanting to become Member of the Season, as there are members who are more deserving of the title.

Current Members of the Season:
Telluric, toonanimals317, and BloodWinsAll



The game rules:
Once a Member of the Season posts, the counting will have to start over again.
Only one number in each post, full numbers please.
Members of the Season, please don't abuse this by posting every few counts.
This game does not apply to Nominated/Qualified users, only overall winners of the MOTS.
New MOTS do NOT need to wait for their MOT titles and name colours in order to participate.
Once the new MOTS have been announced, the previous MOTS may not continue.



It's frustrating but fun! You just have to be quick enough! But with reasons and rules discussed... let's start shall we?
I will leave this post for information reliability. Someone is welcome to christen the game by starting us off!

34
Mapping Tutorials / Deleting/Removing Custom Maps
« on: May 07, 2017, 10:52:40 pm »


Hello everyone. Back at it again with yet another tutorial. This is a small one, but if you're a clean freak like me, but you also like downloading maps, then I'm sure you'd appreciate this. This tutorial was inspired by a help thread regarding deletion of maps in which I provided two answers/alternatives to. Of course, the decision you make on what you're wanting to do specifically in terms of deleting maps can be easily answered, or, can be more confidently chosen with the information provided here.

So with that out of the way, let's get to it!



Removing a Map/Portal in Cape of Distant Worlds.



To delete a map you have either exported or downloaded/installed to the game, you just need to remove the .fhm file from your Local Disk (C:) \\ Feral Heart \\ Exports folder. As shown in the example below with my Gawana Island Map. Once deleted, just relaunch Feral Heart and the map will be removed from Cape of Distant Worlds. That's all there is to it. Though, one thing you should note is that some maps contain other maps. You may want to delete any other .fhm's provided to you regarding that map. For example; my Gawana Island Map contains a cave called Gawana Cave. If I wanted to delete that exported map, I'd remove the highlighted .fhm file in the second image provided.





Deleting a Map in the Creative Den Map Maker.



Of course, this is your choice, whether you choose to keep the map in map maker and save everything for possible future modifications or not. However, if you are wanting to remove a map (or maps) from the map maker, you just need to remove the map's folder, as well as the map's .map file. If I remember correctly, the .map file is what allows the map to be listed in the Map Maker. I will share an example of what I'd remove if I were to remove my Gawana Island Map from the Map Maker.


And because I'm a total clean freak, here are the other contents I'd remove in order to keep my folder clean. Unless you'd like to re-use the height or terrain map of course. Keep in mind that whether or not you keep the height or terrain map in the terrains folder does NOT effect whether or not the map will be listed in the Map Maker. The following highlighted contents are my Gawana Island Map's height and terrain masks, as well as the Photoshop documents I saved in there in order to make the height and terrain maps.




Most people end up getting two portals of the same map after exporting their map. Once they notice this, they wonder whether to delete the exported map or to delete the map in Map Maker and keep the export. What you decide to do is all up to you in the end of course. However, I'm completely grateful that I didn't remove the map from the Map Maker just to keep the exported map instead. Even though the maps show as separate portals. Now I can modify whatever I want in the map, and it's currently having a few re-models in areas of the maps ready for public download.

That's the end of this tutorial! Hopefully this tutoiral guides users on the right path on decision making if they ever come to this situation. Or if users are generally interested on how to remove maps from Feral Heart. You are more than welcome to use this tutorial in any help thread you may stumble accross. If you need any help, don't hesitate to ask. Whether it's on the Help Boards, or on this thread itself (however, the Help Boards are preferred). Spot any mistakes? Have I left anything out? Please inform me about any mistakes or information I have missed through Private Message. Do NOT reply here. Feedback and general responses are welcome!

For a direct link, I have provided one via TinyURL; http://tinyurl.com/DeletingMapsFH

35
This idea occurred to me after viewing the introduction of the new and improved Official Feral Heart Roleplay Day, the Official Feral Heart Roleplay Festival.

I'm sure most of you have seen this by now, but if you haven't, please go check it out before you read on for better understanding. However, for a breif summary/reminder, the Feral Heart Roleplay Festival lasts 48 hours and has both a feline and a canine day. There is a feline day on the Saturday (for feline-based characters), and a canine day on the Sunday (for canine-based characters). At the end of both days, a group roar or howl will be hosted in two maps. Kiwimbi Beach (feline day), and Cherika Valley (canine day).
At this point, no details or specifics of times and map locations has been decided or provided to the public so I haven't bothered adding. Since that has been covered, and you understand a bit more or fully shorty on how the idea came about, I will now happily share the two-day event idea inspired by the upcoming Roleplay Festival.

The idea I have in general is to provide material and some sort of leverage in what Staff could do to leave the Spring calendar less... empty. Currently, there is pretty much an Official Feral Heart celebration/gathering/social event happening in every season BUT Spring. As the majority of the community are aware, the staff of Feral Heart currently host Summer, Autumn/Halloween and Winter/Christmas Parties anually. However, over quite some time, you may have noticed and whitnessed that quite a lot of users have frequently asked whether or not a Spring event will ever be introduced. It's always been in question. There's no doubt that users do seem very interested to see what big event or events could potentially take place in the Spring time. Many seem to feel (including myself) that something exciting and spectacular needs to happen in Spring as well, as this time of year seems to be the most quiet in terms of events. Why should we continue to keep a whole season bare?



The Roleplay Day, Views and Opinions.



I truly think that the idea of the Roleplay Day turning into a two day festival is a really neat idea. I also believe it does shake things up a little more too, and makes things a little more interesting than what the event was before as just a singular Roleplay Day with no specific gathering/event/setting of sorts. However, I really do beleive this could be transformed into something even more spectacular for the future as a probable annual Spring event, and in some cases it could be really rewarding.

I think we are all just about aware that people have lost a lot of interest in the idea of Roleplay Day. I personally believe the main causes leading to this is that roleplaying was already a thing, and the only thing made differently was turning roleplaying into some sort of offical event that would be hosted a few times thoughout the year. The day was/is pretty much dedicated to roleplaying for 24 hours. The point was to include roleplay in whatever you did for a whole 24 hours. Whatever it may have been, the idea was to get as many people as possible to roleplay. The only thing is that it wasn't a manditory thing, more like an option, a "partake if you want to" event. Even though those events are nice to have every once in a while, people can lose interest so easily with it being a thing already. Which is why I think this time around, a few modifications and some new additions to the event were made to make things a little more interesting for the users who want to partake in the improved event. Now, I'm not at all intending to shame past Roleplay Days or even the upcoming Roleplay Festival event. I'm really not. So please don't assume so. I'm just here to explain and share my ideas on how an even greater event could be created, inspired by the upcoming Roleplay Festival.




An Official Feral Heart Annual Event.



What I am hoping to successfully bring forward today is something inspired by the upcoming Roleplay Festival. I'm not the only person out there who thinks that each year, in the Spring Season, the Staff of Feral Heart should host a bold, new and inspiring Spring Event. Something a little different from the rest. A spectacular event that sparks up something new, fresh, and rewarding for those who take place in the activities within the event. My overall inspired idea is for the Feral Heart Staff to introduce an Official (Annual) Feral Heart Spring Festival.

But... why specifically a festival? Well, when the Official Roleplay Festival was introduced, it got me thinking of what more you can do with a festival, and what more you can do at a festival as well. When you think of festivals, you automatically know that a whole variety of events and activities are going to be hosted there, rather than what is hosted occasionally at party. I think personally that these events and activities can even be hosted more appropriately at a festival as well, supposed to a regular party. I'm not saying that it's inappropriate to host several events at a party, but more that is seems suited for an event such as a festival. When you think of party, you usually see it as a chanse to; let loose, dance, celebrate, listen to music, and enjoy an evening with friends. There is just so much that a festival holds that can be shared with and on Feral Heart, and we have more than enough provisions on and for the game to make this event a really grand addition for and to the Spring Season.




Activities and Events/Mini-events.



Like the Roleplay Festival, the event would be hosted for 48 hours. A Saturday and a Sunday. One day could be dedicated to roleplaying, and the other could be dedicated to roleplaying, which leads up to the Spring Festival. Preferably, the Festical should be hosted on the Saturday evening, mainly because other hosted parties are usually aimed for then as activity peaks on a Saturday there is more chanse in people being able to attend. The beginning of the Saturday could be dedicated to feline-based roleplay, and the entire Sunday could be dedicated to canine-based Roleplay. Each year, this could switch around so there is no particular favourite.

My thoughts in terms of activities, was maybe to start off the whole thing and host an art contest a month before the event. Maybe starting at the very beginning of Spring, leading up to the day before the first roleplay day out of both. There's 90 days of each season, so 30 days to run the art contest should be plenty honestly. For the first Spring Festival Art contest, I think a festival or roleplay theme would be great to start off with. Whether it's having drawings of your characters at a festival, or roleplaying in general. Like a movie scene. The Art contest winners could then be announced first at the festival itself infront of the users who attend, and could then be announced on the forum after. Or, wherever it's hosted. Other festival activites could include:

▸ An Art Contest. This was mentioned above, but I thought I'd add it to the list so it is there among the others.

▸ An Easter Egg Hunt. It doesn't have to be Easter Eggs in particular, but if the event is before easter, then maybe it would be fun! With the Season of Spring, Easter is practically either approaching or has passed. So, to honor the holiday and include the holiday, why not do some sort of tricky Easter Egg hunt? Yeah yeah, sounds kind of boring, been there, done that kind of thing. However... what if we had actual easter egg objects. Maybe 4-5 all together, and all of them could be a different colour. Each colour could come with a prize, and only the Staff will know which prize a specific egg belongs to. The people who join in would know what prizes are to be won, but like I said, Staff would be the only ones who know exactly what prizes belong to which egg.

Example; purple egg = art prize from chosen staff, gold/yellow egg = a badge/ribbon with the winner's name on it that they could have in their signature or avatar. Doesn't need to be something like it was before, when ribbons were attached to profiles. Which is still broken, mind you. Other colours would equal to different prizes. Even DeviantART green or Orange & white could = to DeviantART points? More could be offered, but they're just a few examples. Of course, first to screenshot an egg that they may find can send it to a staff member and they would win that prize.

▸ Mystery Boxes. This would be an alternative to the Easter Egg Hunt, if the festival is set to be hosted too late after Easter for an egg hunt to be unreasonable. Would work the same way, but with mystery boxes instead.

▸ A Movie Night.
Self-explanitory, and for the night/time during the Festival. I think it would be too much for staff to allow users to decide which movie, with organizing everything else, so maybe a PG13 movie that is new/fresh and available in high quality and in general. Such as Moana, Trolls and all the other latest movies. As long as it's something a vast majority of people are familiar with, and it is suitable for viewing of course.

▸ Preset Contest.
Depending on when the preset contest is, winner announcements so happen to fall on the Festival date, then perhaps it would be nice to have the Spring Preset contest hosted/tailored for the festival. If not, then it could be a case where people are asked to come in their festival-themed presets (like you do with halloween), and staff could pick a fancy winner. Maybe even more than one winner, depending on how many people make presets for the festival. Like, how I'd probably dress Buffy in country wear or something, on her preset of course.




Well, I won't drag on any longer. Though if you have any other activity suggestions (which reach within a fair enough popularity/likeness), then I will add it to the list.
Let me know your comments and feedback on this Official Annual Feral Heart Spring Festival suggestion.

Thank you for reading.

36
Miscellaneous Tutorials / Understanding the User Panel
« on: April 18, 2017, 10:36:23 pm »


Tutorial Introduction and Navigation.



Welcome to the tutorial!

This is summed up as simply an easy to understand but detailed tutorial based on the User Panel. The User Panel is basically an area in which you can modify and/or change specific things related to your account. The hopeful outcome of this tutorial is that you will learn about and understand the different sections and their uses within the User Panel, as well as how to change your username or even delete your account.

This tutorial is intended to aid those who either; don't understand the user panel, have troubles understanding it or haven't heard of the user panel before and/or it's uses. You are more than welcome to quote and share this tutorial (or pieces of this tutorial) to help those who are in need of it. This tutorial is split into the following different sections:

Post 1 - Welcome and Introduction
Tutorial Introduction and Navigation
(You are here)

Post 2 - How to Access the User Panel
How to access the User panel

Post 3 - All User Panel Contents
Character Reset
Preset Uploader & Preset Sync
Username Change
Changing your E-mail
Full Account Reset
Deleting your Account

Post 4 - Miscellaneous but still Relative
Changing your Password

If you find this tutorial and guide useful, please feel free to share this around with this easy access link! http://tinyurl.com/UserPanelGuide
This tutorial/guide will be updated with any new features the User Panel introduces. So, with that said, let's get started!

37
Forum Suggestions & Ideas / Forum Username Tagging
« on: April 07, 2017, 09:36:43 pm »
Just a thought, but how many of you think it would be a good idea if the Forum introduced a name tagging method? (If possible).

Now that the forum no longer has the option of nicknames, you won't expect to tag the wrong person. Instead, hopefully it should be able to pick up usernames only. I think this would be a great and valuable/helpful addition to the forum, being able to tag other users in your posts/threads. It would allow users to view your threads quicker, might even be useful if they were announced in something such as praise, credits or general threads you would like them to see or be a part of. Perhaps it could come of use in future News updates, or if staff wanted a more reliable way in notifying MOTS/Preset Contest winners. Who knows. Every forum user could benefit from it one way or another. It's nothing to special or spectacular, though I think it would be a niftly little addition to the forum.

What are your thoughts on this?

38
Game Help / Help me gather all Items and Markings?
« on: April 02, 2017, 06:40:52 pm »
Hello everyone.

I would really appreciate if people could help me out and provide the following as I plan to create a thread, to basically make locating and downloading markings and items a whole lot easier for the users and members of FeralHeart. The benefits of this project would be a place where people could go to directly, to get all the most recent versions of marking and item packs, as well as keeping their FeralHeart folders less messy and more organized. This would also benefit those who see other markings compared to what the user is wearing, as that seems to be an issue for a lot of people. The help from everyone providing links to items and markings would be greatly appreciated. So basically, what I need are...



All items that other users have created for public download. This means:
▸ All items that have been created for public use.
▸ Versions must be at most recent, no old versions please.
▸ I would appreciate original downloads if possible, not combined ones that people create.
(If not, it doesn't matter, as long as I know which things belong to who)
▸ The main/easiest contact details of the original creators/converters of said items.

All markings that other users have created for public download. This means:
▸ All markings that have been created for public use.
▸ Versions must be at most recent, no old versions please.
▸ I would appreciate original downloads if possible, not combined ones that people create.
(If not, it doesn't matter, as long as I know which things belong to who)
▸ The main/easiest contact details of the original creators of said markings.


Before people ask, yes I do plan on getting permission to re-upload items and markings made by them. Hense me needing their main/easiest contact details. All credits will go to them.



I would do the finding myself, but I haven't really been all that interested in downloading items and markings due to there not being a functional and organized method, which I am beginning to create now. I felt it would be easier to post here as there are a lot more out there who have been downoading item packs and marking packs more than I have. So, I believe I'd get the provisions easier this way.

Thank you for your time and help.

39
Community Activities Hub / Calling all DeviantArt users
« on: March 25, 2017, 03:23:39 pm »
Let me PAY for your Commission!

Listen, I have 600 points just sitting in my point balance on DeviantArt. So, since I was planning on doing a contest on DeviantArt at the beginning of this month, and didn't do, here this is as a replacement. Basically, if you do what is asked below, I will pick a winner randomly on Sunday, 11:30pm GMT and I will give them the exact amount to spend on the commission of their choice, out of the 600 I have. More info can be found on this mini-event here.


You MUST have an active DeviantArt account to enter. You must also be a watcher of mine (new or old). You cannot enter if you have already ordered a commission from me recently.

40


I don't know about you guys, but I'm really into active puzzles and organised games. I rarely download games on my phone, but I've had a lot of fun with these games.



Wordalot - Created by MAG Interactive. This game is simply a picture crossword puzzle and has over 1,000 levels. The clues are in the pictures, if you haven't figured that out already. This word game is both elegant and simple, yet will challenge even the greatest word enthusiast.

Star rating (based on reviews): 4.5


Quick Game Play/Info Video



Rolling Sky - Created by Cheetah Games. Rolling Sky is a game that pushes the boundaries of your speed and reaction. The splendid 3D effect scene enables you to experience the imaginary traps and barriers. You basically drag the ball left or right to avoid all obstacles and try not to fall off the track. It sounds simple but you're all too wrong!

Star rating (based on reviews): 4.5


Quick Game Play/Info Video



Two Dots - Created by Playdots, Inc. This game is what I had downloaded today, and it's highly addictive. You basically have different coloured dots, and you connect them up to earn points for the dots you need to earn points for. For example; there are green, blue and red dots, all shuffled. You need to get 50 red dots to move onto the next level. It does get quite tricky as the levels go by.

Star rating (based on reviews): 4.4


Quick Game Play/Info Video



I suppose these are nice games to play if you're bored in bed, or maybe just switching through apps on your phone just for something to do.

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