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Messages - Fated

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Finished Maps / Free Private Warriors Map [Open]
« on: July 12, 2015, 08:03:53 am »
So, I made a map for an RP that died. It's a warrior's map, complete with gathering island, twoleg place, camps..etc.
Its going on a first-come-first-serve basis. This means that whomever posts first asking for the map will receive the private link to download it. It's pretty good sized, 40k if I remember right. It's got a lake. Fairly detailed. All in all, around 8/10 ^^



It has two forest camps, one island camp, and one moor camp. I only ask a few things from the RP using it:

- Give me a little credit, eh? [Ex: Map made by Fated of FH]. *This is kind of unavoidable, I have my name on the title*

- This map was not made with YOU in mind. It was, indeed, built specifically for a private RP. However, they closed down, leaving me their map as I made it.

- Be kind. Yes, I know it has glitches. All maps do.

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Game Help / Re: Mapmaker CONSTANTLY Crashing
« on: June 05, 2015, 11:26:31 pm »
The map is actually 45k by 45K, and it's done it before with tiny maps I've made (Like, 5K by 5K). I did make all my Masks the same size, so I know that's not the problem. My guess it's the faulty coding like you spoke of, or maybe just my computer itself. it's incredibly small and almost out of memory.  The crashing in FP began when I had a little less than 1 GB of RAM left, so I'm assuming that's when the crashing started for MM though I cannot remember.

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Game Help / Mapmaker CONSTANTLY Crashing
« on: June 05, 2015, 10:06:10 pm »
My mapmaker has been doing this for quite some time now. The current map project I have should have been finished MONTHS ago but MM is making that nearly impossible. Why? When I log on, it's a race against time to work. I have to save after every mesh I plant, because MM crashes so often. It's an annoying hassle.

For example: I have been **attempting** to finish my RP's map since 4:00. Map Maker has crashed EXACTLY 15 times since I started, causing me to lose about 1 hour of work, thanks to the time it takes to reboot FH after the stupid game crashes.

(I also have this problem in Fluorite)

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