Author Topic: Mid [~10] Map Pack, development /image heavy, updates in comments  (Read 6657 times)

Offline iico

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Re: Mid [~10] Map Pack, development /image heavy, updates in comments
« Reply #10 on: January 27, 2017, 06:32:31 am »
Decided to make the Starway a separate map. It will be connected to Cape and all the other worlds, and you can travel between specific worlds via this map. Not all the worlds have been made/connected yet so expect some updates!
The sky [galaxy] scrolls, and the portals have their own magical sounds. Also has some pretty nice lightning particles made by Kuri.  Has some parkour features too :)
You can't fall into the abyss in this map, don't worry LMAO. You'll just be floating in space which is p cool. :>





« Last Edit: February 09, 2017, 12:22:29 am by iico »

Offline InkyWulf

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Re: Mid [~10] Map Pack, development /image heavy, updates in comments
« Reply #11 on: January 28, 2017, 03:37:56 am »
These maps look absolutely gorgeous! I can't wait to see it finished!

Offline iico

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Re: Mid [~10] Map Pack, development /image heavy, updates in comments
« Reply #12 on: February 08, 2017, 11:15:24 pm »
These maps look absolutely gorgeous! I can't wait to see it finished!
Thank you so much! :)
« Last Edit: February 08, 2017, 11:38:51 pm by iico »

Offline D-ead7Dog

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Re: Mid [~10] Map Pack, development /image heavy, updates in comments
« Reply #13 on: February 08, 2017, 11:52:43 pm »
You have to upload your images toImgur.com[or some other program other than Tinypic.com]
for us to be able to see it! :)

Artwork (c) Lynxbrush & CosmicFatality

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Offline iico

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Re: Mid [~10] Map Pack, development /image heavy, updates in comments
« Reply #14 on: February 09, 2017, 12:19:36 am »
Ah sorry ;v; I actually uploaded them to sta.sh but moved some folders around and renamed them, so you guys can't see them because the links are outdated. Hold on!

Offline D-ead7Dog

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Re: Mid [~10] Map Pack, development /image heavy, updates in comments
« Reply #15 on: February 09, 2017, 12:29:50 am »
Ahh now that I can see these images; wonderful!
I may need to snag it.
reminds me of Balto when his daughter is in the cave with the singing mouse lmfao.

Artwork (c) Lynxbrush & CosmicFatality

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Offline Kuri

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Re: Mid [~10] Map Pack, development /image heavy, updates in comments
« Reply #16 on: February 09, 2017, 03:27:29 am »
Is that a stonehenge on a floating island? i like that.
The Japanese concept of wabisabi:
The closest concept in english would be 'rustic'
They might have an old thing, one example is a favourite bowl or dish, it's broken, pieces are missing, why fix it?  With gold and pieces from other dishes?
"Because it was my favourite & I like it"

Offline Morqque

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Re: Mid [~10] Map Pack, development /image heavy, updates in comments
« Reply #17 on: February 09, 2017, 08:47:22 pm »
this.
this is very very very well made. Also, what is the lighting mod you used?

Offline sanrio

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Re: Mid [~10] Map Pack, development /image heavy, updates in comments
« Reply #18 on: February 09, 2017, 08:51:17 pm »
These are some beautiful maps. Would love to see more.

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Offline iico

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Re: Mid [~10] Map Pack, development /image heavy, updates in comments
« Reply #19 on: February 09, 2017, 09:36:49 pm »
Ahh now that I can see these images; wonderful!
I may need to snag it.
reminds me of Balto when his daughter is in the cave with the singing mouse lmfao.

Glad you told me the images were messed up xD
Never really watched Balto so i have no clue what you're talking about but thanks anyway LOL


Is that a stonehenge on a floating island? i like that.

It actually isn't! It's just stone pillars placed on the sides of the island, though now that you mention it it does kinda look like Stongehenge
this.
this is very very very well made. Also, what is the lighting mod you used?

Thank you <3 I used Bro's Graphics Version X. It applies a "filter" to the game that gives everything shadows. I also edited the enbseries file with this.

These are some beautiful maps. Would love to see more.


Thank you <3 Progress is.... very slowly.... coming along :)