Author Topic: Spicing up The Grounds  (Read 3060 times)

Offline Azurain

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Re: Spicing up The Grounds
« Reply #10 on: May 03, 2019, 04:11:45 pm »
I feel you man...

Don’t get me wrong but I get why Red designed The Grounds the way he did and I respect that. But I can agree that the map needs some reworking/work in general if it is to even be kept as the main hub. Funny you mention adding like a little hill similar to Bonfire cause that was one of the really early ideas we had with concepts during our discussions last year. The way the world is designed needs to be made more seemless and all the other maps need to be made more interesting and more accessible rather than just focusing more attention on The Ground though. The Grounds shouldn’t be the one map where most users are crowding in. Certain things would fix that but it’s really a matter of whether those things would be accepted to be modified and or tried. Myself and others have had ideas and potential fixes but it’s not solely up to us to decide. We are all keeping your best interests and opinions in mind though. The staff team appreciates your feedback.

Can always take it the opposite way and make it so boring nobody would want to stay there. Maybe put some signs up along the paths and outside of portals to show where they go? Possibly with a small screenshot of the map on the sign so people can see and maybe gain an interest in what the map looks like?

Offline WolfQueen

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Re: Spicing up The Grounds
« Reply #11 on: May 03, 2019, 05:13:13 pm »
i actually would like less detail in the grounds imo.

it's an interesting map with variety compared to bonfire island i can say that. there are places intended for roleplay i'm pretty sure but since everyone crowds around and chats so much in that map i haven't seen any afaik. in that case it's kind of pointless to have a lot of detail.


Offline Azurain

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Re: Spicing up The Grounds
« Reply #12 on: May 03, 2019, 06:25:51 pm »
Make it a big ol white void with nothing but a path to different places.

Offline Valar.Morghulis

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Re: Spicing up The Grounds
« Reply #13 on: May 03, 2019, 06:44:51 pm »
Make it a big ol white void with nothing but a path to different places.
Honestly I wouldn't mind that at all xD

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Offline WolfQueen

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Re: Spicing up The Grounds
« Reply #14 on: May 03, 2019, 07:09:31 pm »
Make it a big ol white void with nothing but a path to different places.
hmmm, i could get behind this. 🤔


Offline LordSuragaha

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Re: Spicing up The Grounds
« Reply #15 on: May 03, 2019, 07:12:28 pm »
Make it a big ol white void with nothing but a path to different places.
Honestly I wouldn't mind that at all xD

Lmao
Even nothing is something at this point lol

Offline VortexAlive

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Re: Spicing up The Grounds
« Reply #16 on: May 04, 2019, 12:24:31 am »
Make it a big ol white void with nothing but a path to different places.
Omg, you guys... lmao! xD

...Do it for the lols? =P

***If that is a serious consideration, might want to take a poll or ask floofs in-game how they'd feel about it. Maybe do that anyway to see how they feel about the current map? o.o
« Last Edit: May 04, 2019, 12:30:05 am by VortexAlive »
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Offline Valar.Morghulis

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Re: Spicing up The Grounds
« Reply #17 on: May 04, 2019, 07:22:26 am »
I mean all jokes aside.. It’s not too bad of an idea honestly. If you have something similar to the old version of Lonely Cave with all the portals. I’d actually love to see that because we’d have more options right when logging in, it would be more transparent and less work would have to be done to gain access to other maps (which i think is the reason why they’re empty even though they’re absolutely stunning).
Because right now I feel like no matter how many better and improved maps you add (example is Kibou), there will always be The Grounds which at the moment is the main hub area. Not that the map is not well made or anything, but I think that’s actually a problem :$ If we keep branching out and adding new maps, it will become too big and too far away.
« Last Edit: May 04, 2019, 07:26:59 am by Valar.Morghulis »

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Offline WolfQueen

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Re: Spicing up The Grounds
« Reply #18 on: May 07, 2019, 03:21:11 am »
I mean all jokes aside.. It’s not too bad of an idea honestly. If you have something similar to the old version of Lonely Cave with all the portals. I’d actually love to see that because we’d have more options right when logging in, it would be more transparent and less work would have to be done to gain access to other maps (which i think is the reason why they’re empty even though they’re absolutely stunning).
Because right now I feel like no matter how many better and improved maps you add (example is Kibou), there will always be The Grounds which at the moment is the main hub area. Not that the map is not well made or anything, but I think that’s actually a problem :$ If we keep branching out and adding new maps, it will become too big and too far away.
completely agree. this is what i tried to get at with my original post.
i think having a hub with most if not all portals visible/obvious would be ideal.