Author Topic: A few ideas about water  (Read 3964 times)

Thunderheart

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A few ideas about water
« on: March 22, 2011, 03:27:24 pm »
Those came into my head yesterday while I was mapmaking, and I noted them down so I don't forget them again.

1. Rotate waters
This would be useful if you do a waterfall which isn't parallel to the map borders, or if you want a river floating down a hill.
The option to rotate waters exactly like the objects.

2. Collboxes
Some people might have already noticed that collboxes and collspheres don't move with the object when you rotate it in mapmaker. Which is an annoying thing sometimes.
So I was asking about changing it so that they turn with their object.

3. Shaped waters
More shapes of water planes than just the rectangle. Would be useful sometimes too.

4. Big waters
Remove the size limits of waters. Currently, when you make them bigger than 6000 they you can only swim in the water when you move inside the 6000x6000 square.

5. Ice
We had this option in IT.
To set a little extra script and the material didn't move anymore and you could walk on the water instead of swimming in it.
(Maybe an extra material for ice?)

-Thunderheart
« Last Edit: March 25, 2011, 03:39:44 pm by Thunderheart »

Thunderheart

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Re: A few ideas.
« Reply #1 on: March 25, 2011, 03:07:25 pm »
Yo bump.

Offline taryn673

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Re: A few ideas.
« Reply #2 on: March 25, 2011, 03:11:24 pm »
I like the ideas! Especially the ice! XD

Offline Avani

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Re: A few ideas about water
« Reply #3 on: March 27, 2011, 09:41:40 am »
Love the ideas!
<3

Offline Kouga

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Re: A few ideas about water
« Reply #4 on: March 27, 2011, 07:26:56 pm »
Rotate Water:
- Why don't you use the default mesh for waterfalls oO it looks good enough and can be rotated!

Collision Boxes:
- Absolutely agreed. It's more than annoying. I saw that when I made the Agility Course.. I actually had problems getting my stuff blocked the right way... Another thing about collisions; they're bugged. Just to mention this in case the admins read this. Running over objects and hitting the border often results in players getting kicked off the object. Let them run through a tunnel and they'll end on the outside. Running over objects makes them fall down.

Thunderheart

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Re: A few ideas about water
« Reply #5 on: March 27, 2011, 07:31:24 pm »
Rotating the waters, not waterfalls. Lol.

Offline GemWolf

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Re: A few ideas about water
« Reply #6 on: March 27, 2011, 07:40:12 pm »
I want ice. Ice. Ice. Ice. xD I do like the ideas. c:

slycan

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Re: A few ideas about water
« Reply #7 on: March 27, 2011, 08:33:43 pm »
Collision in this game is something completely new, as Kov has mentioned - and he is still working on adjusting it (:

Offline Redlinelies

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Re: A few ideas about water
« Reply #8 on: March 27, 2011, 10:17:42 pm »
I agree on these ideas, but they're probably the way they are since it was hard getting it right from the start. I'd want to see the size limitation on waters removed aswell, but maybe it was something that made them be at that size as max?

These ideas are nice, I'm sure people would love the ice one.
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Offline NightShade.

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Re: A few ideas about water
« Reply #9 on: March 28, 2011, 02:36:40 am »
IIIIIIIIIICE yuh

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