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Topics - Yamakari

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Game Help / Can't connect to front server...
« on: November 11, 2018, 05:16:17 am »
So I'm returning after a long absence because :discord eyes emoji: an update?????
But all the hype aside, when it comes down to it, I can't log in and play!
I've uninstalled 1.15 and downloaded 1.16, then reinstalled 1.16, then reinstalled it again, then realized that somehow my firewall had blacklisted it, whitelisted it in the firewall, then reinstalled it again, then restarted the machine, then installed it from that .zip download that was offered as a solution to someone else here, then cannibalized the zip to replace the files in the installer download and still nothing. Switching rendering systems? Also nada.
Every time I try to get into my account in-game, it tells me that it can't connect to the front server.
Even if I type the wrong password (which I tried once, as an experiment), it doesn't acknowledge that -- there's no "5 failed attempts = 15 min ban" message, only the same failure to connect. I can get on the forum fine, so it's not anything to do with the account itself, and it isn't the firewall, because I just took care of that. It's not not keeping the page open while I play either -- that's definitely been kept open.
Why can't I get on?
I have a hunch it has something to do with my ISP being a butt, because I asked a trusted friend to try getting onto FH from my account and this on-getting was very smoothly accomplished. If staff could confirm this or offer some sort of assistance I'd be very thankful. ; u ;

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Y'ever just sit down and think to yourself, "mmm, all those edgy roleplays on FH are really my aesthetic"? Ever wonder, "where did the good old-fashioned edgy cult groups go?"
Well, the answer is 'away'. The userbase has mostly moved past that kind of thing and calls groups based on fictional faiths 'religious' now. Which... on a surface level, I feel like that might mean a change, but they're still basically the same groups, aren't they?
If you're nostalgic, if you're a person in the new spirit but with some of the older tastes, if you just look at your wolf ocs sometimes and go "wow, they'd all do so well in a a relatively small group of people having religious beliefs or practices regarded by others as strange or sinister"... then this is the group for you! We don't bite or sacrifice you to Satan, promise!
...Mostly because of the personal extractions of our founder characters. I feel like if they believed in Satan, they'd sacrifice you to Satan. Since they don't, you get shunned if you break the rules instead, which is probably more effective. I mean, if you die you die, but what about being treated like you're dead while alive?

So, what is this thing anyway, what does it mean and what does it stand for? Read on to find out.

Blurb

Weave a circle round him thrice
And close your eyes with holy dread
For he has spoken to the dead
And walked alive in Paradise.


Nahar Dinur is a term for the Milky Way, though also for a purifying river of fire in the afterlife. In-universe, it's also a term for the following of a scholar named Yehuda, who has nothing to say for himself except that he's very good at convincing people of things. They believe all kinds of silly things about him that give leverage and authority to the things he says to them, and he doesn't do anything to dispel the rumours for the simple reason that more cult members = more waifus and more protection for him and his interests.
It's not a group bent on world domination, and it doesn't have an interest in anyone outside it -- in fact, it's kind of -Content Removed by Moderator- to what's outside it, though never out loud.

Leadership
Nahar Dinur is run by a team of two pals with completely different religious identities, ethnicities, genders, opinions and (probably) sexualities. In spite of this, Seeraph and Yamakari('s alt Pudding) get on perfectly fine; as you can see, this is achievable, so there's no reason not to expect it from our members in spite of the premise.

Group Specs

Literate to semi-literate --
As long as you're legible, you're fine! We would prefer that your posts be at least three sentences long, because it's just more interesting to read, and there is a general anticipation that you improve and change over your time with us, but we really don't want to look like we have some kind of ridiculous standards no one can attain.

Corollary Statement Regarding Wolfspeak: Why? Why is this a thing, now that nobody cares about WolfQuest's stupid filter that spawned it? It's mostly a jumble of strange metaphors and pretentious, incorrect word use, and if somebody is well-read enough to understand that "femora" means several femurs, it looks grating.  (Also, all this use of adjectives as descriptive nouns. Oy vey iz mir, how far the literature has fallen! If your wolf child must be referred to with a pretentious Latin(ate) term, can it at least be "puer" (male) or "puella" (female) instead of "puerile"? I mean, it's not better and it's still wolfspeak, but at least my inner pedant isn't screaming.)
An angry "charred femora" doing anything (especially the kinds of things wolfspeakers are prone to!) should elicit pure, primal terror in you, not admiration; nobody's burnt leg bones should be giving me lip unless -Content Removed by Moderator-. Preferably not even then.

Soon to be mapped and sited
Neither of these things really matter. The map is a thing that Seeraph and myself are still going over and trying to decide on, and it shouldn't be a big deal to get it, but we're warning you about this anyway. As for the site it'll probably be a forum to dump art, bios and lore on; not exactly necessary to participate.

We have Discord!
This one's mandatory, unfortunately, because a lot of rp and banter goes on there -- and it's important for people with map troubles. :c

Cult-based
We really don't want to call its faith a religion, and we kind of object to FH groups calling themselves such. It's not that Yama's the fundie grandma next door, married to her cantankerous time-traveling husband from the 1880s. It's not that we cower in a hole and think that everything not involving JEEEEZUS is a cult. (In Yama's case particularly, it would greatly detract from the time she spends polishing her shekel hoard participating in her religion's community life if she did.) It's just that there are fundamental differences between the way a religion functions and the way a cult does, and most FH roleplay faiths fit more squarely into cult than religion. At least this one's honest about it and has the potential to evolve.
Y'see, in a cult, there's a centralized totalitarian leader or group of leaders who hoard info/resources/etc and call all the shots with zero accountability to a comparable authority. Y'ain't got no other priests in no cult. No council, no presbytery, nothing. Nobody to disapprove. Nobody to question you. It's just you and your blindly loyal congregation, who are given demands and ultimatums to progress. Sound familiar?
Yeah! It's... almost every FH group with a religion IC! Not that there should be a hierarchy if the faiths between these groups are different, but if your group is insular, the only one of its kind and you're not accountable to any outside source (even in-universe, even theoretically), then... yeah. That's where my hesitation comes from. You're... a cult. Sorry.
The way an FH group is best run and the way an actual religion works, if that's the focus of your rp, are incompatible. ND is cult-based because the focus is on one character's teachings and others' lives that are affected by them -- and because although that alone isn't enough to qualify as a cult, the way membership works pushes it over the line. It might eventually manage to become an in-universe religion people can play characters as adhering to in other groups, but that'll almost certainly be long after the cult leader is dead ic, and that's if the group stays together that long.


Lore-oriented
Jesus and Judas in a -Content Removed by Moderator-, Batman! For a rp site and game, some of FH sure has this weird aversion to reading and lore. Fortunately, Yehuda has as much of an idea what he's doing as you do going in! So we'll be building much of the lore as we go, though by 'we' I mean 'Seeraph and I with OOC input from you people'.
Unfortunately, in order to understand the context of characters and the way the game world we build works, eventually enough will build up and the group will have a long enough history that you will need to refer to a site for lore. It's just how it is. Sorry.

Unrealistic -- Fantasy
Talking animals with a religion and ethnic backgrounds are fairly usual fare here, as are animal aus of characters written as human, so that's not enough to qualify a group as unrealistic. What makes ND unrealistic is that the concepts taught to your characters, however fantastical, have some observable and retrievable evidence for validity in the world we've set up. Magic probably exists, and can probably be harnessed the way the leadership says it can, though there are certain limitations.

Active
Cult-based doesn't mean it's a cult OOC! You are allowed a life outside, in part because it doesn't really rely on a rank structure (there are ranks but they're more like degrees of initiation). You should have a healthy life outside. Just come on once in a while and we'll all do our best to be around too.

Mature
There are going to be so many -Content Removed by Moderator-. So much gratuitous and colourful language in chats where that's allowed. SO MUCH GAY, statistically, even if the lore ends up developing in a "gay is sin" direction IC.
On the other hand, there will also be expectations re: conduct and drama, and -Content Removed by Moderator- get kicked, plain and simple. Y'ready? Y'sure you can handle it?

Map and Site
Site link pending.
Map link and screens pending.

Staff
Pudding | Yamakari -- Yehuda ha-Zohar
Seeraph | Apotropaism -- Koinonos Vale
Both of us are responsible for internal affairs, though we disclaim any liability for any -Content Removed by Moderator- our members get up to outside of our watch.


Rules, IC and OOC

OOC RULES

1. Pls to respect others.
2. "Wow, should I talk to the leaders instead of starting drama when it's applicable?" Um, yes. That's like asking if cranberries are meat from a cranimal (please pretend they are for the sake of argument).
3. No politics in chat. Religion could probs come up because Yama spreads shul stories around like an octopus spreads ink, but no politics. At least until a certain politician's controversial term is over. Pls.
4. No inviting random non-group normies to chat. There are other servers for that.
5. No posting anything you wouldn't want your (admittedly cool and memey) grandmother to see. (This rule assumes your grandmother is cool with 2010s humour and against unsolicited pornography, racism and other illegal content. If your grandmother approves of any of these things, see rule 6.)
6. We are not your therapists; you can complain if you want, but please seek help instead of becoming reliant.

IC RULES
1. Obey.
2. The outside is nasty.
3. Actually there are no IC rules as of yet, just groupthink and canine psychology. LMAO

Joining up

Characters should be canine (for now), though there are no restrictions on species within this category.
If you can't find us recruiting and the site isn't up yet when you're intrigued, just drop this form on this thread!

FH Username and password and credit card number and-- *shot* i'm kiddiNG...
Preferred nicknames and/or pronouns if applicable
Character Name
Character Species
Gender
When (PST) we can pick you up:
RP Sample (Because we can't meet you in person and gauge how you rp from your ooc writing. c:)
Optional Prompts for those who can't think of what to write:
-Thoughts on arrival
-Backstory for leaving an old group
-Just some good ol' pack hunting
-Seeing snow for the first time or something idk
It only needs to be like three sentences pls don't like, worry and act like it's an auDITION omg,,, this is strictly for sampling purposes and if you want in you're always welcome!

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Species / Queli
« on: February 17, 2017, 02:03:43 pm »
Queli
from 'kvell', 'query', 'quelea'; a species developed by Yamakari/Pudding for general use.
/kwɛli/ or /kjuːli/

Description
Queli are magically-created, bipedal mammal-like creatures between ~60-90cm in height [something on the order of two or three feet for all of you in Eagleland]. They have small amounts of feathers on their arms.
The body is pear-shaped, with a loosely catlike/generic large 'furry' head, and the arms resemble a lemur's. Do whatever you want with the ears and tails -- magically-created, remember?

http://seirei16000.deviantart.com/art/Creature-Creator-130529308 This character creator by Seirei16000 is a valid idea of the body type I mean.

An embryonic or fetal queli is green in colour. However, genetic and environmental factors affect how it changes before 'birth'.

The species is variable in coloration, ranging from light to dark in almost any shade, though the statistical majority are primarily tawny-coloured. In general, animals in wetter, lower-lying areas are darker, and those in open, dry environments are paler. However, there is also variation within populations, and-- heck, go nuts, basically.
The coloration of the upperparts is generally uniform, with some scattered darker hairs, though markings aren't uncommon. The underparts are not strongly demarcated from the upperparts in color.  The color of the feet, which are hairless, ranges from white and yellow-brown to gray. The amount of hair on the tail is variable, but high-altitude Queli tend to have hairier ears and tails.

They do not have visible external genitalia or excretory organs. rule 34 proofing

Biology
Being magically-created, I could do whatever the heck I wanted with these. So I decided that I would have them grow from flowers because just because. You can't stop me!
Basically, queli produce pollen and occasionally 'ovulate' plant ovules encased in seed coats, which they are compelled to bury. These react to the proximity of other seeds, and germinate better when several other fertilized seeds are nearby!
Other queli pollinate the actually they're not really seeds, and thus sprouts happen containing queli whose genetics are determined by the parents. When these bloom, bam! Babies inside! They can also self-pollinate, but prefer not to.

...Yes, that does mean carrying flower pots around or guarding the same plot of land, or alternatively just leaving eggs places and hoping some male comes along to nurture them. Who does which can be a basis for cultures!

But wait -- why do they not have excretory organs? Because very little is wasted and, being a little like plants, they just convert waste matter to oxygen and exhale it through their pores.
They can literally consume anything. That's a little terrifying.

Social structure
Queli are gregarious and have a good grasp of agriculture, hence the preference for plant foods. They generally flee rather than fighting, though fights resulting from conflicts between them aren't uncommon.
Use humans as a model for everything including aging span; they're sentient and have multiple kinds of identities, religions etc. What kinds? That's up to the players! I would like to assume they're generally pacifists, but this is FH. Of course there will be that one edgelord.

However, I must emphasize:
Queli do not experience sexual attraction. Ever. At all. That would be immensely weird, considering they have no sexes and reproduce by literally growing baby plants.
They have a concept of gender due to interactions with other species, but don't put sanctions on who can and can't cuddle.
Marriages are not possessive and more or less just exist as proof of love recognized by others.
Young may be grown and raised in creches (in farming communities) or individually (by lonely hoes in a studio flat with a pot and a desire to become parents); it's a cultural thing that depends on... well, culture.

Playability
Open to anyone as long as I'm credited!

Lore

Many queli in farming communities have a religion based around agriculture and living a collective existence, a little like a kolkhoz or kibbutz -- Google is your very best friend here because explaining would take too long. In these communities, young are grown the same as any other crop in years the group decides they're ready to rear them, and then parented by the entire community.
Others relax the communal aspect of this rule and just allow people to take young if they're ready to raise them.
Some urban or particularly well-traveled queli may choose to rear young in monogamous pair bonds, or to create clonal offspring and raise them alone. Because this is usually facilitated by growing the queliflower in a pot under controlled conditions, these offspring have an initial size and immune disadvantage. However, communally grown offspring have the disadvantage that if one flower is blighted, the others in the field will soon be, too -- especially genetically related ones, since a shared root system is usually indicative of kinship.

 A horoscope system exists in some cultures, likening growth years in a continuous cycle to different food plants: Buckwheat, Millet, Wheat, Barley, Rice and Rye. The way this works is that a different crop, with its unique method of cultivation, is symbolic of different things.
Keep in mind that this is just a horoscope, and no more reflects a queli than the zodiac does a person. :'D

Buckwheat children are considered to be no-nonsense survivors who have infallible personal strength, but don't work well in groups and have a tendency towards being imperious and willful. They have a tendency to want to create the conditions conducive to their thriving, even if these are detrimetal to others.
Millet children are similarly hardy, but more inquisitive and curious, as well as less aggressive.
Wheat children are sweet and family-oriented, although they come in two varieties that depend on which half of the year they were born in. Wheatgrain children (born during the season of the wheat harvest) are plain and no-nonsense, while Semolina children (born at any time before or after, when the people have wheat already) are more delicate and obliging. (Semolina is not a type of wheat, it's a product derived from it.)
Barley children tolerate short-term adversity better than either kind of wheat child, though they aren't as well suited to weathering emotional 'winters' -- they're considered to be intense and vivacious, but also fast-burning, simple and neurotic.
Rice children value community and family over the self and tend to be deeply introspective and emotional. Stereotyped as poor communicators who expect people to understand their dramatic inner turmoil. They also tend to be either extremely good or very bad socially, though -- this analysis is based on the collective nature of rice growing and the fact that the kinds of fish that may live in rice fields are very aggressive with each other.
Rye children are a cultural ideal; they are humble, kind, capable of standing on their own two feet, good-natured and intelligent. On the other hand, they're also stereotyped as being hypochondriacs, sentimentally clinging to things they don't need, and being prone both to complaint and bragging.

To be added to sporadically as new developments arise!


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