I know I'm asking so many questions, and I'm sorry.
But, how many different "slides" can you make on a preset? I currently have 20, but I might have at least 50. :/
Could I get it to all work at the same time?
How do I change the time intervals? I'd like her to have 5 second intervals.
And this is sort of off topic, but how do I do the glow code for a specific marking? the animation wil have stars, and if they could glow, that's be great. I might make her eyes glow, too, but I can just use the general code for that, right?
Any amount of "slides" should work, if you write them all in the code. It might cause some serious lag in game though... You'll have to test it out.
What do you mean, work at the same time?
To change time intervals change the number at the end of the slide list in the code: where you put "preset_2tail2.jpg preset_2tail1.jpg 1" change the 1 to a 5.
You can have the animations glow, you just need to combine the glow code with the anim code. Basically what makes the glow is the "emissive" part of the coding. In Sully's words:
"'ambient 0.5 0.5 0.5' is what makes your base layer get darker and lighter depending on your surroundings. If you don't like this, simply delete it. If you want to have a more dramatic lighting effect, try 'ambient 0.3 0.3 0.3'; for a softer lighting effect try 'ambient 0.7 0.7 0.7' etc. You can play around with it until you find something you like...
'emissive 1.0 1.0 1.0' is what makes your markings layer glow in the dark. In [this code] it is set at full color... You can play around with the numbers until you find something you like; for starters, 1.0 0.0 0.0 is red, 0.0 1.0 0.0 is green, and 0.0 0.0 1.0 is blue; but either way you should get good results..."
So all you really need to do is change the "emissive 0.0 0.0 1.0" to "emissive 1.0 1.0 1.0" for your glowing stars, and "ambient 1.0 1.0 1.0" to "ambient 0.5 0.5 0.5" for the base (you can lose those extra 0's that are in the code, and you can change up the numbers if you want different effects as stated above).
It also helps if your texture (the stars) have a light painted glow around them already. Helps it look like the glow is shining outwards.