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Messages - Ingredient

Pages: 1 [2] 3 4 ... 377
11
Game Help / Re: Object Help
« on: July 31, 2015, 11:36:55 am »
Glad I could help :)

12
Game Help / Re: Object Help
« on: July 30, 2015, 01:05:06 pm »
So you want the objects' textures to match the terrain texture? It simply requires a new material to be made.

If you go to your Feralheart >> Media >> Terrains >> Textures folder, you can find all the available textures you can use. All you need to do here is get the name and format you want to use, for example 'deepgreenGrass.jpg'.

Now, you can go to any Object folder, such as the Rocks folder, then copy and paste the 'rock.material' file and rename it. Open it up with a program such as Notepad, you can do this by right-clicking the file and choosing "Open" or "Open With..." then selecting the program. Opening it up, you will find this:

material rockMat
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture rockTex.jpg
         }
      }
   }
}

This part you can name whatever you like. The name you type in is what you'll need to type into Object Maker to make the texture show up on the object. So for example you can call it "DeepGreenGrassTex".

Remember the name of the image? Just place that in this part, remember to include the .jpg at the end.

Once you edit it, go ahead and click File >> Save. Now you can open Feralheart and go to Object Maker. Load the object and in the second tab -with the object selected- click the 'Material' box and whatever you typed in as your material name is what you put here. Following my example, DeepGreenGrassTex should make that texture appear on the object. You can go ahead and save it now.

I hope this helps :)

13
Forum Games / Re: True Or False
« on: July 26, 2015, 06:41:33 am »
False.

The next poster has played Skyrim.

14
Forum Games / Re: How well known are you on FeralHeart? ---
« on: July 26, 2015, 06:39:42 am »
1/10

I'm sorry, I don't really know you ;_;

15
Request/Find Meshes / Re: Default Meshes
« on: July 26, 2015, 06:38:41 am »
Oh, I know what you mean now!

Yes, sorry, I don't have a clue what the pack was called or where to find it :\

I hope you find what you're looking for though :3

16
Request/Find Meshes / Re: Default Meshes
« on: July 26, 2015, 06:08:50 am »
I'm not sure what pack you're talking about, but did you just need the original object groups?

I have the default object groups, plus an extra right here.

17
Art Gallery / Re: Slop....
« on: July 21, 2015, 12:04:40 pm »
"slop"... Nonsense! They are absolutely beautiful! <3

You really should appreciate your work here, your model is amazing! Be proud of it :)

18
Game Help / Re: Objects into items?
« on: July 21, 2015, 08:12:32 am »
Dang, because I was using the KI Cortana (Sorry if misspelled) object pack 1 and 2 for plushies, which is made by tons of different objects, resized and re-textured to look like plushies. If I put the meshes and materials used and copy them into my items file, will that work? I also now want to try single mesh items, it sound fun to walk around with I giant tree on your back! XD

Yes, you can use any mesh and material to make items with, it'll just remain the exact same size as when you first see it in Object Maker. All you have to do is place them in the Items folder and then edit the items.cfg files, such as in Turtlex's post. If you look at the items already listed, it's pretty easy to figure out, you just need the mesh name and then just edit the coordinates and body part you want the item attached to.

You only need to add a material to the code if you want to use the same mesh, just a different texture. So a rock mesh with maybe a waterfall texture.

For example, a tree item, I would add a new part for it:

[Tree Item]
mesh=oakTree.mesh
bone=Main
*coordinates*

No need to add a material part to it. You can use the tutorial I linked in my previous post to help with the positioning of the item.

I hope that makes sense and isn't too confusing :3

19
Game Help / Re: Objects into items?
« on: July 20, 2015, 12:43:14 pm »
Just adding on to Turtlex's post.

It certainly is possible however the down side to this, I find, is that you're not able to resize any meshes. Also with the items.cfg file, you may want to edit the one in the Feralheart >> Media >> Items folder as well as the one in the main folder.

Regarding the coding, it's mainly to rotate and position the item so it fits the character. You may find this tutorial helpful.

Good luck! :)

20
You're very welcome! Glad it worked! <3

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