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Messages - Ingredient

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31
Game Help / Re: Eyes
« on: July 03, 2015, 12:28:22 am »
No problem!

There might be a way to add more eyes but at the moment I don't know myself if there is.

32
Correct me if I'm wrong but I don't believe that is possible. I tried it myself and I got the error "Map file not found".

I don't think you can link map portals to already exported map files (.fhm), I tried typing in the file names of public maps. You can find these in the Feralheart >> Media  >> Terrains >> fhmaps.

33
Game Help / Re: Eyes
« on: July 02, 2015, 09:25:49 am »
It's certainly possible, however you would have to replace the ones currently in-game. Meaning saving files with the same name as the default ones, this way you won't have to worry about working with any .material files.

The images can be found in your Feralheart >> Media >> Textures folder. It starts with "feyeMask1_0" to "feyeMask1_21".

When editing them you only need to use the eraser tool and the colours black and white. The parts you erase are the parts you can change the colour of in-game, when changing the eye colour in the character creation menu. The parts that are black and white are more for shading.

Hope this answers your question :)

34
Game Help / Re: Gate Coordinates Help
« on: June 29, 2015, 06:04:36 am »
I believe it's the Y coordinate that determines the height.

You may find this tutorial useful.

http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=19214

35
Game Help / Re: How to Make Your Own Items ?
« on: June 28, 2015, 05:07:05 am »
It's no problem! ;)

For items I tend to use Blender 2.49b as it has an ogre importing/exporting addon already installed.

This is the one I use: http://www.mediafire.com/download/jk7dnpj65khlj43/Blender+Foundation.zip

To allow Blender to export/import .mesh files you'll need to install Python version 2.6.6 (hopefully it should be included with the link above)

You'll need to Ogre CommandLineTools which convert .xml to .mesh visa versa. You can find the link here: http://sourceforge.net/projects/ogre/files/ogre-tools/1.6.0/OgreCommandLineTools_1.6.0.msi/download

To start importing, copy and paste one of the Feralheart models (Feralheart >> Media >> Models) such as cbody1.mesh and paste it in the same folder as the CommandLineTools. From there drag the file into the OgreXmlConverter file and you should have an .xml file.

Open Blender and go File > Import and find the .xml file and hopefully the canine model should appear without any trouble. From there I would recommend the tutorial found on KITO... there's actually two but one is unfinished. You only need to follow up to texturing before exporting, no need to worry about item rigging, that's all Impressive Title stuff ^^

http://www.kitopen.com/t199-the-original-how-to-make-items-in-blender
http://www.kitopen.com/t2127-sombra-s-re-made-item-mesher-tutorial-currently-no-rigging-tutorial

Hope that all makes sense :)

36
Game Help / Re: How to Make Your Own Items ?
« on: June 28, 2015, 02:53:15 am »
You need to know how to 3D model if you want to make items. I would recommend using a program called Blender, it's free :) You can download it at www.blender.org

Before going straight into item making, I would recommend getting familiar with the program. There are plenty of tutorials available on the internet. 3D modeling is not easy and takes some time to get used to.

Once you're confident with 3D modeling, if you want, I can give you some links and pointers on the process of item making.

There is a tutorial for making items for Impressive Title models here. You may find this helpful also but it uses an older version of Blender (2.49b).

Good luck!

37
Game Help / Re: Transparent Preset Glitch
« on: June 28, 2015, 02:40:44 am »
You're very welcome :)

38
Game Help / Re: Transparent Preset Glitch
« on: June 27, 2015, 03:02:52 am »
material preset_3_bodyMatL
{
      receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture InvisibleBody.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}                       alpha_rejection greater_equal 128
         texture_unit
         {
            texture InvisibleBody.png
         }
      }
   }
}

Make sure you're putting the image name in both these areas.

Also, make sure your image is a .png file!

Try looking at this tutorial by Ruby.


39
Forum Games / Re: Cute or Creepy?
« on: June 26, 2015, 11:39:06 am »
Cute! I used to own one of these lil guys ^^

A mantis shrimp?

40
Forum Games / Re: How will the person above die?
« on: June 26, 2015, 11:33:14 am »
The person above will be killed to death.

#logic

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