Does the name effect if you join or not?
No, unless the name is "DeathHounds" or "Pack of the Evil Wolves." So, I suppose yes it does effect my choice to join, if it is a ridiculous name.
How do you all feel about a role-play having custom markings? Does it make you want to join? If the pack is tribal? That leads me to the question, normal wolf packs or tribal wolf packs?
Having custom markings, in my opinion, makes the overall experience unique. However, if you are forced to use only those markings, it's a no from me. Originality doesn't mean only using one type of idea, as it becomes quite repetitive and less expressive. Now, if it is a marking that facilitates rank or status, then by all means that is wonderful. As long as I can layer it respectively upon my character, or somehow symbolize the rank using a reference rather than in-game character. Of course, the staff of the group can edit masks to correlate colors of war paint and such. I've thought of doing that myself. I've been in many tribal-based packs, some of which were nomadic and mapless. I've had my fair share of regular ol' wolf packs, as well. I cannot choose which is more enjoyable, however tribal packs tend to be more family-oriented and your characters form strong attachments as well as OOC.
How do any of you feel about having a plot, that maybe includes some violence/ fights? Relating to religion?
Plots need their sweet and sour moments, that's what makes everything interesting. Religion, while not required, is an added touch that is often overlooked or not in-depth enough. Religion can mean anything to a tribe or pack, whether it's a spiritual process or but a daily ritual that has been around for centuries. If a group holds a religion, I expect them to go in depth of the why, how, where. Why do they worship these god(s)? Where do they worship? How do they worship? More importantly, I'd like some sort of material correlating with the god(s). It could be a tree that has stars around it, or it could be a rock with a blue splash painted on it. As for the violence and fighting, it is not required but again an added touch. Added touch, I mean, it doesn't happen 24/7 unless it is a full-on war. Overall, violence does not be one-shot kills everywhere. It needs to build up, sizing up each other's characters, telling subordinates and weaklings to flee for safety, etc. Lore and plot-building is nice to have, just because the leader farted crossways and therefore you attack his throat is not okay.
Last question would you be interested in a role-play that described itself as; Multiple Mapped, Literate, Tribal, Religious, Plotted, Sited, and Dedicated?
I am interested in all roleplays that offer maps, are literate, and are dedicated to it's wellbeing. While I am working on my own roleplay, I do not want to enter a roleplay since I don't want to get too involved and distracted. I partake in casual roleplays that last a couple of hours to a couple of days, just to keep my muse flowing. ^^ However, I wish you luck in recruiting people for your roleplay. It is a tough job, but I assure you it is well worth the wait and work.