That wasn't the point I was trying to make, though. I'm sure FH may have a lot of content pending approval, but I'm talking about player activity rather than work time here. Even if someone else takes over, it might still be a while before we'd get a steady amount of players, that is if people decide to give FH a chance. Back in 2012-2013, when many say the game was the most active it came to be, there were a lot of people registering in the span of 2-3 years after it's release. Since Feralheart is an independent game not currently in a platform like Steam, it would take time to get more people to join, let alone get them interested.
As for the monetization, I'm not sure if it would work at least at first. I can understand the ads part, but considering the player base as it is now, finding ways to monetize FH would probably just get more players to leave. As was said earlier, one of the things that kept FH alive thus far is the nostalgia factor, and really if something as little as the removal of General affected the game's activity, I really don't know if adding payments to the game would be a good idea. Sure, maybe some 'optional' things like commissioning presets into the game's sync like a few IT servers do (should the sync be updated), but maybe a payment to a specific, important part of the gameplay wouldn't be a good idea.