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Messages - Bawfle

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51
Presets & Markings Tutorials / Re: HOW TO ADD TEXTURE INSIDE A PRESET!
« on: October 25, 2019, 08:52:26 am »
Intriguing 0.0 Thanks for sharing this, I've always disliked the transparency

52
Ask Me / Re: Ask me your most burning questions
« on: October 24, 2019, 11:40:35 pm »
What made you come up with the current username you have?

Do you have any friends in FH you feel you'd totally hit it off with irl?

If you could trade places with a movie character, what character would it be? From which movie? And why?

Have you ever carved a pumpkin? ...should I carve a pumpkin?

If you could be someone's FH character for a day (e.g. Buffy), what would you do and why?

53
Screenshots / Re: Horse Mask
« on: October 23, 2019, 08:19:26 pm »
Amazing xD

54
Community Activities Hub / Re: Geeky's Birthday Party
« on: October 14, 2019, 02:14:19 pm »
Oh dear that's a shame, I hadn't noticed that : (

55
Community Activities Hub / Re: Geeky's Birthday Party
« on: October 13, 2019, 10:18:10 pm »
This sounds incredibly fun!! I've had a stressful and full week, so to blow off some steam with a party would be great!!

I work on Tuesdays... HOWEVER, I should finish work around that time (10:30pm).

So, even if I am late, that shouldn't be too much of a biggie... right? ¯\_(ツ)_/¯

I'll try to make it, but no promises! I don't have set finishing times at work, so they just let me clock-out when I'm not needed!

56
Forum Games / Re: Count to 50 before a Member of the Season posts!
« on: October 02, 2019, 09:44:02 pm »
I honestly don't know :^) they're making this too easy!

1

57
Forum Suggestions & Ideas / Re: Bring back the radio
« on: October 02, 2019, 04:49:13 pm »
The radio never left, but has been extremely neglected since wolffox departed from the staff team. Well, not just then. It was heavily neglected before she re-joined the staff team as well, it's just more noticeable now as it's more recent.

I feel that staff members enlisted as DJ's should be making the effort to uphold their responsibility of providing users regular (and preferably scheduled) radio activity, which is what people expected to happen when it was re-introduced back in 2015. Understandably the radio is not more important than staffing duties, but what is the point of releasing content like this and not committing to it? It doesn't take much when you think about it. You could schedule a Saturday Radio or something that could go on for maybe 2-3 hours (1 hour goes by too quickly), and take turns each week considering there are multiple DJ's who see themselves capable of keeping up with the activity of one.

The reason I want to encourage a weekly Radio is because at least users will know when the radio will be online, and know exactly when it will be available to them. This doesn't mean it has to restrict DJ's from playing the radio randomly during the week, but the commitment of the same day each week would make the FH Radio seem less pointless to keep around and more of a commitment, even if it's minor. There's also the thing where you have the radio online at random times, DJ's run through playlists too quickly and then get bored after a while. It's easy to be pumped, motivated, and energetic with new songs you suddenly find and enjoy, and then get bored of listening and sharing it each day. Past staff members who have hosted the Radio have had this habit, and they go through a streak of playing music before they run out of content and stop completely for some months before they go through the cycle again. I don't know if others have noticed this too?

But yeah, that's my thoughts.

58
Game Help / Re: ENB PLEASEE!!!!
« on: September 26, 2019, 07:07:08 pm »
I know for sure that this one works as I use it! However, when you do install it you need to switch to Direct3D9! The shading boardering the game window is optional, too. You'd just need to press f12 to toggle it on/off! Shift f11, f10, and f9 also do other toggling effects!

https://feral-heart.com/smf/index.php?topic=65515.0

59
Leaving / Re: Don't feel like at home
« on: September 22, 2019, 04:22:24 pm »
Sorry to hear you're feeling this way, but I completely understand where you're coming from and the feelings behind that. It's tough to feel like you belong when you're used to something else. Hopefully you can eventually find a place where you can feel at home one day, even if that place still isn't Feral Heart. This game is not everyone's cup of tea, but there's been so much/too much negative impacts within the game to even say that comfortably.

Take care on the path you next choose to follow, and thank you for the contributions you have made whilst being here, whether they be big or small.

60
Game Discussion / Re: The mixed future of FeralHeart
« on: September 21, 2019, 09:52:34 pm »
On one hand. I would be pretty disappointed if Feral Heart did ever shut down. However, on the other hand, if dramas continued to up-rise when it comes to efforts between staff and community (such as the No Mod October proposal and the recent up-roar that occurred), then I would say "so be it", because if Feral Heart were to continue heading in that direction instead of improving, then the game becomes more of a place of hate and toxicity rather than all the good stuff we really love/loved about the game.

Feral Heart was a huge part of what shaped me into who I am today. I was thirteen when I first started playing this game, and now I'm twenty-one. I hold a lot of great memories inside and outside of the game that are very valuable to me. If the game were to shut down one day, the only thing I would expect and hope the game would be shut down for is an ever-inactive user-base, as it would generally make the game's server really pointless to keep up and running. I'd rather that happen than the game end on a bad note.

From the Feral Heart hacking of November 2015 to where we are now, there have been many factors that have disrupted the user-base:



•   General Chat's Closure.
In terms of the social side of the game, General Chat's closure did kill a lot of it. But then again, if it returned, would there be much of a use for it? Read on...

The vibe from General Chat was always so informal. It was easy to talk to anybody and everybody. People enjoyed that about the General Chat, and I think this is one of the major reasons why people miss its existence. Other than the informality, General Chat also served a purpose for role-play advertising. However, as far as my knowledge goes, with the Source Code in staff's possession it would be very simple to add a new chat for role-play advertisements specifically and I think that is going to be something we're going to see in future. With that said, that then gives General chat only one purpose; chatting to other users from across the map. All though this could still be beneficial to some wanting to be social whilst role-playing, you could then argue that people can just hold conversations with others in whisper or party chats.

However, I feel that is very restricting when you want to just openly talk with users, and defeats the purpose of these users wanting to talk with anybody and everybody and generally be included in an open conversation while upholding another activity away from social users that are not in local-range. An example of this would be a group role-playing one one side of a map, whilst there's some social activity going on elsewhere. I feel that General Chat's main achievement was getting users to communicate and socialise with each other more confidently and flexibly, rather than it being ease (as that sounds incredibly lazy). Hence why I spoke about the informal vibe it provided users with earlier.

With the things said above, we can't deny the fact that the chat itself was misused quite a lot. Whether it was spam or talking to a user in General Chat when they were in local range, it was still misuse. But with that, I think we do have to trust our user-base a little more when it comes to some aspects of self-moderation. If there was an in-game rule in place about misuse of certain chats, that could aid users with self-moderation to those who may retaliate to those users simply trying to guide other users not to misuse the chat and asking them to use it for its main purpose.

I'm not sure how well I worded that but if there's anything that doesn't sound right lemmi know.

**Disclaimer** I'm not saying I don't want General Chat back through saying this, I'm just giving insight.

•   The Feral Heart Hacking of 2015.
This was a fairly scary ride. Not just for those staff members that were dealing with it, but the community as well. This event lead to a week or so of the game being shut down, followed by a re-opening with a new login system in place for better security. Personally I don't think this effected the game a whole lot, it's just a little more inconvenient. But at the end of the day the game is better secure than not secure at all. The only members I think we lost during that time were those who were never able to wrap their heads around how the new login system worked. Those people being the youngest audience the game had.

•   The first ever Feral Heart Patch.
Let's be honest. The majority of the user-base lost interest of the game when the new maps took away the role-play vibe. The maps were too different for people to adjust too, and looked nothing like Feral Heart at all. That patch changed everything, and Feral Heart lost it's spark. It did a whole flip-around, even. Yes, there are new users that have joined since and probably enjoy the maps, but the thing is, FH lost the majority of it's old user-base over this mess. Even with new users joining, it's going to take such a long time to re-gain a big user-base because it's practically like doing it by scratch. The 1.14 Feral Heart got its user-base from the Impressive Title game by default. To encourage old users and new users to return, there needs to be some effort to at least re-vamp the current maps and effectively add 1.14 Feral Heart landmarks in there.

•   No Mod October.
Do I even need to explain?

•   The 2019 up-roar.
I'm not exactly sure what to call this one, but you should all know what I mean. This specific drama was created between "old staff" (the staff that left during No Mod October), and the "new staff" (the staff that were recruited after No Mod October), along with some influential members of the community who sided more with the "new staff" and their situations/experiences, rather than the "old staff". Just oof. This scared people off for sure. Long-term and short-term.



Even though FH has gone through a rough patch after rough patch, I still believe that with the right staff team the game could be brought back to life. But I don't feel confident enough with that at the moment, hence one of the reasons why I decided to reduce my activity around here to almost non-existence. But, I found this topic pretty interesting.

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