Additional Information
The First Creux
The first Creux is an unknown entity that often dwelt deep within' the precipice of boggy and usually uninhabited areas. Normally, it would manifest at the presence of decay and carnage, only to feast upon the dying soul before retreating back into the bog. Little was known about it, as well as it's existence. Though one fact is clear, it is both the mother and the father of the Creux species. It's aspect was Death itself, for it could not die. It's number being Zero, for all who came in contact with it would meet their gruesome demise. Even today, it dwells with the Creux species, woven into their memories and their souls. However, it is neither god or demon, but a banished spirit left to wander throughout the darkness that taints the Creux's natural territory. The bog.
Through this creature, the thirteen aspects was created. Each aspect a piece of it's own self. With that, those who are granted an aspect are considered the followers and bestow a piece of the creature's own subconscious. However, being the deity of the Creux, it is not worshiped, but rather viewed as the parents of the Creux species and their protector.
The Skull
The skull plays an important role in the Creux bloodline. It is the sole item that keeps the Creux family members bonded with their specific soul animal. Without it, the Creux would be no longer. However, while some of the members' entire head consists of their skull, others only bestow either part or a quarter of the skull.
No matter how much marrow they wear, the same consequence applies to all of the Creux. When/if the skull is to be removed, that particular Creux will die on the spot. If the skull is cracked, the Creux will be put under severe pain and will generally be vulnerable to any following attacks from it's opponent for a matter of minutes. Therefor, the Creux are generally protective of their skulls and will do all that they can to avoid having to take damage upon them. Some family members even stitch their skulls to their own heads and while it is agonizingly painful, it aids in the prevention of having their skull removed during battle.
The Aspects
I - Solitude
II - Senescence
III - Sacrifice (Carrownah)
IV - Emptiness
V - Despair (Dishonored; Me)
VI - Destruction (Volaticus)
VII - Intoxication
VIII - Madness
IX - Greed
X - Pride
XI - Lust
XII - Envy
XIII - Rage (CheshireWolf97)
Purpose of the Soul Animal
Like the skull, the soul animal also plays a big role in the existence of the Creux species. Without a soul animal, the Creux would be regular canids. It is believed that the soul animal is in fact a deceased soul of a former Creux and similar to how a dog can always find it's way home, the former Creux, now reincarnated as a soul animal, soon always returns to it's own home, it's family, as well in an endless cycle. It is believed throughout the family that soul animals are servants of the first Creux in mortal forms, so the opportunity of being reincarnated as one is believed to be a blessing granted by the first Creux itself in order to serve by it's side and grant the Creux family eternal balance and tranquility. There is no known way on how an individual outside of the family can possibly kill a Creux's soul animal unless they are to become a Creux themselves.
Afterlife Theory
Unlike most other species, the Creux do not go to heaven nor hell once their time has come to an end. Instead, it is believed that at the time of their death, the deceased individual's soul is approached by the first Creux as it is still bound to the earth. If the individual is deemed as someone who has served the family faithfully, it's dying soul will become one with it's soul animal. Thus, the Creux will become reincarnated as it's soul animal and live another life. However, this does not come without a catch. Once the Creux is reincarnated, it will no longer be a Creux, but instead a soul animal. It will have no memory of it's life within the family. That individual will be just another animal. However, it is possible for the reincarnated individual to return to the family, only as another Creux's soul animal.
If an individual has served the family unfaithfully, continuous acts of savagery, or treachery, the Creux will not have the opportunity to be reincarnated. Upon the first Creux's approach, the creature will force the Creux's soul to be crushed into the earth. In being submerged into the ground they once stood, the nature surrounding them will utilize both the Creux's and animal's soul essence for its own purpose, withering them away into nothingness.
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Rules in being a Creux
- To those who bestow an aspect, be sure to wear your assigned number (V, XI, XIII, etc.) somewhere on your body at all times. (This can be due to a scar one of the other aspects gave you during your ceremony in obtaining an aspect or even a tattoo. If needed be, you can imagine the mark but make sure you mention it while role-playing at least if it comes to that. If you have a preset, well then please be sure to add that mark to your character.)
- Look like a Creux once you are no longer a Newblood. (Meaning that you must wear a skull at all times. Both on your preset, if you have one, and on your default look. There will be no skulless Creux.)
- Look at least semi-realistic but act realistic. (Even though we are technically fantasy-based, it is our species that makes us seem unrealistic, not by how our characters look and act. Therefor, you must act like a real canid would in real life. When it comes to appearances, at least look semi-realistic.)
- Wear the family's assigned aspect tag in your name. (This is only for those who bestow an aspect. An example being: Malus I, Vladimir XIII, Dorian III, etc. This is so those who don't bestow an aspect yet are a Creux can more easily tell each other apart.)
- Only one Creux can bestow each aspect. No more than that.