Author Topic: IT server preset help  (Read 1802 times)

Offline Birdi

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IT server preset help
« on: December 10, 2013, 03:49:30 am »
(didn't know where to put this)
I have made my preset and done exactly as I did before when I made my first preset (that turned out completely fine) but this preset doesn't seem to want to work. I'll give you the codes if you can help. This preset is for the newly released game Shadow of Mine.



All the png files are in media>materials>textures
The Character.material is in media>materials and Scripts because I wasn't sure
the Preset.campaign file is in the main folder

Character.material
Code: [Select]
material FelixMat/EyeMat

{

receive_shadows on

technique

{

pass

{

ambient 1.000000 1.000000 1.000000 1.000000

diffuse 1.000000 1.000000 1.000000 1.000000

specular 0.050000 0.050000 0.050000 1.000000


emissive 0.000000 0.000000 0.000000 1.000000

cull_hardware none

cull_software none

texture_unit

{

specular 0.5 0.5 0.5 1

texture_unit

{

texture metalTex.png

env_map spherical

}

}

pass

{

texture_unit

{

texture FelixEyeTex.png

}

}

}

}

material FelixMat/BodyMat

{

receive_shadows on

technique

{

pass

{

ambient 1.000000 1.000000 1.000000 1.000000

diffuse 1.000000 1.000000 1.000000 1.000000

specular 0.010000 0.010000 0.010000 1.000000

emissive 0.000000 0.000000 0.000000 1.000000

texture_unit

{

specular 0.5 0.5 0.5 1

texture_unit

{

texture metalTex.png

env_map spherical

}

}

pass

{

texture_unit

{

texture FelixBodyTex.png

}

}

}

}

material FelixMat/ManeMat

{

receive_shadows on

technique

{

pass

{

ambient 1.000000 1.000000 1.000000 1.000000

diffuse 1.000000 1.000000 1.000000 1.000000

specular 0.010000 0.010000 0.010000 1.000000

emissive 0.000000 0.000000 0.000000 1.000000

cull_hardware none

cull_software none

texture_unit

{

specular 0.5 0.5 0.5 1

texture_unit

{

texture metalTex.png

env_map spherical

}

}

pass

{

texture_unit

{

texture FelixManeTex.png

}

}

}

}

material FelixMat/TeethMat

{

receive_shadows on

technique

{

pass

{

ambient 1.000000 1.000000 1.000000 1.000000

diffuse 1.000000 1.000000 1.000000 1.000000

specular 0.050000 0.050000 0.050000 1.000000

emissive 0.000000 0.000000 0.000000 1.000000

cull_hardware none

cull_software none

texture_unit

{

texture teeth.png

tex_address_mode wrap

filtering trilinear

}

}

}

}

material FelixMat/HeadMat

{

receive_shadows on

technique

{

pass

{

ambient 1.000000 1.000000 1.000000 1.000000

diffuse 1.000000 1.000000 1.000000 1.000000

specular 0.010000 0.010000 0.010000 1.000000

emissive 0.000000 0.000000 0.000000 1.000000

texture_unit

{

specular 0.5 0.5 0.5 1

texture_unit

{

texture metalTex.png

env_map spherical

}

}

pass

{

texture_unit

{

texture FelixHeadTex.png

}

}

}

}

material FelixMat/TailMat

{

receive_shadows on

technique

{

pass

{

ambient 1.000000 1.000000 1.000000 1.000000

diffuse 1.000000 1.000000 1.000000 1.000000

specular 0.010000 0.010000 0.010000 1.000000

emissive 0.000000 0.000000 0.000000 1.000000

texture_unit

{

texture FelixTailTex.png

tex_address_mode wrap

filtering trilinear

}

}

}

}

material FelixMat/WingMat

{

receive_shadows on

technique

{

pass

{

ambient 1.000000 1.000000 1.000000 1.000000

diffuse 1.000000 1.000000 1.000000 1.000000

specular 0.010000 0.010000 0.010000 1.000000

emissive 0.000000 0.000000 0.000000 1.000000

cull_hardware none

cull_software none

texture_unit

{

texture FelixWingTex.png

tex_address_mode wrap

filtering trilinear

}

}

}

}


Preset.campaign file
Code: [Select]
[Initialize]

World_Load=Forest

Sky_DayTime=1800

Sky_FreezeTime=false

Unit_Create=PLAYER,Felix,Body,Head2,Mane9,Tail2,Wings3,FelixMat,Tuftless



[]

EventCondition=PROGRESS,0



World_DestroyAllPortals

Sky_WeatherCycle=None

Unit_Reset=PLAYER

Unit_SetHP=PLAYER,700

Unit_ClearAttackList=PLAYER

Unit_PushAttackList=PLAYER,Dash

Unit_PushAttackList=PLAYER,Slash

Unit_PushAttackList=PLAYER,Roundhouse

Unit_PushAttackList=PLAYER,Somersault

Player_ResetSkills





FadeIn=3

Offline Birdi

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Re: IT server preset help
« Reply #1 on: December 11, 2013, 01:50:06 am »
*bump*? (Is it too early to post this? ewheughwe oops

Offline hugrf2

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Re: IT server preset help
« Reply #2 on: December 11, 2013, 02:41:51 am »
It might've been better if you posted on their forum instead UNLESS there's something wrong with it... but, I can probably try and help ya anyway. What's the difference between your first preset's code and this code besides "felix" that you can point out possibly? The codes seem a bit weird in a way about how separate the coding stuff is, but...

Anyway, also, did you name the .material FelixMat.material? Hope I can help you a bit. Still, it is best to post it on their forums and not here since this is for another game. Though, I understand if there's something wrong with their forum.

Offline Birdi

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Re: IT server preset help
« Reply #3 on: December 11, 2013, 03:00:50 am »
I did, but no one really seemed to know and I thought it was easier to get an answer if I asked lots of people, idk.. anyway, the Felix is in place of "CharacterMat" and.. it's a very long process to get a preset.. I'm not really sure how to explain it..

Offline hugrf2

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Re: IT server preset help
« Reply #4 on: December 11, 2013, 03:45:08 am »
Alright, so did you try putting Mat after Felix in the title of the material, then? (FelixMat.material) I'm kind of confused...

Offline Ingredient

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Re: IT server preset help
« Reply #5 on: December 11, 2013, 05:38:32 am »
The campaign file is correct but it may be your actual preset coding that may be the problem. Have you tried with a different preset code?
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Offline Birdi

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Re: IT server preset help
« Reply #6 on: December 13, 2013, 12:43:10 pm »
No, I'll check thank you