Author Topic: Converting meshes(Solved)  (Read 1432 times)

Offline TaintedSoulz

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Converting meshes(Solved)
« on: May 12, 2014, 12:32:38 am »
I've tried to figure out how to make .obj files into meshes that I can put into Feralheart..but sadly it is too difficult for me to understand. Is anyone willing to do this for me?
« Last Edit: May 12, 2014, 06:56:10 am by TaintedSoulz »
I'm not crazy, my reality is just different than yours <3

Aicosu125

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Re: Converting meshes
« Reply #1 on: May 12, 2014, 12:48:48 am »
Try looking for some help in the Member Made Tutorial section of the forums.
http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&board=85.0

AlphaEclipse

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Re: Converting meshes
« Reply #2 on: May 12, 2014, 12:53:46 am »
Quote from: Myself
I. - Required Downloads & Installation
-If you have newer versions of any of these, move/delete them, they won't work. You MUST have the exact downloads below.
**If you do not have a program that can open .rar files, you'll need 7-Zip.

Python
Blender

Download and install Python and Blender first.

Secondly, you'll need these scripts for Blender.

Exporter
Script Bundle

Once you have the scripts downloaded, you'll need to EXTRACT the contents, and copy them to the scripts folder, located in
C:\Program Files\Blender Foundation\Blender\.blender\scripts
OR
C:\Users\AppData\Roaming\Blender Foundation\Blender\.blender\scripts

Conclusively, you'll need the

Old OgreCommandLineTools.
Pass: ITOCLT

Once you have downloaded the .rar, extract it directly to your C: drive. Don't worry, there is a folder inside the rar, so extracting it directly won't cause the contents to spill all over your C: drive.

^ Everything I use, and it works pretty darn good for me.
Now, once you got all that jazz.
In Blender you go to File->Import
find your Object Files, make sure Smooth Groups is selected, and import it,
then you make sure what you want to export as a mesh is selected (selecting in blender is right click)
Then Export->OGRE Meshes
and export it to wherever, preferably into your OgreCommandLineTools folder, then drag & drop the .mesh.xml onto the OgreXMLConverter.exe and it will spit out a .mesh.
It's a very complex process if you don't find that plugin (if it exists) for Sculptris.
Such is the way of making/editing a game I guess.
-
I suppose I could have explained better, but I didn't in case you didn't want to go through all this Blender jazz.
What exactly are you having trouble on? (after you install all of that)
I could help ya'. :3

Offline TaintedSoulz

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Re: Converting meshes
« Reply #3 on: May 12, 2014, 06:55:40 am »
Cheshire helped me, Thanks for the offer though. ^-^
I'm not crazy, my reality is just different than yours <3