Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Maska

Pages: [1] 2
1
Finished Maps / Re: Eposland
« on: February 20, 2020, 01:33:44 am »
Updated. Sorry.

2
Finished Maps / Eposland
« on: February 16, 2020, 07:49:29 am »
This is Eposland. The only map I ever made, found while sorting through an old flashdrive earlier today.

I made it in 2011 (the year FH launched) and only shared it with one other user. I don't think it was used past 2012/2013 and it wasn't used since a few hours ago when I tested it to see if it still worked. And lo and behold - it still works!

It has a few different areas with different ecosystem themes; Savannah, plain, forest, humid tropic-esque nook with a waterfall. (or at least that's what I remember telling myself) And it has several dens in unique locations. The portal is in the center den near a large tree and in the middle of four large hills. It also has a few neat little hidey holes scattered about. There are interesting locations which I set up just for RP reasons too, some with particularly nice views and/or vibes.

I also included the height and texture maps as well. I was pretty surprised they didn't end up getting corrupted, along with the map files themselves.

It might not look too special or as detailed as other modern maps that have been made in recent years. But 9 years ago - I assure you this map was amazing along with a high dosage of imagination and that one friend I shared it with who made ever time extra special. Thanks, Tripwire. ;)

If you find the terrain interesting enough, please by all means take the height and texture maps and do witch them as you please. I just wanted to share this before it was gone for good. I took the fact that it wasn't yet totally corrupted or just lost as a sign to do so.

Peace.

https://mega.nz/#F!ElBWiYBZ!gCo1YaP8MqHR7aVGQB0q8g

Pictures linked below.

https://imgur.com/a/SmjYSFn

3
1-either an option to lock your character's current location in order to click on another for their details/bio. Or Making a new tab/button that brings up a window that shows everyone's name that is online at the moment with an auto update or a refresh button. Upon clicking on the username it would show the bio, add, and whisper options. This Would be helpful for not disturbing rp's less and would lessen the aggravation of trying to find the hit-box on a character's model.

2-When moving in flight, the form of a player's character would be more straight (parallel to the earth) when moving with it's tail sticking out from the rear of the model. It's hind legs should be stretched out behind it as the forelegs would be tucked under it's chest area, and it's head ducked down some, trying to look as if the character is trying to lower it's profile, becoming more aerodynamic. The opposite to the character in it's idle flying state (hovering) would be kept the same as it is now. (Hind legs low along with tail, forelegs slightly stretched out. This aesthetic upgrade would be a bit nicer for those looking up to the sky, seeing the other winged animals fly above them, soaring through the wind. (Just for a descriptive/rp point of view)

3-The weather. Or lack there of it in the non-user-made maps as well as the values of both snow and rain in particular. Yes I've seen snow in "The South Pole" map outside of "The Lonely Cave" map that your new character arrives in. But it has nothing to interact with for the most part except that one cave which the snow just seems to phase right through. Even Notch (the creator of Minecraft) has the rain and snow actually collide with surfaces. Weather it be rain or snow, it all just seems to phase right through anything it touches. Now I am not talking about rain nor snow accumulating, All I'm saying is that it looks off to me whenever I'm under/in a den or anything else and the ' particles ' just fall over my characters even though I'm sheltered. I'm not trying to use Minecraft as the ladder here. It's merely an example of what I'm talking about. Having snow and rain in actual particle effects and coiled with everything else instead of only the ground geometry would be nice for the look of one's surroundings.

4-And lastly... What you type in the chat box should really not have to be re-typed after you log back in from being dc'd. The ability to copy/paste/cut (ctrl+c/v/x) sounds like a very useful idea as well for irritating deleted bios/group bios. I nor the possible countless other players cannot stress this as it just seems to be a feature that is intentionally being prevented. If not, state otherwise, please.




!!!Again!!! This is only a small wishlist. (List of things to hopefully come to be) Nothing more, nothing less. I would however love feedback on these small ideas as I have been talking with several of the players on these ideas already. I know full good and well that Kovu is busy with the bigger and more important bugs in-game. These are just ideas for additions/upgrades for another time.

4
Why not have a button at the character selection screen that puts your character back on Bonefire Island? Just for those times when you've fond you cant log in to a specific character becaue of the game crashing, or the current map being bugged in some way. Think about this as a not-in-game "teleport home" or "go home" button. I would bet my bottom dollar that every person who has played this game has experienced this issue or one like it at least once. Even if this is not the case it would greatly help those who have come across this misfortune and would allow them to not have to make an identical character (very tedious) and to not write another bio.

5
Game Help / Re: Cant login on a character left in the Watermill...
« on: June 19, 2011, 03:10:30 am »
Are there any error messages?

Or is Watermill placed in the right file? o_O?

I said it in the first post I made here. It says: "Failed to connect to map server, retry?". then there are two buttons saying "Retry and Cancel". And I guess the file placement is correct. I could play it when I first made it possible for myself to play it.

6
Game Help / Re: Cant login on a character left in the Watermill...
« on: June 19, 2011, 02:59:01 am »
Maska, Did you try my solution in getting out of Watermill? It might not be the right but.. ._.

I cannot log in on the character that is in the Watermill.

7
Game Help / Re: Cant login on a character left in the Watermill...
« on: June 19, 2011, 02:49:24 am »
You're not supposed export it, that makes it crash for some people.

Ok, well that is all fine and well, but do you know how to resolve this issue?

8
Game Help / Cant login on a character left in the Watermill...
« on: June 19, 2011, 02:08:11 am »
I left a character in the watermill map one day and logged out. Then after a few days I tried to log back in and now I cant. It keeps saying unable to connect to map server. I REALLY do not want to have to remake the character nor the bio as I'm sure no one would. What happened? What can be done?

The day I was able to play on the watermill, someone said all I had to do was to open the Watermill in the mapmaker and click "has portal" then I think they said export it.

9
Game Help / Feralheart time? Minutes, hours, days...
« on: June 17, 2011, 04:09:51 am »
How many minutes are in an in-game day? And how can I tell what time it is on the slide bar (1-6999) the cycle tab in the weather maker maker so I may have better timing on the weather effects?

10
Finished Maps / Re: [1.06] Africa (Complete) [Public]
« on: June 15, 2011, 02:01:42 am »
I keep getting an error whenever I try to enter the portal. Then after it crashes I cant play that character anymore.

Pages: [1] 2