To answer your first and second question... here's codes for ya.
material preset_#_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_#bodyL.jpg
}
}
}
}
material preset_#_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_#bodyR.jpg
}
}
}
}
Above is the body. These are markings I assume. Now, read over what I'm talking 'bout here... see a difference between right and left codes? This will also work for eye stuff. One texture is different in a slight way from the other side's texture in being told by the fellow code here.
Just edit the code like that, make two different kinds of textures for both sides (of course, you can just edit the first texture/file and name it different to match the code) and ta-da~ I really hope I made sense there.
Also, for your third question, not really sure what you mean. Though that's just me, someone else could understand ya there.