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Messages - TouchOfMadness

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1
Made a beeline for the first portal I saw (South Pole), ran around like mad, and promptly got lost among the dizzying snowflakes and endless rolling hills. Luckily, a very nice wolf set me straight and guided me to the Cape. Then I spent the rest of that first day gliding above the vast plains of Fluorite on my gaudy blue angel wings (seriously, I have no idea what I was thinking with my first character lol).

2
Game Discussion / Re: Priorities
« on: June 26, 2019, 11:21:18 pm »
Well said! It does feel like staff and long-time members tend to interact within their own circles while the rest simply scuttle about their own business, and the two groups rarely intermingle. I don't think anyone in particular is to blame for this; there's been an attitude of complacency from all parties involved. But as a result, there's no new blood circulating through the heart of the community. A steady supply of new faces, new ideas, and new projects and events to get involved in is what keeps communities alive, and keeps members active and enthusiastic. Every member-- whether they be staff, veteran, or complete newbie--needs to feel like they're a part of something, something that is more than happy to have them there. Honest, open communication between all parties is key. Perhaps I'm being a bit idealistic, but this doesn't seem like a terribly difficult standard to set. Everyone just needs to show a little initiative towards change.

(Sorry if I misunderstood the topic. Also, I haven't read all replies, so apologies if I missed important information or reiterated points.)

3
Game Discussion / Re: Returning Members
« on: June 07, 2019, 10:46:05 pm »
I returned last November, after almost 3 years of inactivity. I didn't really have a solid reason; I was just feeling nostalgic, and wanted to see what had changed around here. I hope the trend keeps up; would love to see more activity, and maybe even reunite with some old friends ^^

4
Game Discussion / Re: Map creativity tips?
« on: May 30, 2019, 07:48:04 pm »
I'm a bit late to this topic, but whatever. I find that playing with the scale of objects really adds variety to a landscape. If you have a grove of similar trees, adjust their individual heights and widths to give the grove a feeling of depth and level. Also don't forget to play with the yaws of the trees so that they're not all facing the same direction.

I find this especially fun to do with rocks and shapes. By making a tall rock shorter and wider, or making a rock slab taller and thicker, you suddenly have completely different rocks to work with. It's almost like working with clay!

5
Game Discussion / Re: A Rattlesnake in Eastern Pass?
« on: May 30, 2019, 06:20:45 pm »
Found this in Eastern Pass after falling in a narrow little ravine and trying to get back up. Perfect.
There's another death pit somewhere in Cherika, disguised under a flower patch. Even deeper and harder to escape. No sign, but there's a ribcage laying at the bottom. I guess some poor fool didn't land on their feet e.e

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Forum Discussion / Re: Help GoogleAds Overcome his Identity Crisis
« on: November 21, 2018, 04:13:00 pm »
I propose that we hold a preset contest in which users create an OC for GoogleAds ^^

Edit: Then, maybe a second contest in which users write a story based on the winning preset!

7
Game Discussion / Re: FeralHeart and social skills
« on: November 19, 2018, 04:36:26 pm »
I'm glad you all seemed to like this topic, and your takes on this are all really fascinating! I've noticed a theme, and it's something I forgot to consider in my original question. A lot of us have grown up with this game, getting into it as young teens or preteens and then simply continuing with it up into adulthood. A lot happens in those years. You go through the ups and downs of high school (or whatever you guys call it across the pond), maybe get a job, go to college, etc. All of these significantly expand your social sphere,  and you really have no choice but to adapt. Not to mention just the normal course of brain development during adolescence. Psychology gobblity-goop aside, what I mean is that I guess there are other factors at play. Still, I think that we can agree that FeralHeart has made our lives better in some way :)

Edit: I just noticed where this put my post count, so I am contractually obligated to say, "Nice."

Yes I am a grown adult. What of it? >:I

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Game Discussion / FeralHeart and social skills
« on: November 18, 2018, 08:50:45 pm »
(I wasn't sure if this would go under Forum or Game Discussion, but I figured it had more to do with the game, so yeah :P)

So, I think it's safe to assume that a lot of the people on here are introverts. Some may even have full-on social anxiety (heyo! *raises hand*). Whatever the case, a lot of us find a safe social outlet here, both in-game and on the forum. But I've been wondering, what other benefits could we be taking away from this community? I guess what I'm asking is:


Do you think FeralHeart has improved your real-life social skills?

For me personally, I'd say yes. I mean, I'm still pretty reserved, but I think FeralHeart has helped teach me how to be a little bolder in initiating conversations with people I don't know. And, when I do initiate a conversation, I've found it easier to settle on a topic that interests both of us. These improvements have been subtle, but they're definitely there. So, have you guys had similar experiences?

9
Everything changed when the Furry Nation attacked.

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Maybe a Sky's Rim-esque map with a jungle climate? I could see something like that looking incredible!

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