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Messages - Midgetsc

Pages: [1] 2 3 ... 7
1
Introduction / Nostalgia Brought Me
« on: January 05, 2021, 08:02:53 am »
I can't remember the last time I played this game, but the nostalgia suddenly hit me like a wave. It was a huge part of my childhood... crazy how much things have changed. I used to race my friends to the top of Ascension Island, and I RPed. I was also huge on making custom maps. My life dulled out a lot when the game started to lose activity. It was sort of the end of an era for me. Now I'm in college, much older. World's different now.

2
Discussion Board / Re: I was just curious...
« on: October 17, 2014, 11:41:10 am »
I've got the same answer as WhiteLightHeart. I say seesaw, but I'd recognize teeter totter. Totterboard, however... That sounds more like a balance board or something similar XD Not a seesaw.

3
Request/Find Meshes / Need an airplane mesh
« on: September 06, 2014, 05:40:25 am »
All of a sudden I absolutely had to make this one map, and one of the features of the area is a crashed airplane. I've used the search feature and gone on google but I've yet to find an airplane mesh to use. Any other time I'd just wave it off and find some sort of replacement, but the airplane is actually a pretty prominent feature and it won't really... Work... without it. So I need an airplane ;-;

So anyways, if anyone knows where to find one, could they please tell me? Thanks!

4
Will any legal charges be pressed? "MoonRise is a game for people of all ages." Imagine how many people are scarred for life now, too young to really understand what happened?

5
I signed up. My username is one of my eldest OC's name, Bluefeather. Hope I get accepted!

Also, I read back a few pages- is the release date November '13 - January '14, or November '14 - January '15? I hope it's the first one, because this sounds insanely epic.

Also, as my message to the staff on my registration says, I can help with prophecies and stuff, as well as ideas for the world terrain. This isn't in my form, but I've created and modded WC RPs, as well as MC servers and such, MANY times, so if you need Staff, I'd be willing to send in a form. ^-^


Also, I love how there's a 5 char limit. Just saying. There are a few cats a I want to create, my old OCs who're desperately in need of some action. I want to list them, but at this rate I'm getting a little too enthusiastic. But yes, a 5 char limit works perfectly with the OCs I want to use!

Also, may I ask, do you start out as a newborn, or are you only a newborn if a queen has kits, and you have some sort of option to play as one? I'd love to have one kit character, but having to wait a month/month and a half IRL would get pretty boring.

One last question (though there are many, many more to come, as I am very inquisitive XD): If you're a newborn kit/kit and you leave camp, will you get banned from the game? I'm fine either way, but some mischeif would be fun every now and then, and I definitely like the idea of being able to sneak out and have fun rather than having to wait a month before I can even leave camp.

JUST KIDDING, I THOUGHT OF MORE QUESTIONS. DX

Can you be blind, deaf, or mute? I have an OC, Thunderpaw, who I never actually finished RPing to be a warrior. He was mute. However, following along with how cats like Jaypaw had a chance at being gifted by seeing in dreams and going into others' dreams, he had a way of communicating through thought. Of course, I wouldn't RP that, but I'm just curious if there are possiblities to being blind or deaf... or mute.

Is this game mostly about RPing, or is it about being a Warrior, if that makes sense? What I mean is that are we going to be organizing hunting parties and having events like prophecies and stuff, where we actually communicate OOC what our cat will be doing, or will it just be a thing like WC:UT? (Of course, more advanced.)

Will there be a chat box? Or chat bubbles by our cats? Or any form of communication? I'd think there would be, but some games are weird and disallow them. Not necesarrily a bad thing, but chatting is definitely more convenient.

Adding on to the RP thing, would we be able to use non-warriors related subjects? For example, can we have times where we just chill and talk, or would it always be living the life of a Warrior? I like both, but for the latter, it would probably be a good idea to have some sort of chatbox for OOC stuff. On the other hand, having OOC moments might get out of hand, so Warriors-only and a chatbox for OOC might be a good idea. Or some kinda of party/whisper/group thing for OOC.

Will there be a filter in the chat? I don't want to be playing with my parent watching over and then someone drops the f-bomb. That's not good. XD So filters = good.

Okay, I think that's it. Also, if you answer these, would you mind emailing me? My email is [email protected]. It's just easier, because there's no guarantee I can check the feralheart website all the time.

6
Request/Find Meshes / Castle/Fort thingy?
« on: March 09, 2013, 12:23:22 pm »
My RP, Initium Novum, has one area that has a bunch of towns and stuff, and I wanted to put a castle/fort thing in the largest town. Just to add to the affect and all. I would prefer if it was possible to enter, but it doesn't really matter~

Thanks in advance xD

7
Game Help / Re: >_< Preset error
« on: March 04, 2013, 06:29:01 pm »
Oh, that's cool- thanks. :3 Quick question, though. Do I need to have the preset already exported?

8
Game Help / Re: >_< Preset error
« on: March 02, 2013, 07:27:13 am »
material preset_9_bodyMatL
{
    receive_shadows on
    technique
    {
        pass
        {
            scene_blend alpha_blend
            fog_override true
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.050000 0.050000 0.050000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            alpha_rejection greater_equal 128
            cull_hardware none
            cull_software none
            texture_unit
            {
                texture preset_9body.png
                tex_address_mode wrap
                filtering trilinear
            }
        }
    }
}
material preset_9_bodyMatR
{
    receive_shadows on
    technique
    {
        pass
        {
            scene_blend alpha_blend
            fog_override true
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.050000 0.050000 0.050000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            alpha_rejection greater_equal 128
            cull_hardware none
            cull_software none
            texture_unit
            {
                texture preset_9body.png
                tex_address_mode wrap
                filtering trilinear
            }
        }
    }
}
material preset_9_headMatL
{
    receive_shadows on
    technique
    {
        pass
        {
            scene_blend alpha_blend
            fog_override true
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.050000 0.050000 0.050000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            alpha_rejection greater_equal 128
            cull_hardware none
            cull_software none
            texture_unit
            {
                texture preset_9head.png
                tex_address_mode wrap
                filtering trilinear
            }
        }
    }
}
material preset_9_headMatR
{
    receive_shadows on
    technique
    {
        pass
        {
            scene_blend alpha_blend
            fog_override true
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.050000 0.050000 0.050000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            alpha_rejection greater_equal 128
            cull_hardware none
            cull_software none
            texture_unit
            {
                texture preset_9head.png
                tex_address_mode wrap
                filtering trilinear
            }
        }
    }
}
material preset_9_eyeMatL
{
    receive_shadows on
    technique
    {
        pass
        {
            scene_blend alpha_blend
            fog_override true
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.050000 0.050000 0.050000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            alpha_rejection greater_equal 128
            cull_hardware none
            cull_software none
            texture_unit
            {
                texture preset_9eye.png
                tex_address_mode wrap
                filtering trilinear
            }
        }
    }
}
material preset_9_eyeMatR
{
    receive_shadows on
    technique
    {
        pass
        {
            scene_blend alpha_blend
            fog_override true
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.050000 0.050000 0.050000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            alpha_rejection greater_equal 128
            cull_hardware none
            cull_software none
            texture_unit
            {
                texture preset_9eye.png
                tex_address_mode wrap
                filtering trilinear
            }
        }
    }
}
material preset_9_tailMat
{
    receive_shadows on
    technique
    {
        pass
        {
            scene_blend alpha_blend
            fog_override true
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.050000 0.050000 0.050000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            alpha_rejection greater_equal 128
            cull_hardware none
            cull_software none
            texture_unit
            {
                texture preset_9body.png
                tex_address_mode wrap
                filtering trilinear
            }
        }
    }
}
material preset_9_maneMat
{
   technique
   {
      pass
      {
         lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         texture_unit
         {
            texture preset_9mane.png
         }
      }
   }
}

The names of my pictures are preset_9head.png, preset_9eye.png, and preset_9body.png

9
Game Help / >_< Preset error
« on: March 02, 2013, 07:18:27 am »
I was on a thread with a bunch of preset codes, and decided to use the transparent one for my preset. I used the opacity thingy on Gimp to make a semi-transparent texture, and it worked for the head and eye. However, as soon as I uploaded the body, the tail and body became invisible.



If anyone knows how to fix this, I'd appreciate the help. And, if needed, I can copy and paste the material thingy.
Thanks~

10
Request/Find Meshes / Re: Guilletine? x3
« on: February 27, 2013, 03:15:33 pm »
Thanks~ :3

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