Author Topic: Fluorite Plains in the Unreal 3 Engine  (Read 23972 times)

Offline WolfQueen

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Re: Fluorite Plains in the Unreal 3 Engine
« Reply #40 on: January 09, 2014, 05:48:35 am »
This is jaw-dropping amazing! Very upsetting that you can't finish it. ;'c It's so amazing it makes my eyes almost burst. AWESOME work!


Offline Chunky_Squirrel

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Re: Fluorite Plains in the Unreal 3 Engine
« Reply #41 on: January 09, 2014, 04:26:18 pm »
OMG! OMG! OMG! OMG! OMG! OMG!
THIS IS SO AMAZING, ANDS AWESOME!!!!!
IT'S SO REALISTIC!!!!!!!!!!!!!!!!!!!!
+Le Fl.oofs for a million of time!
Your so amazing. ;w; *Le flaps arms*
Your are forever a legend! v_v

Profile picture by me! ^.^
IM BACK!!!

Offline xXQueenXx

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Re: Fluorite Plains in the Unreal 3 Engine
« Reply #42 on: June 26, 2014, 07:49:49 pm »
The quality is absolutely amazing! Love it <3.<3

Offline Whisperingwaves

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Re: Fluorite Plains in the Unreal 3 Engine
« Reply #43 on: June 26, 2014, 10:48:44 pm »
The quality is absolutely amazing! Love it <3.<3

Er, this thread hasn't been posted on for three months hun. Try not to bump older threads, instead stick to more recently posted in stuff a'ight? I'll get a mod to lock dis ^^

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Offline Harkane

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Re: Fluorite Plains in the Unreal 3 Engine
« Reply #44 on: August 30, 2014, 08:50:52 am »
The quality is absolutely amazing! Love it <3.<3

Er, this thread hasn't been posted on for three months hun. Try not to bump older threads, instead stick to more recently posted in stuff a'ight? I'll get a mod to lock dis ^^

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I don't see the need to lock the thread - we still check, read and respond to the comments. c:

Offline Peenut2k7

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Re: Fluorite Plains in the Unreal 3 Engine
« Reply #45 on: October 15, 2014, 07:03:57 am »
I am aware this is a bit of an old topic, but I have a question. Where did you get the terrain mask for Fluorite? I've looked practically everywhere through the files except for the main .exe file (and most other actual files), and I've found nothing. I'm assuming it's packed in with fhFluoritePlains.fhm?
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Offline Whisperingwaves

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Re: Fluorite Plains in the Unreal 3 Engine
« Reply #46 on: October 15, 2014, 06:28:04 pm »
I am aware this is a bit of an old topic, but I have a question. Where did you get the terrain mask for Fluorite? I've looked practically everywhere through the files except for the main .exe file (and most other actual files), and I've found nothing. I'm assuming it's packed in with fhFluoritePlains.fhm?

Indeed it is packed in there. The game encrypts these files so members can't steal your terrain or mask after they download the map. Are you looking to making a map with it? You can always make your own terrain/mask in gimp or photoshop, feel free to browse the Mapping Tutorials section for more info on that dear.

Anywho, have a flooftastic day! c:

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Offline SteampunkWolfdog

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Re: Fluorite Plains in the Unreal 3 Engine
« Reply #47 on: October 15, 2014, 07:23:53 pm »
Only just spotted this. My instant reaction was something along the lines of "HOLY MOTHER OF FLUFF!" xD
What a wonderful job you two have done on this little project. 'Tis a shame you decided not to finish it; I have a feeling it would have been quite a hit. Nevertheless, it's still beautiful. ^^

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Offline Unio-Mentium

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Re: Fluorite Plains in the Unreal 3 Engine
« Reply #48 on: October 17, 2014, 09:06:17 pm »
Holy [inappropriate word removed] This is how Feralheart SHOULD look! This is beautiful!
« Last Edit: October 18, 2014, 09:05:43 pm by DoctorFlob »

Offline Anathema

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Re: Fluorite Plains in the Unreal 3 Engine
« Reply #49 on: October 18, 2014, 09:03:18 pm »
Thank you all for your comments. ^^ In response to Peenut2k7, heightmaps are more or less provided for you in-game in the form of the minimap, which appears in the upper left of the screen. Just run your character or camera to a position where all of the heightmap is visible, press print screen, and then it'll be available in your FeralHeart's screenshots folder. All you have to do is select the area containing the heightmap and enlarge it to 513 x 513. Of course, since the minimap is so small, there will be some quality loss when resizing - but that detail can be painted back in afterwards.

In response to Jennifer, many thanks. ^^ I'm inclined to agree with you; it's a shame Kovu never implemented shadows or bloom into FeralHeart.