Author Topic: Solved, delete please~  (Read 2969 times)

ZombieKitteh

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Solved, delete please~
« on: October 06, 2011, 05:59:49 am »
Oh, in advance I'd love any help at all. Or even a free bump. :3 Please don't PM me though.. for some reason I'm glitched and don't get them x: If really need be, for help with the object material coding or file, I'm willing t opay in DA points or art.

Would any one be able to point me in the direction of a place where  I can find information on making objects transparent? I've figured out how to make the materials transparent, but when my character goes into said item, they disappear.. x: Trying to have it like a science-fiction type container thing o3o' so yes I'd like to be able to see my character and the canine/feline models I plan on putting inside as experiments o.o'
-----------------

Original problems with my preset have been fixed. Thankyou so much for everyon who helped me out. Karma has been given. If you'd be interested in a free art commission for thanks don't hesitate to ask. :3 My deviantart is listed as my webpage on my profile.


Edit:
TUrns out all isn't fixed.. I can see my preset fine and it exports, but when I upload it for others to download, they don't see it. D:
« Last Edit: October 12, 2011, 05:28:33 am by ZombieKitteh »

Offline Ruby1234

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Re: Preset and object mat problems
« Reply #1 on: October 06, 2011, 01:02:15 pm »
That's a lovely preset. Also, the reason you aren't getting PM's is because a lot of people have the name Zombie, so it gets sent to the wrong one.

Anywho, this is just a coding issue, simple fix. Erase all the coding in the material, and replace it with this one: (You may want to keep a backup of your original coding, in case this somehow doesn't work.)

Code: [Select]
material preset_1_bodyMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_1body.jpg
}
}
pass
{
emissive 1.0 0.0 0.0
scene_blend alpha_blend
texture_unit
{
texture preset_1markingsl.png
  }
        texture_unit
         {
                    texture cbodyShade.jpg
         }
      }
   }
}
material preset_1_bodyMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_1body.jpg
}
}
pass
{
emissive 1.0 0.0 0.0
scene_blend alpha_blend
texture_unit
{
texture preset_1markingsr.png
  }
        texture_unit
         {
                    texture cbodyShade.jpg
         }
      }
   }
}
material preset_1_headMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_1head.jpg
}
}
pass
{
emissive 1.0 0.0 0.0
scene_blend alpha_blend
texture_unit
{
texture preset_1headmarkingsl.png
  }
        texture_unit
         {
                    texture cheadShade.jpg
         }
      }
   }
}
material preset_1_headMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_1head.jpg
}
}
pass
{
emissive 1.0 0.0 0.0
scene_blend alpha_blend
texture_unit
{
texture preset_1headmarkingsr.png
  }
        texture_unit
         {
                    texture cheadShade.jpg
         }
      }
   }
}
material preset_1_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_1eyel.jpg
}
}
}
}
material preset_1_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_1eyer.jpg
}
}
}
}
material preset_1_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_1tail.jpg
    }
    texture_unit
         {
                    texture ctailShade.jpg
         }
      }
   }
}
material preset_1_maneMat
{
        technique
        {
                pass
                {
                        cull_hardware none
                        cull_software none
                        alpha_rejection greater_equal 128
                        texture_unit
                        {
                                texture preset_1mane.png
                        }
                }
        }
}

Offline smokey ash

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Re: Preset and object mat problems
« Reply #2 on: October 06, 2011, 04:00:48 pm »
like the preset
THIS ACCOUNT IS NO LONGER IS USE.
IF YOU WISH TO FIND ME CONTACT;

Black_Veil_Brides on the forum.
Or blackVbrides ingame

ZombieKitteh

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Re: Preset and object mat problems
« Reply #3 on: October 06, 2011, 05:26:22 pm »
Thankyou ^-^ It's my first.. so I'm pretty self-concious about it xD

Yay that coding fixed the eye and head/body blending problem perfectly thankyou so much :3

The mane is the only issue now, it still looks the same as in the screenshot in my first post.

I wanted to export it to test out the glowing effect and it's saying "failed to export" D: Why? Did I do something wrong? :c
« Last Edit: October 06, 2011, 05:45:37 pm by Zombie »

Offline Hamilton

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Re: Preset and object mat problems
« Reply #4 on: October 06, 2011, 05:45:16 pm »
Manes need to have a certain amount of transparency to them to make them the nice fuzzy look like they have in custom mode. Opening the manemask texture has a nice enough layout for how the transparency should look.

Something such as this. See how the bottom has that toothy area of nothingness?


ZombieKitteh

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Re: Preset and object mat problems
« Reply #5 on: October 06, 2011, 05:47:17 pm »
Oh I see, so I should make mine look spikey at the end like that? o:

It's also saying failed to export, I wanted to test out how the glow works in game. Did I do something wrong maybe? :c


Edit:
Mane problem is now fixed, thanks so much :3

Still wont export though.. :c I worked so hard on this, it'll be so fail if I can't use it D: Honest dudes, if you help me figure this out, in the end when/if I get it to work, I'll pay you in DA points if you like :c *desperate* Not alot, because I'm savig for premium, but maybe 1-3?
« Last Edit: October 06, 2011, 06:09:55 pm by Zombie »

Offline Ruby1234

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Re: Preset exporting and object material problems
« Reply #6 on: October 06, 2011, 07:07:57 pm »
Does your username have spaces or weird symbols in it?

ZombieKitteh

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Re: Preset exporting and object material problems
« Reply #7 on: October 06, 2011, 07:09:29 pm »
Nope :c just ZombieKitteh

Edit:

Changing all the images and coding to .png or .jpg does not work. It still fails :x
« Last Edit: October 06, 2011, 07:56:08 pm by ZombieKitteh »

ZombieKitteh

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Re: Preset and object mat problems (having exporting isues now)
« Reply #8 on: October 07, 2011, 12:19:48 am »
*hums and twiddles thumbs* Maybe it's a coding problem? I tried using the coding to work on another preset and it failed as well :c

Then again I tried using/testing it with another fail, quick test preset without the glow and it exported fine. I tried getting rid of the glowing markings on the first preset to see if may it was those, and it still failed. Is it a image problem or a coding error? :x I check and all the images are the same size.

I worked really hard on this, I truthfully don't want to have to re-do it D:

Edit: Herp- should've just edited my old post with this new info. Sorry D:

Offline Ruby1234

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Re: Preset and object mat problems (having exporting isues now)
« Reply #9 on: October 07, 2011, 01:45:55 am »
It's not a coding issue or image issue...
when you click export and the yellow bar goes across, what does it stop on when it fails?