Author Topic: Maps  (Read 3358 times)

Offline Bloo.

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Re: Maps
« Reply #10 on: November 12, 2012, 07:16:58 pm »
Dessi, someone else just had me do the same thing o: I checked it, removed the alpha channel, but it still didn't work for them.


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Offline CreamWolf

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Re: Maps
« Reply #11 on: November 12, 2012, 07:17:51 pm »
Oi, saw the thread. Hmm... Did it work for you?


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Offline Bloo.

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Re: Maps
« Reply #12 on: November 12, 2012, 07:19:40 pm »
Ya it did, i tested it out on my computer and it works perfectly, but it crashes for her.


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Offline CreamWolf

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Re: Maps
« Reply #13 on: November 12, 2012, 07:26:36 pm »
Do any other heightmaps work for them? o-o And is it being placed in the right directory...


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Offline FighterWolf399

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Re: Maps
« Reply #14 on: November 12, 2012, 07:35:43 pm »
It keeps crashing for me D:

Offline CreamWolf

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Re: Maps
« Reply #15 on: November 12, 2012, 07:45:06 pm »
;^; Well, feel free to send one of us the heightmap.
And, are you placing it in media/terrains?


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Offline FighterWolf399

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Re: Maps
« Reply #16 on: November 12, 2012, 08:04:09 pm »
Yes Idid and when I go off the tab where you import the png. greyscale height map you made it crashes

Offline CreamWolf

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Re: Maps
« Reply #17 on: November 12, 2012, 10:56:21 pm »
Hm, I never got a  message. Make sure you're typing in the name in the Heightmap space, not the Mask space.


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Offline FighterWolf399

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Re: Maps
« Reply #18 on: November 13, 2012, 12:28:38 am »
IT WON'T WORK D:

Offline CreamWolf

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Re: Maps
« Reply #19 on: November 13, 2012, 08:06:52 pm »
As I suggested, maybe you could send me the heightmap. Although you should double-check the file's properties (image mode, etc.), in case one of them didn't save. It happens.


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