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Topics - Skullfrost

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Other Games / 𝕱𝖊𝖑𝖎𝖓𝖊𝖆𝖌𝖊 [Update 11/25/21]
« on: August 18, 2020, 08:13:40 pm »

What is Felineage?

Felineage is a game in which the player takes on the role of a cat, in a massive, expansive open world in an online environment with other players. A large aspect of the game is to live your life to the fullest- from the beginning to the end, until eventually, you die, and your soul is reincarnated as a new character. The game features a full life cycle for players- from being born as newborn kittens, to growing up into strong adults, and eventually becoming elders, until eventually, they die, to be born again in a new body. You do not play one, individual character- you play a soul, that is reborn again and again, living multiple lifetimes.

Mechanics

The game is both semi-survival, as well as roleplay-based. Characters will need to eat and drink to survive, as well as manage statistics such as stamina, energy, and health. Characters will have stats- each character will start with base stats that determine their strength, speed, agility, endurance, and so on. Besides stats, there will also be abilities that must be trained through practice. The stat and ability system will be dynamic, evolving as your character performs various tasks. There is no point system, of earning points through levels and then spending those points- you must learn by doing. In order to learn to dive, you must practice swimming. Everything your character does will affect them in meaningful ways that impact their stats, their abilities, and, potentially, even their appearance.

Previews



More information, including full game documentation and higher resolution previews, can be found on our Discord!


We also have a Twitter, as well, which you can follow for updates!


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Game Suggestions & Ideas / Rule Clarification, + suggestion.
« on: October 23, 2019, 11:37:33 am »
Okay, so, since the rules have been updated, I've noticed that under swearing and cursing, it now says it is "frowned upon" and "MAY result in a ban".

This implies that cursing is not necessarily against the rules, but may result in a ban if taken too far or w/e.

So, can we get an actual clarification on the specifics of this? Is light cursing allowed if not directed at other people, or is any and all cursing a bannable offense? The rules as they are written now aren't really clear on that.

Alongside that, while the main suggestion is clarification, I would like to give my two cents on the rule in general.

Personally, I believe that light swearing/cursing should be permitted, so long as it is not excessive or aimed at someone. As far as I'm aware, FH is a 13+ game, (as according to COPPA law children under 13 cannot play FH as sites are not allowed to collect information from children such as email addresses for accounts) and at 13...

Kids curse at 13. 13 is around middle school age, and let me tell you: middle schoolers curse a lot, on a regular basis. They can handle a few light swears sometimes being said. Someone going "S***! This shocking thing just happened!" is really not an issue.

The only issue I really see with cursing in a place like this is if it is one of the more vulgar and insulting terms, such as the W or C words used to insult women, or just in general it is directed offensively at someone else.

Obviously, someone should not be allowed to say, "F*** you" or w/e or curse at someone in an inflammatory manner(although that's just common sense and would be part of the "respect others" rule regardless). However, I believe there should be some leniency when it comes to general use of words commonly thought of as "curses" when used non-offensively.

In modern days, 'curse words' are much more often used as just normal words in peoples' everyday vocabulary. Expressions like, "Holy s***!" are common, and personally I find banning stuff like that altogether is... a bit much, honestly.

tl;dr light cursing/swearing should not be considered a bannable offense so long as someone isn't just slinging expletives at people and being inflammatory. Someone should be allowed to casually say a word, especially when it's become normal vocabulary for a lot of people nowadays, and, let's face it... FH is mostly older players now. Registration has been closed, barely ever opening except on very rare occasions, for years now. Almost all people that remain are older players, who are /certainly/ old enough that... it doesn't really make sense to restrict language so much anymore.

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Other Games / A The Isle-esque animal survival game concept...
« on: April 20, 2018, 01:22:02 pm »
Alright, so, I've been thinking of a game concept that I'd kind of like to do something with. However, my specialty is on the modelling, animation, and project planning side of things- I'm not a programmer, or a GUI designer, etc- so in order to really get anything like this started, I'd need a team assembled to help create it.

As of this moment, this is not a, "this will definitely be made", more or less, it is an idea that I would like to try and recruit a team for, or see how much interest it would have.

Right now, it is more or less a basic outline of a few random scattered ideas, and isn't entirely organized yet into a full planning document or anything, it was kind of... I wrote down my ideas for it as they came to mind, but here it is:

Basic Summary: You are a young creature, part of a program developed by humans to populate a remote island and observe how well the population thrives. As a juvenile animal, old enough to walk, run, and the potential to learn basic survival skills, you are taken away from the facility in which you were raised and released on the island. Now, you must survive.

All playable creatures in the game are placed on the island as young animals and the player must try to survive and grow up into an adult and continue to live their life without succumbing to the environment or other players. Similar to The Isle's current dev branch survival mode, but with many differences.(such as revolving around modern creatures, and not dinosaurs.)

You can either play a carnivore or herbivore in the basic plan, potentially extending to fishers, insectivores, omnivores, etc with differing styles of gameplay for each creature.

Playable carnivores include: Wolf, bear, lion, cheetah, wolverine, small wildcat, fox.
Playable herbivores include: Deer, elk, rabbit, gazelle, zebra, bison, + probably others

The aim is to, while using a similar idea to The Isle(survival mode, specifically), be a different and more immersive type of gameplay with more elaborate gameplay mechanics that make playing any animal enjoyable, including the "small and weak" ones, or the "prey". Many of the animals will be hardy enough to be very difficult to take down in a hunt, but acheivable if strategy and pack hunting behavior is used properly, and some will have higher speed, endurance, or other abilities over their predators. Rabbits will have burrows they can dart into to escape the jaws of a predator, and are fast enough as is to escape, requiring ambush tactics to catch. Gazelle are fast, nimble, and agile, able to outmaneuver even the predator most adapted to hunt them, the cheetah. Any hunt will require strategy on the part of the predator and prey won't just be an easy meal- but once a predator is able to catch their prey, that meal will last for days.

Alongside competing against other players for food and to not end up food yourself, the environment around you will also be a challenge- weather events could either make things easier or difficult for you depending on your species. Floods, droughts, fires, and many other events could occur.

The game also operates on a seasonal system, cycling through the seasons naturally over time. The game, just like real life, has a 365 day year in which the seasons change and develop over time. A full day cycle lasts about an hour, with day and night lasting 30 minutes each, making a full real life day equal about a month ingame- meaning a full seasonal cycle will last 12 days.

Breeding
Breeding and reproduction is also a possible thing within the game. Mammals are able to breed, and females can become pregnant. This lasts three ingame days, the equivalent of three hours in real time. When the end of the pregnancy comes, and the female gives birth, new spawning players of that species can choose to be spawned in as a newborn and one of the mother animal's offspring. This provides the benefit of already having a parent secured to raise you to adulthood without having to survive alone or trying your luck approaching adults who might decide to kill you instead of adopt.

Other Gameplay Mechanics
- The longer you manage to survive, the stronger you become. If you make it to adulthood, and continue to survive for a long period of time, you will continue gaining strength and stats, until eventually you become a strong and experienced animal with the scars to show it, making it clear you're strong and have survived for a long time. In a wolf pack, these players would likely be the alphas, or in a herd, the herd leaders.

- Every species of animal will have 'base' stats and abilities, but every individual of a species will have their own unique stats as well, usually a bonus on top of regular stats. Some individuals of a species may be stronger in some fields than others- you may have a particularly fast wolf, or a particularly strong lion. When spawning in for the first time, the game will roll for your stats on top of your creature's base stats, and you will continue gaining stats over time. Breeding plays a part in this as well, adding another benefit to being birthed instead of spawned, despite starting as a younger age than a new spawn- parents' stats can carry over onto their offspring.

The Island
The island is a large island filled with multiple habitable types of land for the creatures placed here to thrive in. While many of the animals found on this island are not naturally from the same parts of the world, they are able to thrive due to the conditions still being able to support them. Much of this island is either forest, plains, or mountains, with many rivers, ponds, and lakes scattered throughout, as well as caves and hidden spaces to discover.


** I have a lot more ideas for this, honestly, but that's what I really wrote and got into and elaborated on. If anyone with game development skills is interested, contact me on either discord(Tosca#8203) or Skype(mello.mikora1).

If I can actually manage to assemble a team of devs for this, then I'll begin on actual planning to make this game a thing.

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Request Maps / Undertale Maps!
« on: June 30, 2016, 03:09:00 am »
So, I've been thinking of starting up an Undertale mapped roleplay, but don't really have any Undertale-esque items or the skill to really make it properly.

I've already made my own heightmap for the Ruins, but I'm looking for someone else to make the map itself if anyone's willing.

I do know there is already a map of the Ruins up somewhere, but that is public and likely doesn't come with the mapmaker files, meaning I wouldn't be able to make a private, separate version for my own roleplay.

What I'm looking for:

The Ruins
Toriel's House + basement
Snowdin
Waterfall
Hotland
The Core
Asgore's Castle

I can make the heightmaps for all of them if needed(seeing as I have the images of the areas laced together in a map-like form).

If anyone's willing to make one or more of these, that'd be appreciated. ^^

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Game Help / Heightmap crashes the game???
« on: June 29, 2016, 04:04:25 am »
I've been trying to make a map of the Ruins of Undertale, but for some reason, the game crashes every time I try to enter the heightmap name into mapmaker.

The file has the EXACT same settings as defaultTerrain.png, in fact it's directly copy/pasted into that file so???? I don't understand why it's crashing?

I have absolutely no idea why it wouldn't work and there's no logical explanation I can think of.

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Considering the fact I'll likely be making a bunch of different mods, I've decided to make one big thread to throw all of them in! This thread is where I'll be posting my released content, which is generally stuff like body part replacers and etc. Anything from Project Overhaul, when finished, will also be put here as well, though updates on that in general will be posted there.

So, without further ado, I present to you my mods~!



GENERAL REPLACERS

Cat Ears


Download: https://www.mediafire.com/?8t88hwng8x2guk5

Floppy Ears




Download: https://www.mediafire.com/?rc2fro6w4dnb7d3


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FINALLY. After days of struggling with this thing, someone was finally able to give a method that actually works for ear replacers, and I have FINALLY been able to get my new cat ears working ingame!

Screenshots:








IT WORKSSSSSS.

Download: https://www.mediafire.com/?8t88hwng8x2guk5

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Site/Forum Help / onclick ads
« on: June 21, 2016, 08:47:59 am »
For some reason, every time I go on this site, I always get these 'onclick ads' new tabs popping up, many of which have this annoying dialogue thing that won't let me close out of the tab until like 5 minutes.

and it is /only/ FH that does this, which gives me reason to believe it's some kind of ad thing that FH uses, kind of like turning every single link into adf.ly

if this is something you can get rid of, please do. it's extremely aggravating and I'm really tired of getting these popups every time I go on the site.

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Site/Forum Help / Where's the "Play Game" page?
« on: June 18, 2016, 05:55:40 pm »
Title says all. o-o

I can't find the "Play Game" page on the new layout... was that discontinued??

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Other Mods/Creations / Project Overhaul
« on: June 17, 2016, 02:11:38 pm »
So, I've had an idea for a while, and seeing as I've recently been trying to overhaul a few of the smaller body parts....

I'm thinking of rehauling(or attempting to anyway) all character meshes entirely, including the body, head, any unnatural looking ears and tails, etc.

If I can manage to export the cat ears properly without crashing the game, I will move on to rehauling the canine's floppy ears. If that works as well, I will move on to attempting a rehaul of the entire feline body. Seeing as this will likely require edits to the skeleton, I'll use KITO's .blend file for the skeleton instead of trying to use a screwed up skeleton import from the game files.

I can't 100% guarantee I can get it to work. I know for a fact it is possible- someone else was able to show off a WIP, in-game screenshot overhaul of the feline's head to look like a housecat, and many people have made tail replacers. However, I'm not the best at working with 2.49b and I'm... not entirely sure how well the newer version exporters work and at the moment can't compare it considering 2.49b won't export anything properly either. :'D

However, if I can get the ropes of how this works properly(it's probably a lot easier than it looks like to me lmao I'm just doing some small thing wrong and screwing it up lol) then I'll attempt this. Making the meshes and all that won't be an issue, it's the exporting and getting it to not crash the game that's the problem. xD

So, this thread'll be used for showing off my attempts at rehauling everything. Whether I can make it all work ingame or not is not guaranteed, but hey, I can still show off the WIPs.

Note that any presets, markings packs, animation overhauls, and etc. will be incompatible with my fullbody remakes unless specifically stated by the creator that their creation has been made compatible or I myself make compatibility versions.

Random note: I mesh in a newer version of Blender. Sometimes I import it into 2.49b to test exporting in that version.

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Update 1.0 - Cat Ears and Floppy Ears
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