Index:-Understanding how models works at FH.
-Installing meshes
-ZIP, RAR, and 7Z files
-Uploading a lot of small files: ZIPing files
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Understanding how models works at FH.FeralHearth calls resources.cfg
resources.cfg have some lines with the subfolders with meshes, materials and textures. for example:
when you put a .mesh, .material, or any other file inside these folders, FH will recognize it.
when you load a .mesh file, the mesh file will load the .skeleton file wich contain the mesh animation.
currently, FH doesn't support animations at object maker. (make a feature request to kovu
)
The mesh file calls for some materials names (not the .material file).
Then FH loads ALL .material files looking for the material name.
the material is described inside the .material script
so the mesh works like this:
Installing meshesThe most asked question when you download a mesh and doesn't come with instructions.
Generally, you will find a lot of files with these extensions:
.mesh is the model itself without textures nor animations.
.skeleton is the animation of the mesh.
.material is the script that the mesh use to call the texture.
.jpg .png .gif .tga .bmp, etc. are the textures itself called by the
.material script.object is the script created by FH to load correctly the meshes.
general instructions to install:copy all files in to
FeralHeart\media\objects\my_objects, except .object file.
copy the .object file in to
FeralHeart\media\objects.
then at object or map maker, you will see a new group with the same name that the .object file, when you load models saved in this group, you will see the models with textures. (if not continue reading)
if you downloaded meshes doesn't come with .object file, don't worry, continue reading.
open object maker, and type the mesh name to load including the extension, ex:
test.meshif all is right, it will load the model with textures (if not continue reading):
open the downloaded .material script with notepad, or any other text editor. (if you don't find any
.material script you will need to make one)
in the
.material script you will find something like this:
material yourmaterialname{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture yourimage.png
}
}
}
}
at object maker, select your loaded mesh and type the material name remarked in red.
uppercase/lowercase sensitive.
Note: the .material files can have a lot of diferent material scripts, you need to deduct which is the correct one.ZIP, RAR, and 7Z files, what i do with these?ZIPactual windows versions, doesn't require any additional program to manage zip files. (but you can use winrar or 7ZIP).
simply, double click (or click explore), you will see the files inside the zip. To extract them, select the files and click
copy or (ctrl + C), then go outside the zip folder and clic
paste or (ctrl + V).
Note: Don't close the window while extracting.now you have the models decompresed.
RARRAR is like ZIP, the diference is you need a program to open it.
you can open a RAR file with
winrar, but winrar is a 40 day trial. You can use
7Zip (free) instead to open a RAR file.
install 7ZIP (or winrar if you have it).
Right click in to the RAR file and click extract.
now you have the models decompresed.
7Z7Z or 7ZIP, is like ZIP or RAR, but you can't open a 7Z file with winrar.
download and install
7Zip (free).
Right click in to the 7Z file and click extract.
now you have the models decompresed.
Uploading a lot of small files: ZIPing fileswhen you upload/download many small files, is anoying to click on every link and save, is better to make all in a single file.
ZIPactual windows versions, doesn't require any additional program to manage zip files, but you can use winzip, winrar, or 7Zip if you want.
how to make a zip?:this screenshots is from windows XP, may work similar with vista and seven.
first, select all files, and right click them.
select
send to:
zip folder.
now you have created a zip file!
you may be interested in:
Introduction to the Object Maker Aedre's tutorial.